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In this section are are D6 conversions for ships presented in Star Wars Gamer. Ships are divided into the same types given in the WEG Star Wars D6 core rules; within each listing, named ships appear first, followed by stock ships in alphabetical order.

StarfightersSpace TransportsCapital ShipsDroid Ships

Starfighters

Bail Jumper (SWG#5, sidebar, page 24)
The Bail Jumper is a modified T-65B X-wing fighter. Modifications include five fire-linked laser cannons in lieu of the original four, and a reduced cargo capacity. Changes to statistics are as follows:
Craft
: Modified Incom T-65B X-Wing
Cargo Capacity: 75 kg.
Weapons:
5 Laser Cannons (fire-linked)
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
2D
Space Range:
1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km.
Damage:
7D

The Crystal (SWG#5, sidebar, page 25)
The Crystal is a modified Z-95 Headhunter. Modifications include a decreased cargo capacity, six days additional consumables, the inclusion of a x1 hyperdrive, and a hull increase of +1D. Changes to statistics are as follows:
Craft
: Modified Incom/Subpro Z-95 Headhunter
Cargo Capacity: 60 kg.
Consumables: 1 week
Hyperdrive Multiplier: x1
Hull: 5D

The Freefall (SWG#5, page 122)
Craft
: The Freefall
Type: Modified Freefall-class starfighter
Scale: Starfighter
Length: 30 meters
Skill: Starfighter Piloting: Freefall
Crew: Unique (1 pilot, 3 gunners, 1 navigator, 1 bomber)
Crew Skill: Varies
Passengers: 8
Cargo Capacity: 20 metric tons
Consumables: 4 weeks
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x10
Nav Computer: Yes
Maneuverability: 2D+2
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 4D
Shields: 1D+2
Sensors:
Passive: 25/0D
Scan: 50/1D
Search: 75/2D
Focus: 3/4D
Weapons:
4 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
2 Laser Turrets
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
Bomb Chute (20 bombs)
Fire Arc: Ventral
Skill: Missile Weapons: Bombs
Fire Control: 1D
Space Range: 1/2/3
Atmosphere Range: 500/1/2 km (altitude)
Damage: 14D

Goonga Munt Goonga (SWG#6, page 44)
Craft
: Goonga Munt Goonga
Type: Modified Incom Shock Hauler 33
Scale: Starfighter
Length: 14.5 meters
Skill: Starfighter Pilot: Shock Hauler 33
Crew: 1
Crew Skill: Astrogation 4D, starfighter pilot 5D, starship gunnery 4D+1, starship shields 3D+2
Passengers: None
Cargo Capacity: 70 kg.
Consumables: 4 days
Cost: Not available for sale
Hyperdrive Multiplier: x.75
Nav Computer: Yes
Maneuverability: 2D+2
Space: 9
Atmosphere: 400; 1,150 km/h
Hull: 4D
Shields: 1D+1
Sensors:
Passive: 15/0D
Scan:
25/1D
Search:
40/2D
Focus:
1/2D
Weapons:
4 Laser Cannons (fire-linked)
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
3D
Space Range:
1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km
Damage:
6D
2 Concussion Missile Launchers (fire-linked, 3 missiles each)
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
3D
Space Range:
1/3/7
Atmosphere Range:
50-100/300/600
Damage:
7D

The Guardian Mantis (SWG#2, page 97, SWG#5, page 11)
Craft
: The Guardian Mantis
Type: Unique Xi Char creation
Scale: Starfighter
Length: 14 meters
Skill: Starfighter Piloting: Guardian Mantis
Crew: Unique (1 pilot, 1 hardwired astromech)
Crew Skill: Astrogation 8D+1, Starfighter piloting 8D+2, Starship gunnery 5D+2, Starship shields 6D+1
Passengers: None
Cargo Capacity: 70 kilograms
Consumables: 1 week
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x5
Nav Computer: Uses an Astromech droid programmed with 10 sets of coordinates
Maneuverability: 2D+2
Space: 9
Atmosphere: 400; 1,150 km/h
Hull: 1D+2
Shields: 1D *
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/4D
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
4D
Space Range:
1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km
Damage:
4D
Nano Missile Magazine (10 missiles)
Fire Arc: Front
Skill:
Missile Weapons: Nano Missiles
Fire Control:
3D
Space Range:
1/2/5
Atmosphere Range:
50-100/200/500 meters
Damage:
3D
Ion Encumbrance System (10 tags)
Fire Arc: Front
Skill:
Missile Weapons: IES
Fire Control:
2D
Space Range:
1/2/-
Atmosphere Range:
50-100/200/-
Damage:
Special **
*The Guardian Mantis' shields replenish at an increased rate. If damage versus the Mantis results in a "Shields Blown" effect, decrease the ship's shield capacity by +1 pips. If this reduces the shields to 0D, they do not replenish.
** The Ion Encumbrance System launches small projectiles that generate ion fields called "tags." Tags latch onto an enemy vessel if a hit is scored with the weapon. The tag immediately inflicts 2D of ionization damage to the target vessel, and reduces its Space (movement) rating by 1. For each additional tag that latches onto the vessel, the ionization damage is increased by +2D, and the ship's Space rating is further reduced. For example, a ship hit by a third ion tag takes 6D of ionization damage. This damage is constant until the tags are physically removed (which calls for a Moderate Starship Repair roll).

The Havoc (SWG#2, page 96)
Craft
: Modified Prototype Nubian Bomber
Type: Prototype Space Bomber
Scale: Starfighter
Length: 22 meters long
Skill: Starfighter Pilot: Nubian Bomber
Crew: 3 (1 pilot, 1 gunner, 1 navigator)
Crew Skill: Astrogation 5D+1, Starfighter Pilot 4D+2, Starship Gunnery 5D+1
Passengers: 3
Cargo Capacity: 10 metric tons
Consumables: 2 weeks
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1050km/h
Hull: 4D+2
Shields: 1D+2
Sensors:
Passive: 25/0D
Scan: 50/1D
Search: 75/2D
Focus: 3/4D
Weapons:
3 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D+1
3 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D+1
Rotating Laser Turret
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
Bomb Chute (10 bombs)
Fire Arc: Ventral Chute
Skill: Missile Weapons
Fire Control: 1D
Space Range: 1-2/3/5
Atmosphere Range: 100-200/300/500m.
Damage: 8D

IG-2000 (SWG#7, pages 61-62)
Craft
: Modified Trilon, Inc. Aggressor Assault Fighter
Type: Transport
Scale: Starfighter
Length: 20 meters
Skill: Space Transports: Aggressor
Crew: 1
Crew Skill: Unique
Passengers: 8 (prisoners)
Cargo Capacity: 465 kilograms
Consumables: 1 week
Cost: Not available for sale (650,000 estimated)
Hyperdrive Multiplier: x1
Nav Computer: Yes
Maneuverability: 2D+1
Space: 9
Atmosphere: 400; 1,150 km/h
Hull: 5D
Shields: 3D
Sensors:
Passive: 20/0D
Scan:
40/1D
Search:
60/2D
Focus:
3/3D
Weapons:
2 Assault Lasers (fire-linked)
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
4D
Space Range:
1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km
Damage:
8D
Ion Cannon
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
4D
Space Range:
1-3/7/36
Atmosphere Range:
100-300/700/3.6 km
Damage:
4D
2 Tractor Beams
Fire Arc: Front
Skill:
Capital Ship Gunnery
Fire Control:
4D
Space Range:
1-5/15/30
Atmosphere Range:
2-10/30/60 km.
Damage:
4D

