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Wildlife of Star Wars

This file consists of conversions of the Tatooine creatures found in the Wildlife of Star Wars: A Field Guide, by Terryl Whitlatch and Bob Carrau. The Greater Krayt Dragon conversion was based on the d20 adaptation by Cory J. Herndon.

- Brief Supplement Overview -

The first time I saw this large, green book, I was struck by a sudden and insatiable hunger for it. It is big, well-crafted, and filled with tons of delicious art that captures the style and feel of the Star Wars universe. Though it contains nothing in the way of game-related statistics, it has nonetheless become an invaluable part of my gaming library.

"Wildlife" is a large, hardback book, with a cover that is textured with a green, scale-like pattern. One-hundred and seventy-five pages in length, the book details creatures from eight different planets. Nearly one-third of the book (sixty-five pages!) is given to detailing the wildlife of Naboo, which makes it incredibly valuable to anyone running a game set upon that lush planet. The paper is of high quality, and the illustrations are wonderful. The price tag of $40 is a bit steep (a 30% discount makes that just $28 on Amazon.com), but I feel the money was well-spent.

Should you buy this book? That depends. If you're a raving, drooling Star Wars sycophant, then you should probably sell one of your vital organs in order to own this one. If you're more worried about statistics that you can immediately use in your games, and less interested in fluff, this probably isn't something you'll want to spend the money on.

Tatooine's Wildlife –

What follows are D6 statistics for several of Tatooine's native creatures that were originally presented in "The Wildlife of Star Wars: A Field Guide." This is the first (hopefully) of many files that adapt the creatures and wildlife of this beautiful book to the D6 game system. The creatures are presented in alphabetical order, with page references listed in parenthesis. Stay tuned, because there's no telling when the next installment will be coming.

Anoobas (WSW, pages 26-27)
Anoobas are predatory scavengers with horny, beak-like mouths. They will attack anything smaller than themselves, and in sufficient numbers will go after larger prey. They travel in packs of 10 to 12 individuals. Each pack is led by an alpha male and female. A typical anooba litter consists of four cubs per female. Anoobas have long tails, which aids in balance while running and helps to regulate its internal temperature.

Dexterity 3D+1
Perception 2D+2

hide 3D, search 3D+2, sneak 4D

Strength 2D+2

Special Abilities:
Bite: An anooba's bite inflicts Strength +1D damage.
Claws
: The claws of an anooba hit for Strength +2 damage.
Low Light Vision
: An anooba can see twice as far as a normal human in poor lighting conditions.
Move: 12
Size: 20-45 kilograms, @ 4 meters long (including tail)

Galoomps (WSW, pages 24-25)
Galoomps are large mammalian herbivores that closely resemble reptiles. They are named for the sound they make when foraging for food, an activity they most often undertake at dawn or dusk. Their backside is covered in a ridged, segmented hide, which offers protection against predators as well as insulation against moisture loss. The knob at the end of a galoomp's tail is filled with loose pieces of cartilage, and is shaken like a rattle to warn of impending danger. They have slitted nostrils, and bury themselves in the sand during sandstorms. When running, they open their wide mouths and fill their lungs with air. When running at top speed, a galoomp's lungs can expand to fill its entire body cavity. Due to its body structure and powerful hind legs, it can cross the desert plains at incredible speeds. The galoomp's front legs are used to dig for edible roots.

Dexterity 2D+2
Perception 3D+1

search 5D
Strength 4D
climb 5D
Special Abilities:
Claws
: Do Strength +2 damage.
Run
: Galoomps can increase their running Move score to 20 for short periods of time.
Tail Swipe
: The heavy knob on the end of a galoomp's tail inflicts its Strength +1D damage.
Thick Hide
: The Galoomp's thick hide grants it a +1D bonus to Strength rolls made to resist physical damage.
Move
: 15
Size: @ 4.5 meters tall, @ 8 meters in length (including tail)

Gorg (WSW, page 36)
A popular food on Tatooine, gorgs are desert amphibians similar to worrts, but smaller. Gorgs are farmed domestically on Tatooine, though wild specimens are often collected in he sewers beneath settlements and sold as though they were "farmed."

