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Rebellion Era Sourcebook

This file consists of conversions taken from the Rebellion Era Sourcebook for the d20 Star Wars Roleplaying Game.

- Brief Supplement Overview -

The Rebellion Era Sourcebook contains material covering the entirety of the Rebellion Era. The book is chock full of information on both the classic trilogy and the Expanded Universe, in addition to a few new and interesting tidbits. For anyone who wants to run a cohesive Star Wars game set during the Rebellion Era, this book is a valuable resource.

The dates contained in the book seem to be laid out in chronological order. The lay-out is good, but can occasionally get busy, with side-bars and stat blocks abounding. Interior art consists primarily of photographs from the movies, with an occasional illustration here or there. The text is well-written, and I found no glaring inconsistencies with any of the previously published material. The book is hard-bound and made of good-quality paper. Page length tops out at 159 pages. Cover price is $29.95, though I got my copy on Amazon.com for a 20% discount.

Should you buy it? This depends on how much information you have that is already in D6 format. There isn't a whole lot here that is new, most of it having been covered in previous editions of the game. There are a few interesting adventure hooks and plot ideas, but if you own either of the Trilogy Sourcebooks, Galaxy Guides 1, 4, and 5, or the Shadows of the Empire sourcebook, you might want to reconsider buying it. I've been sitting on this book since it was released, as much of the information within it as been done already; after paging through it initially, I didn't feel any particular incentive to crack my whip and get down to work.

Unfortunately for the D6 player, this book is strongest as a resource for the d20 GM who doesn't want to worry about converting his old D6 material to the newer rules. The monkey wrench for d20 aficionados is that much of the statistical data printed in the Rebellion Era Sourcebook has been outdated by the release of d20's Revised Core Rule Book, and Wizards hasn't posted any updates.

Alien Species –

Coway (RES, page 84)
Home Planet
: Mimban
Average Coway. Dexterity 2D+2, Knowledge 1D+2, Mechanical 2D+1, Perception 1D+2, Strength 2D+2, Technical 1D.
Attribute Dice
: 12D
DEXTERITY 2D/4D+2
KNOWLEDGE 1D/3D+2
MECHANICAL 1D+2/4D+1
PERCEPTION 1D/3D+2
STRENGTH 2D/4D+2
TECHNICAL 1D/3D
Special Abilities:
Darkvision: Coway can see up to 20 meters in total darkness.
Move: 10
Size: Unlisted (Medium)

Mimbanites (RES, page 84)
Home Planet
: Mimban
Average Mimbanite. Dexterity 1D+1, Knowledge 2D+1, Mechanical 2D, Perception 1D+2, Strength 1D, Technical 2D+2.
Attribute Dice
: 11D
DEXTERITY 1D/3D+1
KNOWLEDGE 2D/4D+1
MECHANICAL 1D/4D
PERCEPTION 1D/3D+2
STRENGTH 1D/3D
TECHNICAL 2D/4D+2
Special Abilities:
Stealthy: Mimbanites gain a +2 pip bonus when making Hide or Sneak skill rolls.
Move: 10
Size: Unlisted (Medium)

Creatures –

Tregoth (RES, page 102)
Dexterity 3D+1
Perception 1D
hide 2D, search 2D+2
Strength 1D
Special Abilities:
Bite: A tregoth's bite does its Strength score in damage.
Darkvision
: Tregoth can see up to 20 meters in total darkness.
Move: 10 (flying)
Size: Unlisted (Tiny)

Droids –

AX-M12 (RES, page 32)
Dexterity 1D
dodge 1D+2
Knowledge 3D
survival 4D+1
Mechanical 1D
Perception 3D
hide 4D, search 6D+1, search: tracking 7D
Strength 2D
Technical 2D
computer programming/repair 3D+1
Equipped With:
Comlink (The droid has an integrated comlink system)
Holorecording Unit x4 (The droid can record and play back up to 20 minutes of footage)
Improved Sensor Package (The droid has a +2 bonus to all Search skill checks)
Infrared Vision (The droid can see in the dark up to 30 meters)
Locked Access (The droid's shut-down switch is secured or internally located)
Motion Sensors (The droid gains a +2 bonus to Search checks against moving targets)
Sonic Sensors (The droid gains a +2 bonus to Search checks that involve sound)
Telescopic Vision (The droid's visual sensors include a long-range capability)
Telescopic Appendage (A telescopic appendage can reach up to 2 meters away from the droid)
Move: 10
Size: 0.5 meters tall
Cost: Not available for sale
Note: Statistics for a standard Arakyd Seeker can be found in CFTD, page 51.