Mist Hunter (SWG#7, pages 62-63)
Craft
: Modified Byblos G-1A Starfighter
Type: Fighter
Scale: Starfighter
Length: 15 meters
Skill: Starfighter Pilot: G-1A
Crew: 1 or 2
Crew Skill: Unique
Passengers: 8 (in concealed compartment)
Cargo Capacity: 1 metric ton
Consumables: 1 month
Cost: Not available for sale (307,500 estimated)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x10
Nav Computer: Yes
Maneuverability: 1D+1
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 4D
Shields: 3D
Sensors:
Passive: 30/0D
Scan:
50/1D
Search:
75/2D
Focus:
4/4D+1
Weapons:
2 Assault Lasers (fire-linked)
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
2D
Space Range:
1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km
Damage:
8D
Tractor Beam
Fire Arc: Turret
Skill:
Capital Ship Gunnery
Fire Control:
2D
Space Range:
1-5/15/30
Atmosphere Range:
2-10/30/60 km.
Damage:
4D

Stock Starfighters

Chiss Clawcraft (SWG#5, sidebar, page 111)
Craft
: Chiss Clawcraft
Type: Starfighter
Scale: Starfighter
Length: 7.65 meters
Skill: Starfighter Piloting: Chiss Clawcraft
Crew: 1
Crew Skill: Typically 8D in relevant skills
Passengers: None
Cargo Capacity: 25 kilograms
Consumables: 1 week
Cost: Not available for sale
Hyperdrive Multiplier: x1.5
Nav Computer: No
Maneuverability: 3D+1
Space: 10
Atmosphere: 415; 1,200 km/h
Hull: 2D
Shields: 1D+1
Sensors:
Passive: 25/1D+1
Scan: 40/2D+1
Search: 60/3D+1
Focus: 4/4D
Weapons:
4 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5
Damage: 7D
Sensors:
Passive: 25/1D+1
Scan: 40/2D+1
Search: 60/3D+1
Focus: 4/4D
Weapons:
4 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5
Damage: 7D

Fil'vye Transport Patrol Escort (SWG#8, sidebar, page 41)
Craft
: TIS Zeta 19
Type: Escort Fighter
Scale: Starfighter
Length: 15 meters
Skill: Starfighter Piloting: TIS Zeta 19
Crew: 2
Crew Skill: Up to 6D in all appropriate skills
Passengers: 2
Cargo Capacity: 200 kilograms
Consumables: 1 day
Cost: 45,000 (new), 4,500 (used)
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 2D+2
Sensors:
Passive: 20/0D
Scan:
35/1D
Search:
40/2D
Focus:
2/3D
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Turret
Skill:
Starship Gunner
Fire Control:
1D
Space Range:
1-3/12-25
Atmosphere Range:
100-300/1.2/2.5 km
Damage:
5D
Notes: The "used" price for this ship seems a bit on the low side. I would suggest a used price of at least 15,000 credits.

The Jedi Starfighter (SWG#9, page 95; RCRBd20, page 229)
Craft
: Kuat Systems Engineering Delta-7 Aethersprite-class Starfighter
Type: Starfighter
Scale: Starfighter
Length: 8 meters
Skill: Starfighter Piloting: Delta-7
Crew: 1 and modified astromech droid (can coordinate)
Crew Skill: All skills typically at 4D
Passengers: 0
Cargo Capacity: 60 kilograms
Consumables: 1 week
Cost: 180,000 (new), 145,000 (used), both prices are black market value
Hyperdrive Multiplier: x1 (with booster ring, see below)
Nav Computer: Uses a modified astromech droid programmed with 10 jumps
Maneuverability: 3D+2
Space: 8
Atmosphere: 365; 1,050 km/h
Hull: 2D+2
Shields: 1D
Sensors:
Passive: 25/1D
Scan: 45/2D
Search: 65/2D+2
Focus: 3/3D+1
Weapons:
4 Laser Cannons (fire-linked)
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
2D
Space Range:
1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km.
Damage: 6D
Notes: The Delta-7 requires a separate hyperdrive module in the form of a booster ring (the TransGalMeg Industries hyperdrive booster ring). Docking with the ring takes 3 rounds to accomplish, and requires a Difficult Starfighter Piloting skill check (the fighter's maneuverability counts for this roll). Additionally, the Delta-7 incorporates a specially-designed astromech droid (R4-P series), which is hardwired into the starfighter. Without the proper droid, the pilot suffers a -1D penalty to his Astrogation skill checks. The droid suffers the same penalty to both its Astrogate and Starfighter Repair skill checks.

Modified TIE Advanced x1 (SWG#9, sidebar, page 59)
Craft
: Modified TIE Advanced x1
Type: Space Superiority Starfighter
Scale: Starfighter
Length: 7.8 meters
Skill: Starfighter Piloting: TIE Advanced x1
Crew: 1
Crew Skill: Varies
Passengers: None
Cargo Capacity: 150 kilograms
Consumables: 5 days
Cost: 78,400 credits (used only)
Hyperdrive Multiplier: x4
Nav Computer: Limited to 10 jumps
Maneuverability: 1D+1
Space: 10
Atmosphere: 415; 1,200 km/h
Hull: 3D
Sensors:
Passive: 20/0D
Scan:
40/1D
Search:
60/2D
Focus:
3/3D
Weapons:
2 Heavy Blaster Cannons (fire-linked)
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
3D
Space Range:
1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km
Damage:
6D
Proton Torpedo Launcher (16 torpedoes)
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
2D
Space Range:
1/3/7
Atmosphere Range:
50-100/300/700 m
Damage:
9D

Modified TIE Bomber (SWG#9, sidebar, page 59)
Craft
: Modified Sienar Fleet Systems TIE Bomber
Type: Dedicated Light Space Bomber
Scale: Starfighter
Length: 7.8 meters
Skill: Starfighter Piloting: TIE Bomber
Crew: 2
Crew Skill: Varies
Passengers: None
Cargo Capacity: 15 metric tons (bomb bay)
Consumables: 2 days
Cost: 72,500 credits (used only)
Hyperdrive Multiplier: x6
Nav Computer: Limited to 10 jumps
Maneuverability: 0D
Space: 6
Atmosphere: 295; 850 km/h
Hull: 4D+1
Sensors:
Passive: 20/0D
Scan:
35/1D
Search:
50/2D
Focus:
3/2D+2
Weapons:
2 Point Laser Cannons (fire-linked)
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
2D
Space Range:
1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km
Damage:
3D
Concussion Missile Launcher (16 heavy missiles)
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
3D+1
Space Range:
1/3/7
Atmosphere Range:
50-100/300/700 m
Damage:
9D