Dexterity 5D+1
Perception 3D+1
hide 3D+2, search 4D+2
Strength 0D+2
jump 1D
Special Abilities:
Amphibious: Gorgs can breath underwater, and thrive in moist environments.
Jump
: Due to their strong hind legs, gorgs gain a +2D bonus to Jump skill checks.
Move
: 4 (jump)
Size: Up to 0.5 meters long

Greater Krayt Dragon (WSW, pages 40-41)
Thought by many to bury itself in the sand during the say, the greater krayt dragon is extremely reclusive and rarely seen. The smaller canyon krayt is sometimes thought to be a juvenile greater krayt, though this has not been established. Although none have ever been found, it is still assumed that the greater krayt lays eggs in order to reproduce.

Dexterity 1D
Perception 1D+2

hide 7D

Strength 7D+2

Special Abilities:
Armor: The greater krayt dragon's thick hide provides it with a +2D bonus to Strength rolls made to resist damage.
Bite
: A bite from a greater krayt dragon inflicts Strength+2D+1 (Starfighter-scale) damage.
Camouflage
: When hiding in the deep sands of Tatooine, the greater krayt dragon receives a +6D bonus to Hide skill rolls.
Swallow Whole: On a successful bite attack against any creature or object of Speeder scale or smaller, the greater krayt has swallowed its prey whole. Assume that anyone swallowed whole will die in very short order.
Tail Attack: When using its tail as a weapon, the greater krayt dragon inflicts Strength+1D (Starfighter-scale) damage on a successful attack.
Starfighter Scale: The greater krayt dragon is considered Starfighter scale.
Move: 14 (crawling), 20 (burrowing in sand)
Size: @ 140 meters long

Jakrabs (WSW, pages 28-29)
Jakrabs are rabbit-like herbivores that gain most of their food and water from plants and shrubs indigenous to Tatooine. They have two large, sensitive ears that they use for a semaphore-like communication in conjunction with their body language. Their large eyes give them a wide range of vision.

Dexterity 4D
Perception 3D

hide 3D+2, search 3D+1
Strength 1D+2
Special Abilities:
Bite: Jackrabs will bite in order to defend themselves. A successful bite inflicts Strength +1 damage.
Large Ears
: Jackrabs have two very large ears, granting them a +1D species bonus to all Search skill checks that involve their sense of hearing.
Move: 12
Size: @ 1.8 meters long

Profoggs (WSW, pages 30-31)
Profoggs are large burrowing rodents that weigh between 10 and 25 kilograms. Sandy brown in color, they have forked tails, sharp claws (used for digging, and thick, ridged hides that cover their backs. They live in large tunnel complexes, referred to as "towns," and each town is home to between 50 to 100 profoggs.

Dexterity 2D+2
Perception 2D+1

hide 3D+2, search 3D+1
Strength 2D+2
Special Abilities:
Bite: A profogg's large rodent-like teeth inflict Strength +1 damage.
Claw: Though suitable for digging, a profogg's claws inflict its Strength score in damage.
Darkvision
: Being subterranean, profoggs can see well in complete darkness.
Move: 8 (walking), 2 (burrow)
Size: 10-25 kilograms

Sketto (WSW, page 35)
Skettos are four-winged, flying reptiles. Although they are reptilian, they are warm-blooded and give birth to one young at a time. They live in caves, and come out to hunt at night, daybreak, and dusk. They subsist on airborne insects and the blood of large, sleeping animals. Rumor has it that skettos are capable of draining a sleeping dewback of all blood, though this is largely discounted as a myth.