Naboo Bomber (SWG#5, page 123)
Craft
: Naboo Bomber
Type: Starfighter/Bomber
Scale: Starfighter
Length: 20 meters
Skill: Starfighter Piloting: Naboo Bomber
Crew: Unique (1 pilot)
Crew Skill: Varies
Passengers: 2
Cargo Capacity: 5 metric tons
Consumables: 2 weeks
Cost: Not available for sale
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 5D
Shields: 1D+1
Sensors:
Passive: 20/0D
Scan: 35/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Bomb Chute (30 ion bombs)
Fire Arc: Ventral
Skill: Missile Weapons: Ion Bombs
Fire Control: 1D
Space Range: 1/2/3
Atmosphere Range: 500/1/2 km (altitude)
Damage: 7D (actual damage, not ionization damage)

Naboo Police Cruiser (SWG#4, page 112)
Craft: Theed Palace Space Vessel Engineering Corps N-X Police Cruiser
Type: Space Superiority Starfighter
Scale: Starfighter
Length: 11 meters
Skill: Starfighter Pilot: Naboo Police Cruiser
Crew: 1 pilot/gunner, 1 astromech droid
Crew Skill: Starfigher Piloting 4D; Starship Gunnery 4D; Starship Shields 4D
Passengers: None
Cargo Capacity: 65kg
Consumables: 1 week
Cost: Not available for sale
Hyperdrive Multiplier: None (x1 when modified)
Hyperdrive Back-Up: None
Nav Computer: If modified, can program 10 jumps with astromech droid
Maneuverability: 3D
Space: 7
Atmosphere: 350; 1000 km/h
Hull: 2D+1
Shields: 1D+1
Sensors:
Passive: 20/0D
Scan: 35/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Laser Cannons (2 fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km.
Damage: 5D
Proton Torpedo Magazine (10 torpedoes)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m.
Damage: 10D

Sith Starfighter (SWG#5, page 61)
Craft
: Sith Starfighter
Type: Starfighter
Scale: Starfighter
Length: 45 meters long
Skill: Starfighter Piloting: Sith Starfighter
Crew: 1
Crew Skill: Typically 4D in all relevant skills
Passengers: None
Cargo Capacity: 0.5 metric tons
Consumables: 5 days
Cost: Not available for sale
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1,050 km/h
Hull: 6D
Shields: None
Sensors:
Passive: 15/0D
Scan: 30/1D
Weapons:
Triple Blaster Cannon
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 2D+2
Note: Being as the Sith Starfighter is an older model, I've only given it two sensor modes: passive and scan. For more information on ships in the time of the Sith Empire, please see ToJC, pages 111-112.

Slaver Snub Fighters (SWG#10, page 96)
Craft
: Core Galaxy Systems PTR-3 Vedette
Type: Starfighter
Scale: Starfighter
Length: 10.5 meters
Skill: Starfighter Pilot: PTR-3
Crew: 1
Crew Skill: All applicable skills at 5D
Passengers: 0
Cargo Capacity: 50 kilograms
Consumables: 1 day
Cost: 75,000 (new), 30,000 (used)
Maneuverability: 2D
Space: 9
Atmosphere: 375; 1,080 km/h
Hull: 3D+1
Shields: 0D+2
Sensors:
Passive: 15/0D
Scan:
25/1D
Search:
40/2D
Focus:
1/2D
Weapons:
Laser Cannon
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
2D
Space Range:
1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km
Damage:
4D

"Uglies" (SWG#9, page 80)
Craft
: Kintan Gunrunner "Uglies"
Type: Scratch-built starfighters
Scale: Starfighter
Length: 16 meters
Skill: Starfighter Piloting: Uglies
Crew: 1
Crew Skill: 4D in all applicable skills
Passengers: None
Cargo Capacity: 80 kilograms
Consumables: 1 day
Cost: 25,000 to 40,000 credits
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: None
Nav Computer: Capable of storing coordinates for 2 jumps
Maneuverability: 2D+1
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 3D+1
Shields: 1D+1
Sensors:
Passive: 15/0D
Scan:
25/1D
Search:
40/2D
Focus:
1/2D
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
2D
Space Range:
1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km
Damage:
5D

Space Transports

The Aeon Ranger (SWG#2, page 36)
Craft
: Modified YG-4210
Type: Light Freighter
Scale: Starfighter
Length: 24 meters
Skill: Space Transports: YG-4210
Crew: 4
Crew Skill: Varies
Passengers: 12
Cargo Capacity: 10 metric tons
Consumables: 1 year
Cost: 40,000 (used)
Hyperdrive Multiplier: x3
Hyperdrive Back-Up: None
Nav Computer: Yes
Maneuverability: 1D+1
Space: 4
Atmosphere: 280; 800 km/h
Hull: 7D
Shields: 2D
Sensors:
Passive: 10/+2
Scan: 25/1D+2
Search: 40/2D+2
Focus: 2/3D+2
Weapons:
2 Blaster Cannons (fire-linked)
Fire Arc: Partial Turret (front, right, left)
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 4D+1
2 Light Ion Cannons (fire linked)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6km
Damage: 4D+1
Heavy Concussion Missile Launcher (1 missile)
Fire Arc: Rear
Skill: Missile Weapons: Concussion Missiles
Fire Control: 4D
Space Range: 1/3/7
Atmosphere Range: 50-500/1/5km
Damage: 9D
Note: The hull rating on this monster was converted straight across, and IMO it's a bit on the high side for such a small vessel. Few light freighters are lucky to have a hull rating of 5D, and I can't find a single one in any of my reference with one at 7D. At your option, you might consider reducing the listed value a bit.

Courageous (SWG#2, page 38)
Craft
: Modified YT-1300
Type: Light Freighter
Scale: Starfighter
Length: 29 meters
Skill: Space Transports: YT-1300
Crew: 2+2 gunners
Crew Skill: Varies
Passengers: 2
Cargo Capacity: 2 metric tons
Consumables: 1 month
Cost: Likely valued at 150,000
Hyperdrive Multiplier: x3
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1000 km/h
Hull: 5D
Shields: 1D
Sensors:
Passive: 20/1D
Scan: 35/1D+1
Search: 80/2D+1
Focus: 2/3D
Weapons:
2 Heavy Turbolasers (fire separately)
Fire Arc: Front
Skill: Capital Ship Gunnery
Scale: Capital
Fire Control: 2D
Space Range: 1-5/15/20
Atmosphere Range: 100-500/1.5/2km
Damage: 4D
Double Laser Cannon
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D

Dawn Beat and Amanda Fallow (SWG#4, sidebar, page 73)
Craft
: Modified Corellian Engineering Corporation YZ-775 Transports
Type: Light Freighter
Scale: Starfighter
Length: 52 meters
Skill: Space Transports: YZ-775
Crew: 8
Crew Skill: Varies
Passengers: 12
Cargo Capacity: 400 metric tons
Consumables: 6 months
Cost: 600,000 (new), 350,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 7D
Shields: 6D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Turbolaser Cannons (fire-linked)
Fire Arc: Partial Turret (front, right, left)
Skill: Capital Ship Gunnery
Scale: Capital
Fire Control: 3D
Space Range: 1-5/15/20
Atmosphere Range: 100-500/1.5/2km
Damage: 4D+1
2 Twin Laser Cannons (fire separately)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D
2 Proton Torpedo Launchers (fire separately, 12 torpedoes each)
Fire Arc: Front
Skill: Projectile Weapons: Proton Torpedoes
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m
Damage: 9D
Notes: The YZ-775 was originally detailed in SWG#2. These two YZ-775s have been modified to allow for more comfortable crew conditions, and not a whole lot else.

Emerald Lance (SWG#2, page 41)
Craft
: Modified YV-330 Freighter
Type: Light Freighter
Scale: Starfighter
Length: 26 meters
Skill: Space Transports: YV-330
Crew: 1+4 gunners
Crew Skill: Varies
Passengers: 6
Cargo Capacity: 5 metric tons
Consumables: 1 month
Cost: 100,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1050 km/h
Hull: 5D
Shields: 3D
Sensors:
Passive: 10/+2
Scan: 25/1D+2
Search: 40/2D+2
Focus: 2/3D+2
Weapons:
2 Heavy Laser Cannons (fire-linked)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D+1
4 Light Ion Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6km
Damage: 5D
1 Autoblaster
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2km
Damage: 3D+1
4 Concussion Missile Launchers (fire-linked, 3 missiles each)
Fire Arc: Front
Skill: Projectile Weapons: Concussion Missiles
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m.
Damage: 9D (each missile)

Etherway and Starry Ice (SWG#4, sidebar, page 75)
Craft
: Modified Corellian Action V Transport
Type: Medium Bulk Freighter
Scale: Capital
Length: 115 meters
Skill: Space Transports: Action V Transport
Crew: 10 (1 pilot, 1 navigator, 3 gunners)
Crew Skill: All skills at 6D
Passengers: 6
Cargo Capacity: 75,000 metric tons
Consumables: 3 months
Cost: 2 million (new), 1 million (used)
Hyperdrive Multiplier: x3
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 0D
Space: 2
Hull: 2D
Shields: 1D+1
Sensors:
Passive: 20/0D
Scan: 30/1D
Search: 40/1D
Focus: 1/1D
Weapons:
3 Turbolasers
Fire Arc: 1 front, 1 left, 1 right
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5km
Damage: 5D
Notes: There isn't any text in the article describing either of these vessels, aside from their statistics and a map of the Action V series on SWG#4 page 75. From the listed stats, however, it can be gleaned that upgrades include the weaponry, added shields, an improved hyperdrive, and slightly reduced cargo space. Aside from those additions, the statistics are stock. The standard Action V transport, stats for which can be found in "Pirates & Privateers," pages 68-69, or in "The Thrawn Triology Sourcebook," page 232, have hull ratings of 2D+2, while the Etherway's and Starry Ice's ratings convert to a flat 2D. GMs might opt to use the original rating in lieu of the converted rating.

The Fair Gale (SWG#1 page 77, includes map)
Craft
: Republic Siener Systems Short Range Transport Shuttle SST-67
Type: Transport Shuttle
Scale: Starfighter
Length: @14 meters (based on map illustration)
Skill: Space Transport: Transport Shuttle
Crew: 1 pilot, 18 passengers
Crew Skill: astrogation 4D+1, space transports 4D+1 (Worlohp)
Cargo Capacity: 1 metric ton
Consumables: 2 days
Cost: 82,000 (new), 20,000 (used)
Hyperdrive Multiplier: n/a
Nav Computer: n/a
Maneuverability: 0D
Space: 4
Atmosphere: 280; 800 km/h
Hull: 4D
Shields: None
Sensors:
Passive: 20/0D
Scan: 30/1D
Search: 40/1D+2
Focus: 4/3D
Weapons: None

Free Mandalore (SWG#9, page 80)
Craft
: Modified Kubrai-class Transportation Kubrai S4
Type: Space Transport
Scale: Starfighter
Length: 20 meters
Skill: Space Transports: Kubrai S4
Crew: 1
Crew Skill: Unique (Fenn Shysa)
Passengers: 4
Cargo Capacity: 32 metric tons
Consumables: 1 month
Cost: Not available for sale (590,000 credits estimated value)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x4
Nav Computer: Yes
Maneuverability: 2D
Space: 10
Atmosphere: 415; 1,200 km
Hull: 3D+1
Shields: 2D+1
Sensors:
Passive: 25/0D
Scan:
50/1D
Search:
75/2D
Focus:
4/4D
Weapons:
2 Blaster Cannons (fire-linked)
Fire Arc: Turret
Skill:
Starship Gunnery
Fire Control:
3D
Space Range:
1-5/10/17
Atmosphere Range:
100-500/1/1.7 km
Damage:
5D
Proton Torpedo Tubes (4 proton tracking beacons per tube)
Fire Arc: Turret
Skill:
Starship Gunnery
Fire Control:
3D
Space Range:
1/3/7
Atmosphere Range:
30-100/300/700 m
Damage:
Special

Goshyn Queen (SWG#4, sidebar, page 78)
Craft
: Kuat Drive Yards Space Master Medium Transport
Type: Medium Freighter
Scale: Starfighter
Length: 80 meters
Skill: Space Transports: Space Master Medium Transport
Crew: 8 (1 pilot, 1 co-pilot/gunner, 3 gunners)
Crew Skill: All skills at 4D
Passengers: 4
Cargo Capacity: 19,000 metric tons
Consumables: 3 months
Cost: 550,000 (new), 175,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x10
Nav Computer: Yes
Maneuverability: 0D
Space: 4
Atmosphere: 280; 800 km/h
Hull: 5D+1
Shields: 2D
Sensors:
Passive: 30/1D
Scan: 40/2D
Search: 50/2D+1
Focus: 4/3D
Weapons:
4 Twin Laser Cannons
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 4D

Green Palace (SWG#4, sidebar, page 79)
Craft
: Modified Lantillan Ship-Wrights GX1 Short Hauler (PP 65)
Type: Light Freighter
Scale: Starfighter
Length: 27 meters
Skill: Space Transports: Lantillan Short Hauler
Crew: 4 (1 pilot, 1 co-pilot/gunner)
Crew Skill: All skills at 4D
Passengers: 12
Cargo Capacity: 85 metric tons
Consumables: 2 months
Cost: 200,000 (new), 25,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x8
Nav Computer: Yes
Maneuverability: 1D
Space: 7
Atmosphere: 350; 1000 km/h
Hull: 5D
Shields: 1D+2
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/2D
Weapons:
Laser Cannon
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 4D
Ion Cannon
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6km
Damage: 4D
Concussion Missile Launcher (12 missiles)
Fire Arc: Front
Skill: Missile Weapons
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/3/7km
Damage: 9D
Notes: Modifications include better engines, added weaponry (the ion cannon and missile launcher), and increased passenger space (intended for slaves).

Hound's Tooth (SWG#7, pages 60-61)
Craft
: Modified YV-666 Light Freighter
Type: Transport
Scale: Starfighter
Length: 41 meters
Skill: Space Transports: YV-666
Crew: 1
Crew Skill: Unique
Passengers: 4 (prisoners)
Cargo Capacity:20 metric tons
Consumables: 6 months
Cost: Not available for sale (480,000 estimated)
Hyperdrive Multiplier: x1.5
Hyperdrive Back-Up: x6
Nav Computer: Yes
Maneuverability: 1D+2
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 6D
Shields: 4D
Sensors:
Passive: 25/0D
Scan:
50/1D
Search:
75/2D
Focus:
4/4D
Weapons:
Quad Laser Cannon
Fire Arc: Turret
Skill:
Starship Gunnery
Fire Control:
2D
Space Range:
1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km
Damage:
6D
Concussion Missile Launcher (6 missiles)
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
1D
Space Range:
1/3/7
Atmosphere Range:
50-100/300/700
Damage:
9D
Notes: The Hound's Tooth carries a small scout ship, the Nashtah Pup, which has statistics identical to that of a Z-95 Headhunter (SWD6, page 250).