Dexterity 4D+1
Perception 2D

hide 3D+1, search 3D, sneak 3D
Strength 1D
bite 2D
Special Abilities:
Bite: A sketto's bite inflicts its Strength score in damage.
Low Light Vision
: A sketto can see twice as far as a normal human in poor lighting conditions.
Night Feeder/Parasite: Skettos hunt at night, searching for slumbering prey. When biting a sleeping or helpless creature, a sketto's attack roll is considered to be automatically successful. Damage for the bite is rolled normally. Every round afterwards, for 1D rounds, the sketto can drain blood from its target. The sketto rolls damage equal to its Strength score, +1D for each prior round spent draining blood.
Move: 4 (crawl), 12 (flight)
Size: @ 1 meter wingspan

Urusai (WSW, pages 32-33)
Urusais are large, featherless bird-like animals that subsist on carrion. Their wingspans average 2 meters wide, and the typical specimen weighs over 40 kilograms. Males have four wings, of which the small pair is used to display when mating. Urusais glide on thermal winds, searching for food. Their keen sense of smell allows them to detect carrion at high altitudes. Sharp claws on their wings and tails allow them to nest on cliff outcroppings, and under the eaves of buildings.

Dexterity 3D+1
Perception 2D

search 4D
Strength 2D+1
Special Abilities:
Bite: An urusai's bite inflicts Strength +1 damage. Due to the urusai's diet of carcasses and carrion, anyone bitten by one who suffers a Wounded or worse damage result must also make a Moderate difficulty Strength check. Failure indicates that the wound is infected, and will not heal until the infection is cured.
Scent
: Urusai detect rotting carcasses and other carrion with their sensitive sense of smell as they fly high above the ground. As such, they gain a +2D bonus to scent-related Search rolls made to detect the aroma of rotting meat and other types of carrion.
Move: 2 (walking), 14 (flight)
Size: 2 meter wingspan, 40 kilograms in weight

Woodoo (WSW, page 34)
Woodoo are giant, flightless birds that grow to weights of over 600 kilograms. They typically feed on carcasses or dewback eggs, and have been known to steal kills from smaller scavengers and predators.

Dexterity 1D+1
Perception 1D+1

search 3D+1, sneak 3D+1
Strength 5D+1
trample 6D

Special Abilities:
Bite: A woodoo's bite inflicts its Strength +1D in damage.
Trample: A woodoo can charge an opponent that is smaller than itself in order to trample it. A successful trample attack inflicts the woodoo's Strength score +1D in damage.
Move: 6
Size: Over 600 kilograms, @ 4 meters tall

Existing Material References –

Below, you will find book and page references to everything in the Tatooine chapter of "The Wildlife of Star Wars: A Field Guide" that has been previously detailed in WEG products. If it's on this list, that's why I haven't presented adaptation/conversion information for it. This list might also be useful for players and GMs of SWd20 who are looking for additional reference material on any of the following subjects. I only plan to list up to three or four references for each entry.

The Bantha (WSW, pages 10-17)
SWD6, page 222; SWS, pages 86-87; GG#1, page 22; GG#7, page 78; SWTSE, pages 172-173.

The Dewback (WSW, pages 18-19)
SWS, pages 87-88; SWTSE, page 174.

The Ronto (WSW, pages 20-21)
SWTSE, page 178.

Eopies (WSW, pages 22-23)
See conversions for Secrets of Tatooine and Issue #4 of Star Wars Gamer magazine.

Womp Rats (WSW, page 28)
GG#7, pages 90-91.

Scurriers (WSW, page 29)
SWTSE, page 179.

The Worrt (WSW, page 36)
GG#5, page 10; SWTSE, page 182.

The Sarlacc (WSW, pages 38-39)
GG#5, page 24; SWTSE, pages 178.

The Canyon Krayt Dragon (WSW, page 40)
GG#1, page 23; SWTSE, page 176.

Rancor (WSW, pages 42-43)
SWD6, page 224; SWS, pages 89-90; GG#5, pages 14-15; SWTSE, page 177.



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