The Miniad (SWG#5, sidebar, page 102)
Craft
: The Miniad
Type: Corellian Engineering Corporation FA-504S
Scale: Starfighter
Length: 28 meters
Skill: Space Transports: FA-504S
Crew: 1 (Unique)
Crew Skill: As Pilot
Passengers: 10
Cargo Capacity: 100,000 metric tons
Consumables: 2 months
Cost: 100,000 (new), 30,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 1D+1
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 3D+2
Shields: 2D
Sensors:
Passive: 25/1D
Scan: 50/2D
Search: 70/3D
Focus: 3/3D+2
Weapons:
Laser Cannon
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km.
Damage: 4D

Mystic Burn (SWG#1 page 49)
Craft
: Corellian Engineering Corporation YT-1200 Transport
Type: Light Freighter
Scale: Starfighter
Length: 35 meters
Skill: Space Transports: YT-1200
Crew: 2 crew, 6 passengers
Crew Skill: Varies
Cargo Capacity: 75 metric tons
Consumables: 2 months
Cost: 20,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x16
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 km/h
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Laser Cannon
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 4D

No Luck Required (SWG#9, page 25)
Craft
: Modified Corellian Engineering Corp YZ-775 Medium Transport
Type: Light Freighter
Scale: Starfighter
Length: 52 meters
Skill: Space Transports: YZ-775
Crew: 4
Crew Skill: Unique
Passengers: 8
Cargo Capacity: 150 tons
Consumables: 6 months
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 7D
Shields: 6D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Double Turbolaser Cannon
Fire Arc: Partial Turret (front, right, left)
Skill:
Capital Ship Gunnery
Scale: Capital
Fire Control: 3D
Space Range: 1-5/15/20
Atmosphere Range: 100-500/1.5/2km
Damage: 4D
2 Proton Torpedo Launchers (fire separately, 12 torpedoes each)
Fire Arc: Front
Skill: Projectile Weapons: Proton Torpedoes
Fire Control:
1D
Space Range:
1/3/7
Atmosphere Range: 50-100/300/700m
Damage: 9D
Notes: The No Luck Required has been modified with a revolving A-Wing launch bay cylinder that can accommodate four of the little starfighters. Every other round, the ship may launch an A-Wing fighter. All but one of the A-Wings have been modified to accept an additional passenger at the cost of hyperdrive capability. The fourth A-Wing, however, retains its hyperdrive, and can also carry an additional passenger.

Punishing One (SWG#7, page 63)
Craft
: Modified Corellian Engineering JumpMaster 5000
Type: Scout Ship
Scale: Starfighter
Length: 20 meters
Skill: Starfighter Piloting: JumpMaster 5000
Crew: 1
Crew Skill: Unique; Starship Gunnery 4D (R2 Gunner)
Passengers: 1
Cargo Capacity: 500 kilograms
Consumables: 2 months
Cost: Not available for sale (416,500 estimated)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x10
Nav Computer: Yes
Maneuverability: 1D+2
Space: 8
Atmosphere: 365; 1,050 km/h
Hull: 4D
Shields: 5D
Sensors:
Passive: 20/0D
Scan:
40/1D
Search:
60/2D
Focus:
3/4D
Weapons:
Quad Laser Cannon
Fire Arc: Turret
Skill:
Starship Gunnery
Fire Control:
2D
Space Range:
1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km
Damage:
6D
Ion Cannon
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
2D
Space Range:
1-3/7/36
Atmosphere Range:
100-300/700/3.6 km
Damage:
4D
Notes: The Punishing One's Quad Laser Cannon is controlled by an R2 Unit with a Starship Gunnery score of 4D.

Rabbit's Foot (SWG#4, page 47)
Craft
: Modified WUD-500 Star Yacht
Type: Star Yacht
Scale: Starfighters
Length: 18.5 meters
Skill: Space Transports: WUD-500
Crew: 1 pilot, 1 gunner
Crew Skill: Unique
Passengers: 7
Cargo Capacity: 3 metric tons
Consumables: 4 months
Cost: Not available for sale (90,000)
Hyperdrive Multiplier: x.5
Hyperdrive Back-Up: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1050 km/h
Hull: 3D+2
Shields: 2D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 75/3D
Focus: 4/4D
Weapons:
2 Quad Laser Cannons (fire separately)
Fire Arc: 1 left, 1 right
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 6D
Dual Ion Cannon
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6km
Damage: 4D

Uwana Buyer (SWG#4, sidebar, page 74)
Craft
: Modified SoroSuub Luxury 5000
Type: Private Space Yacht
Scale: Starship
Length: 65 meters
Skill: Space Transports: Luxury 5000
Crew: 5 (1 pilot, 1 co-pilot/gunner, 3 gunners)
Crew Skill: All skills at 6D
Passengers: 16
Cargo Capacity: 150 metric tons
Consumables: 6 months
Cost: 1 million (new), 500,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1050 km/h
Hull: 6D
Shields: 4D
Sensors:
Passive: 25/1D
Scan: 50/2D
Search: 75/2D+2
Focus: 3/3D
Weapons:
2 Heavy Laser Cannons (fire separately)
Fire Arc: 1 left, 1 right
Skill: Starship Gunnery
Fire Control: 4D
Space Range:
Atmosphere Range:
Damage: 5D
Ion Cannon
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6km
Damage: 4D
Note: The article mentions that Karrde has installed proton torpedo launchers on the Uwana Buyer, but there is no mention of them in the ship's statistics. The converted shield rating seems a bit much at 4D.

White Wing (SWG#2, page 44)
Craft
: Modified YZ-900
Type: Light Freighter
Scale: Starfighter
Length: 54.3 meters
Skill: Space Transports: YZ-900
Crew: 1+2 gunners
Crew Skill: Varies
Passengers: 14
Cargo Capacity: 500 metric tons
Consumables: 9 months
Cost: 300,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x4
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 8D
Shields: 5D
Sensors:
Passive: 20/1D
Scan: 35/1D+1
Search: 80/2D+1
Focus: 2/3D
Weapons:
2 Heavy Twin Laser Cannons (fire separately)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 5D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D+1
2 Twin Laser Cannons (fire separately)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 4D+1

Stock Transports

VCX-350 Freighter (SWG#2, page 45)
Craft
: VCX-350 Light Freighter
Type: Light Freighter
Scale: Starfighter
Length: 31 meters
Skill: Space Transports: VCX-350
Crew: 2+1 gunner
Crew Skill: Varies
Passengers: 8
Cargo Capacity: 250 metric tons
Consumables: 6 months
Cost: 300,000 (new), 175,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x11
Nav Computer: Yes
Maneuverability: 1D+1
Space: 8
Atmosphere: 365; 1050 km/h
Hull: 5D
Shields: 2D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D+1

VCX-700 Heavy Courier (SWG#2, page 46)
Craft
: VCX-700 Heavy Courier
Type: Light Freighter
Scale: Starfighter
Length: 26 meters
Skill: Space Transports: VCX-700
Crew: 1+4 gunners
Crew Skill: Varies
Passengers: 6
Cargo Capacity: 5 metric tons
Consumables: 1 month
Cost: 350,000 (new), 250,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability:
Space: 7
Atmosphere: 350; 1000 km/h
Hull: 5D
Shields: 3D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Heavy Laser Cannons (fire-linked)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D+1
4 Light Ion Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6km
Damage: 5D
1 Autoblaster
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2km
Damage: 3D+1
4 Concussion Missile Launchers (fire-linked, 2 missiles each)
Fire Arc: Front
Skill: Projectile Weapons: Concussion Missiles
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m.
Damage: 9D (each missile)

VCX-820 Escort Freighter (SWG#2, page 47)
Craft
: VCX-820 Escort Freighter
Type: Light Freighter
Scale: Starfighter
Length: 20.2 meters
Skill: Space Transports: VCX-820
Crew: 2+6 gunners
Crew Skill: Varies
Passengers: None
Cargo Capacity: 1 metric ton
Consumables: 6 months
Cost: 450,000 (new), 300,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability:
Space: 6
Atmosphere: 330; 950 km/h
Hull: 5D
Shields: 6D
Sensors:
Passive: 20/1D
Scan: 35/1D+1
Search: 80/2D+1
Focus: 2/3D
Weapons:
2 Twin Heavy Laser Cannons (fire separately)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D+1
8 Autoblasters (4 groups of 2, fire separately)
Fire Arc: Partial Turrets (front, left, right)
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2km
Damage: 3D+2
1 Proton Torpedo Launcher (16 torpedoes)
Fire Arc: Front
Skill: Projectile Weapons: Proton Torpedoes
Fire Control: 3D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m
Damage: 9D

Yorik-vec Assault Cruiser (SWG#8, page 52)
Craft
: Yorik-vec Assault Cruiser
Type: Transport
Scale: Starfighter
Length: 30 meters
Skill: Space Transports: Yorik-vec
Crew: 2 pilots, 3 gunners
Crew Skill: Up to 8D in all applicable skills
Passengers: 8
Cargo Capacity: 100 metric tons
Consumables: 1 month
Cost: Not available for sale
Hyperdrive Multiplier: x3
Hyperdrive Back-Up: None
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 5D
Shields: 2D
Sensors:
Passive: 30/0D
Scan:
60/1D
Search:
90/2D
Focus:
3/4D
Weapons:
Quad Volcanic Cannon
Fire Arc: Turret
Skill:
Starship Gunnery
Fire Control:
4D
Space Range:
1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km.
Damage:
7D
2 Twin Volcanic Cannons
Fire Arc: 1 left, 1 right
Skill:
Starship Gunnery
Fire Control:
2D
Space Range:
1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km
Damage:
6D

YT-1760 Small Transport (SWG#2, page 39)
Craft
: Modified YT-1760
Type: Light Freighter
Scale: Starfighter
Length: 20 meters
Skill: Space Transports: YT-1760
Crew: 1 or 2
Crew Skill: Varies
Passengers: 8
Cargo Capacity: 10 metric tons
Consumables: 2 months
Cost: 80,000 (new), 20,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 8
Atmosphere: 365; 1050 km/h
Hull: 3D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 4D+1

YU-410 Light Freighter (SWG#2, page 37)
Craft
: YU-410 Light Freighter
Type: Light Freighter
Scale: Starfighter
Length: 44 meters
Skill: Space Transports: YU-410
Crew: 4+4 gunners
Crew Skill: Varies
Passengers: 12
Cargo Capacity: 250 metric tons
Consumables: 2 months
Cost: 200,000 (new), 80,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 0D
Space: 4
Atmosphere: 280; 800 km/h
Hull: 4D+2
Shields: None
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
4 Double Laser Cannons (fire separately)
Fire Arc: 2 in turrets, 2 in partial turrets (front right, and front left)
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage:5D

YV-100 (SWG#2, page 40)
Craft
: YV-100
Type: Light Freighter
Scale: Starfighter
Length: 46.5 meters
Skill: Space Transports: YV-100
Crew: 2
Crew Skill: Varies
Passengers: 10
Cargo Capacity: 150 metric tons
Consumables: 6 months
Cost: 150,000 (new), 50,000 (used)
Hyperdrive Multiplier: x3
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 5D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Blaster Cannons (fire-linked)
Fire Arc: Partial Turret (front, right, left)
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 4D+1
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D+1

YV-929 Armed Freighter (SWG#2, page 42)
Craft
: YV-929 Armed Freighter
Type: Light Freighter
Scale: Starfighter
Length: 22 meters
Skill: Space Transports: YV-929
Crew: 1+3 gunners
Crew Skill: Varies
Passengers: 6
Cargo Capacity: 150 metric tons
Consumables: 3 months
Cost: 250,000 (new), 100,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 350; 1000 km/h
Hull: 1D
Shields: 4D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Double Turbolaser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-5/15/20
Atmosphere Range: 100-500/1.5/2km
Damage: 5D+1
2 Ion Cannons (fire-linked)
Fire Arc: Partial Turret (front, left, right)
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6km
Damage: 4D+1
2 Triple Blasters (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7km
Damage: 4D+2
8 Concussion Missile Launchers (4 sets of 2, each set fire-linked, 10 missiles each set)
Fire Arc: 2 front, 2 rear
Skill: Projectile Weapons: Concussion Missiles
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m.
Damage: 9D (each missile)

YZ-775 Transport (SWG#2, page 43)
Craft
: YZ-775 Transport
Type: Light Freighter
Scale: Starfighter
Length: 52 meters
Skill: Space Transports: YZ-775
Crew: 8
Crew Skill: Varies
Passengers: 14
Cargo Capacity: 400 metric tons
Consumables: 6 months
Cost: 500,000 (new), 350,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 7D
Shields: 6D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Turbolaser Cannons (fire-linked)
Fire Arc: Partial Turret (front, right, left)
Skill: Capital Ship Gunnery
Scale: Capital
Fire Control: 3D
Space Range: 1-5/15/20
Atmosphere Range: 100-500/1.5/2km
Damage: 4D+1
2 Twin Laser Cannons (fire separately)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D
2 Proton Torpedo Launchers (fire separately, 12 torpedoes each)
Fire Arc: Front
Skill: Projectile Weapons: Proton Torpedoes
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m
Damage: 9D
Notes: This ship is right on the edge of being capital scale.

Capital Ships

Belt-Runner I (SWG#9, sidebar, page 59)
Craft
: Belt-Runner I
Type: Space Station
Scale: Capital
Length: 284 meters
Skill: Capital Ship Piloting: Belt-Runner
Crew: 86
Crew Skill: 4D in all applicable skills
Passengers: 4
Cargo Capacity: 560 metric tons
Consumables: 1 month
Cost: 18 million credits (used only)
Maneuverability: 0D
Space: 1
Hull: 3D+2
Shields: 7D
Sensors:
Passive: 50/1D
Scan:
100/3D
Search:
200/4D
Focus:
6/4D+2
Weapons:
20 Turbolasers
Fire Arc: 1 battery front, 1 battery right, 1 battery left, 1 battery rear
Skill:
Capital Ship Gunnery
Fire Control:
3D
Space Range:
3-15/35/75
Atmosphere Range:
300-1.5/3.5/7.5 km
Damage:
7D
Notes: Belt-Runner I may project its shields up to several hundred kilometers away from itself, in order to protect other ships. The station's shield dice must be assigned, with modifiers for scale added in, with as much as 7D of capital-scale shields being applied to any one vessel. Any left-over shield dice remain and provide protection to the station. As an example, assigning 1D of the station's shield dice to protect a TIE fighter equates to 7D of starfighter-scale shields, which must be split between the fighter's fire arcs.

Chilastra (SWG#8, page 80)
Craft
: The Chilastra
Type: Loronar MOD-17 Container Freighter
Scale: Capital
Length: 550 meters
Skill: Capital Ship Piloting: MOD-17
Crew: 50
Crew Skill: All applicable skills at 4D
Passengers: 30 (troops)
Cargo Capacity: 200,000 metric tons
Consumables: 6 months
Cost: 6 million (new), 3 million (used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 0D
Space: 3
Atmosphere: 260; 750 km/h
Hull: 4D
Shields: 1D
Sensors:
Passive: 30/1D
Scan:
40/2D
Search:
50/2D+2
Focus:
4/3D
Weapons: None

The Gunship (SWG#4, text, page 78)
Use the statistics for the Corellian Gunships listed in the RAS, pages 61-62, but with some changes. The back-up hyperdrive is x6, cargo capacity is increased to 450 metric tons, it has only 6 months worth of consumables, and the concussion missile tubes have been replaced by a Conner Net (statistics for which can be found in TTS, pages 192-193). There seems to be some mistake concerning the d20 version's crew compliment (which lists only 10, as opposed to the 91 listed in the RAS).

Kern's Pride (SWG#4, page 77)
Craft
: Modified Corellian Engineering Corporation Corvette (RAS 63)
Type: Multi-Purpose Mid-Sized Vessel
Scale: Capital
Length: 150 meters
Skill: Capital Ship Piloting: Corellian Corvette
Crew: 145
Crew Skill: All skills at 6D
Passengers: 45
Cargo Capacity: 10,000 metric tons
Consumables: 9 months
Cost: 3.5 million (new), 1.5 million (used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 4D
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Weapons:
6 Double Turbolaser Cannons
Fire Arc: 3 front, 1 left, 1 right, 1 rear
Skill: Capital Ship Gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5km
Damage: 4D+2
2 Ion Cannons (fire separately)
Fire Arc: Partial Turret (front/left/right)
Skill: Capital Ship Gunnery
Fire Control: 1D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100km
Damage: 3D

Lastri's Ort (SWG#4, sidebar, page 72)
Craft
: Modified Kuat Drive Yards Star Galleon
Type: Cargo/Escort Frigate
Scale: Capital
Length: 300 meters
Skill: Capital Ship Pilot: Star Galleon
Crew: 150
Crew Skill: All skills at 4D
Passengers: 12
Cargo Capacity: 125,000 metric tons
Consumables: 6 months
Cost: 6.2 million (new), 2.4 million (used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 3
Hull: 4D
Shields: 1D
Sensors:
Passive: 15/1D
Scan: 45/1D+1
Search: 90/2D
Focus: 3/2D+1
Weapons:
10 Turbolasers
Fire Arc: 5 left, 5 right
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5km
Damage: 4D
Concussion Missile Launcher
Fire Arc: Front
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 2-12/30/60
Atmosphere Range: 200-1.2/3/6km
Damage: 5D
Notes: The stock star galleon listed in "Pirates & Privateers," page 70, lists a hull rating of 5D+2 and a shield rating of 2D. The article mentions that Karrde has done little refitting to the Lastri's Ort, only replacing the troop barracks with cargo space, so the difference in hull rating between the original listing and this one might be inaccurate. At your option, you might consider replaced the converted Hull and Shield ratings with the original ratings.

The Singularity (SWG#5, sidebar, page 46)
The Singularity is a standard Imperial I Star Destroyer, with the following changes:
Type: Modified Imperial I Star Destroyer
Hyperdrive Multiplier
: x1.5
Hyperdrive Back-Up: x6
Shields: 2D+1
Notes: Equipped with a stygian-triprismatic polymer that makes it difficult to detect with sensor equipment. All treated objects (starships, vehicles, and armor) confer a -2D penalty to Search and Sensor skill rolls made to find or detect them. This penalty also reduces bonuses granted by Fire Control systems to a minimum of 0D. Against dark backgrounds, a treated object's lines are partially indistinct, and the difficulty to hit it is increased as if the object were under ½ cover.

Stock Capital Ships

Akorec Strike Cruiser (SWG#5, sidebar, page 74)
Craft
: Akorec Strike Cruiser
Type: Scillal Designs 89lc Akorec Strike Cruiser
Scale: Capital
Length: 250 meters
Skill: Capital Ship Piloting: Akorec Strike Cruiser
Crew: 205, gunners: 15, skeleton 70/+10
Crew Skill: Typically 4D in all relevant skills
Passengers: 700 (100-200 troops as standard)
Cargo Capacity: 4,000 metric tons
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 7
Hull: 4D+1
Shields: 1D+2
Sensors:
Passive: 40/1D
Scan: 60/2D
Search: 120/3D
Focus: 5/4D
Weapons:
12 Laser Cannons
Fire Arc: 6 front, 2 right, 2 left, 2 rear
Scale:
Starfighter
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km.
Damage: 4D
Tractor Beam Projector
Fire Arc: Front
Crew: 3
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5/3 km.
Damage: 5D

Ithorian SkyYards Herd Ship (SWG#4, sidebar, page 64)
Craft
: Ithorian SkyYards Herd Ship
Type: Ithorian Herd Ship
Scale: Capital
Length: 1,800 meters
Skill: Capital Ship Piloting: Ithorian Herd Ship
Crew: 1,500 to 3,000
Crew Skill: Capital Ship Piloting 4D
Passengers: 10,000
Cargo Capacity: 20,000 metric tons
Consumables: 5 years
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x9
Nav Computer: Yes
Maneuverability: 0D
Space: 2
Hull: 5D
Shields: 3D
Sensors:
Passive: 40/1D
Scan: 60/2D
Search: 120/3D
Focus: 5/4D
Weapons:
20 Laser Cannons
Fire Arc: 5 front, 5 left, 5 right, 5 back
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 1-4/13/28
Atmosphere Range: 100-400/1.3/2.8km
Damage: 4D
4 Tractor Beam Projectors
Fire Arc: 1 front, 1 left, 1 right, 1 back
Crew: 3
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5/3km
Damage: 5D+2

Sith Gunship (SWG#5, page 61)
Craft
: Sith Gunship
Type: Sith Escort Gunship
Scale: Capital
Length: 75 meters
Skill: Capital Ship Piloting: Sith Gunship
Crew: 18
Crew Skill: Typically 6D in all relevant skills
Passengers: 30
Cargo Capacity: 250 metric tons
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x4
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 3D+2
Shields: None
Sensors:
Passive: 30/1D
Scan: 60/2D
Weapons:
6 Autoblasters
Fire Arc: 3 front, 1 left, 1 right, 1 rear
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-8/25/40
Atmosphere Range: 100-800/2.5/4 km
Damage: 3D
Note: Being as the Sith Gunship is an older model, I've only given it two sensor modes: passive and scan. For more information on ships in the time of the Sith Empire, please see ToJC, pages 111-112.

Sith Personnel Carrier (SWG#5, pages 60-61)
Craft
: Sith Personnel Carrier
Type: Space Transport
Scale: Capital
Length: 215 meters
Skill: Capital Ship Piloting: Sith Personnel Carrier
Crew: 12
Crew Skill: Typically 6D in all relevant skills.
Passengers: 360 (troops)
Cargo Capacity: 1000 metric tons (6 troop containers, see below)
Consumables: 6 months
Cost: Not available for sale
Hyperdrive Multiplier: x6
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 0D+2
Space: 5
Atmosphere: 295; 850 km/h
Hull: 3D+2
Shields: None
Sensors:
Passive: 20/0D+1
Scan: 40/1D
Weapons:
8 Light Blaster Cannons
Fire Arc: 1 front, 3 left, 3 right, 1 rear
Scale: Walker
Skill: Vehicle Blasters
Fire Control: 1D
Space Range: 1-3/5/10
Atmosphere Range: 100-300/500/1 km
Damage: 3D
Note: Being as the Sith Personnel Carrier is an older model, I've only given it two sensor modes: passive and scan. For more information on ships in the time of the Sith Empire, please see ToJC, pages 111-112.

Sith Troop Containers (SWG#5, text, page 60)
Craft
: Sith Troop Container
Type: Ship-to-ground troop container
Scale: Starfighter
Length: @60 meters long
Passengers: 60 troops, 1 Sith slayer, or 2 Sith war behemoths
Hull: 3D

Capital-Scale Equipment

Light Tractor Beam Generator (SWG#3, sidebar, page 36)
Craft
: Light Tractor Beam Generator
Scale: Capital
Skill: Capital Ship Gunnery: Tractor Beam
Crew: 1
Crew Skill: Capital Ship Gunnery: Tractor Beam 4D
Cost: 6,000 credits
Maneuverability: 0D
Space: 0
Atmosphere: 0; 0 km/h
Hull: 2D
Weapons:
Light Tractor Beam
Fire Arc: Turret
Skill: Capital Ship Gunnery: Tractor Beam
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60km
Damage: 4D

Medium Tractor Beam Generator (SWG#3, sidebar, page 36)
Craft
: Medium Tractor Beam Generator
Scale: Capital
Skill: Capital Ship Gunnery: Tractor Beam
Crew: 1
Crew Skill: Capital Ship Gunnery: Tractor Beam 4D
Cost: 12,000 credits
Maneuverability: 0D
Space: 0
Atmosphere: 0; 0 km/h
Hull: 3D+1
Weapons:
Medium Tractor Beam
Fire Arc: Turret
Skill: Capital Ship Gunnery: Tractor Beam
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60km
Damage: 5D

Heavy Tractor Beam Generator (SWG#3, sidebar, page 36)
Craft
: Heavy Tractor Beam Generator
Scale: Capital
Skill: Capital Ship Gunnery: Tractor Beam
Crew: 1
Crew Skill: Capital Ship Gunnery: Tractor Beam 4D
Cost: 24,000 credits
Maneuverability: 0D
Space: 0
Atmosphere: 0; 0 km/h
Hull: 6D+2
Weapons:
Heavy Tractor Beam
Fire Arc: Turret
Skill: Capital Ship Gunnery: Tractor Beam
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60km
Damage: 6D

Droid Starships

YQ-400 Monitor Droid (SWG#10, page 78)
Craft
: CEC/Loronar YQ-400 Monitor Droid Patrol Ship
Type: Space Transport
Scale: Starfighter
Length: 36 meters
Skill: Space Transports: YQ-400
Crew: 0
Crew Skill: Sensors 4D, Space Transports 4D, Starship Gunnery 4D, Starship Shields 4D
Passengers: 0
Cargo Capacity: None
Consumables: 20 years
Cost: 175,000 (new), 100,000 (used)
Maneuverability: 2D
Space: 8
Atmosphere: 336; 960 km/h
Hull: 4D
Shields: 2D
Sensors:
Passive: 50/1D
Scan:
50/2D
Search:
75/2D+2
Focus:
4/3D+1
Weapons:
2 Dual Heavy Ion Cannons (fire separately)
Fire Arc: Partial Turret (front, left, right)
Skill:
Starship Gunnery
Fire Control:
1D
Space Range:
1-3/7/36
Atmosphere Range:
100-300/700/3.6 km
Damage:
8D
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
1D
Space Range:
1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km
Damage:
5D

Ycaqt Droid Transport (SWG#10, page 79)
Craft
: CEC/Loronar Ycaqt Droid Cargo Ship
Type: Space Transport
Scale: Starfighter
Length: 21 meters
Skill: Space Transports: Ycaqt
Crew: 0
Crew Skill: Astrogation 4D, Sensors 4D, Space Transports 4D, Starship Gunnery 4D, Starship Shields 4D
Passengers: 0
Cargo Capacity: 250 metric tons
Consumables: 2 years
Cost: 130,000 (new), 32,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 250; 720 km/h
Hull: 4D
Shields: 2D
Sensors:
Passive: 10/0D
Scan:
25/1D
Search:
40/2D
Focus:
2/3D
Weapons:
Ion Cannon
Fire Arc: Turret
Skill:
Starship Gunnery
Fire Control:
2D
Space Range:
1-3/7/36
Atmosphere Range:
100-300/700/3.6 km
Damage:
5D

Crusader XX-777 Prototype Droid Frigate (SWG#10, page 80)
Craft
: Crusader XX-777 Prototype Droid Frigate
Type: Prototype Military Droid Starship
Scale: Capital
Length: 120 meters
Skill: Capital Ship Piloting: XX-777
Crew: 0
Crew Skill: Astrogation 7D, Sensors 7D, Capital Ship Piloting 7D, Capital Ship Gunnery 7D, Capital Ship Shields 7D
Passengers: 30
Cargo Capacity: 300 metric tons
Consumables: 2 years
Cost: Not available for sale (1.8 million credits estimated value)
Hyperdrive Multiplier: x1.5
Hyperdrive Back-Up: x10
Nav Computer: Yes
Maneuverability: 0D
Space: 4
Atmosphere: 168; 480 km/h
Hull: 4D+2
Shields: 2D+1
Sensors:
Passive: 40/1D
Scan:
80/2D
Search:
100/3D
Focus:
5/4D
Weapons:
2 Turbolasers (fire separately)
Fire Arc: Partial Turret (1 front, left, rear; 1 front, right, rear)
Skill:
Capital Ship Gunnery
Fire Control:
3D
Space Range:
3-15/35/75
Atmosphere Range:
6-30/70/150 km
Damage:
7D
2 Heavy Ion Cannons (fire separately)
Fire Arc: Front
Scale:
Starfighter
Skill:
Capital Ship Gunnery
Fire Control:
2D
Space Range:
1-3/7/36
Atmosphere Range:
100-300/700/3.6 km
Damage:
8D
2 Assault Concussion Missile Tubes (30 missiles each)
Fire Arc: 1 front, 1 rear
Skill:
Starship Gunnery
Fire Control:
1D
Space Range:
2-12/30/60
Atmosphere Range:
4-24/60/120 km
Damage:
9D



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