Dark Trooper, Phase One (RES, page 105)
Dexterity 3D
brawling parry 4D, dodge 4D+2, melee parry 4D, melee weapons 4D+2
Knowledge 1D
intimidation 3D
Mechanical 1D
Perception 2D
search 3D+1
Strength 3D
brawling 4D, climbing/jumping 4D+2
Technical 1D
Equipped With:
Comlink (The droid has an integrated comlink system)
Forearm sword (Inflicts Strength +2D damage)
Forearm shield (Adds +1D to the droids Brawling Parry and Melee Parry skills)
Heuristic processor (The droid is able to use skills untrained)
Infrared vision (The droid can see in the dark up to 30 meters)
Magnetic feet (The droid's feet are equipped with electromagnetic grippers)
Vocabulator (The droid has a speaker that allows it to replicate organic speech)
Move: 12
Size: 3 meters tall
Cost: Not available for sale

Dark Trooper, Phase Three (RES, Page 105)
Dexterity 2D
dodge 5D+1, missile weapons 7D+1, vehicle blasters 7D+2
Knowledge 2D
intimidation 6D+1
Mechanical 3D
repulsorlift operation 5D+1
Perception 2D
search 5D+2, sneak 3D+2
Strength 5D
brawling 9D, climbing/jumping 7D+2
Technical 1D
computer programming/repair 2D, demolitions 2D
Equipped With:
Armored Shell (The droid gets a +3D bonus to Strength when resisting damage, –2D to Dexterity)
Assault Cannon (Plasma load damage is 6D, range 3-25/50/200)
Comlink (The droid has an integrated comlink system)
Heuristic processor (The droid is able to use skills untrained)
Infrared vision (The droid can see in the dark up to 30 meters)
Long-Range Rockets (Fired from assault cannon; Range: 10-50/200/800, Blast Radius: 0-2/4/8/12, Damage: 12D/9D/6D/3D, Scale: Character)
Low-Light Vision (The droid can see twice as far as a human in dim light)
Magnetic feet (The droid's feet are equipped with electromagnetic grippers)
Seeker Missile Firing Tubes (Range: 5-30/100/300, Damage: 6D, Scale: Speeder)
Vocabulator (The droid has a speaker that allows it to replicate organic speech)
Move: 10
Size: 3.5 meters tall
Cost: Not available for sale
Notes: The Phase Three Dark Trooper can also be worn as an exo-suit using the Powersuit Operation skill. The operator can take advantage of any of the droid's accessories, but must use his own weapon skills to operate the droid's armament. The operator must use the droid's Dexterity and Strength scores while using the suit, but any damage that penetrates the suit is applied to the operator's unmodified Strength score.

Dark Trooper, Phase Two (RES, page 105)
Dexterity 3D
dodge 5D, missile weapons 6D+1, vehicle blasters 7D
Knowledge 2D
intimidation 5D+2
Mechanical 3D
repulsorlift operation 5D+1
Perception 2D
search 4D
Strength 4D
brawling 6D+2, climbing/jumping 6D
Technical 1D
Equipped With:
Armored shell (The droid gets a +2D bonus to Strength when resisting damage, –1D to Dexterity)
Assault cannon (Plasma load damage is 6D, range 3-25/50/200)
Comlink (The droid has an integrated comlink system)
Heuristic processor (The droid is able to use skills untrained)
Infrared vision (The droid can see in the dark up to 30 meters)
Long-Range Rockets (Fired from assault cannon; Range: 10-50/200/800, Blast Radius: 0-2/4/8/12, Damage: 12D/9D/6D/3D, Scale: Character)
Magnetic feet (The droid's feet are equipped with electromagnetic grippers)
Maneuvering jets (The droid gets a +1D bonus to its Repulsorlift Operation skill)
Repulsorlift unit (Allows the droid to fly up to an altitude of 100 meters)
Vocabulator (The droid has a speaker that allows it to replicate organic speech)
Move: 10 (walking or flying)
Size: 3.5 meters
Cost: Not available for sale

DX-Series Droid (RES, page 135)
Dexterity 2D
blaster 5D+1, melee combat 5D+1, melee parry 4D
Knowledge 1D
intimidation 4D+1, tactics 4D+1
Mechanical 2D
Perception 1D
search 4D+1
Strength 4D
brawl 6D+1
Technical 1D
Equipped With
:
Heavy armor (+3D to Strength to resist damage, –2D to Dexterity)
Improved sensor package (The droid has a +2 bonus to all Search skill checks)
Retractable vibro-ax (Inflicts Strength +3D+1 damage, maximum 7D)
Two heavy repeating blasters (8D damage, Range: 3-75/200/500)
Vocabulator (The droid is capable of replicating organic speech.)
Move: 8
Size: Unlisted (Medium)
Cost: Not available for sale

R4-J1 (RES, sidebar, pages 30-31)
Dexterity 2D
dodge 3D+1
Knowledge 2D
languages 3D, scholar: astronomy 4D, value 5D
Mechanical 3D
astrogation 5D
repulsorlift operation 5D+2
Perception 1D
search 3D
Strength 1D
Technical 3D
computer programming/repair 6D+2, droid repair 5D+1, repulsorlift repair 6D, security 7D, space transports repair 5D+1
Equipped With:
Diagnostics Package (+2D to one repair skill, or +1D to two of them)
Environmental Compensation (Vacuum) (The droid is adapted for a vacuum environment)
Heuristic Processor (The droid is able to use skills it is untrained in)
Holorecording Unit (The droid can record and play back up to 5 minutes of holographic footage)
Improved Sensor Package (The droid has a +2 bonus to all Search skill checks)
Infrared Vision (The droid can see in the dark up to 30 meters)
Internal Storage (The droid has extra space available for 2 kilograms of storage or upgrades)
Magnetic Feet (The droid's feet are equipped with electromagnetic grippers)
Telescopic Appendage (A telescopic appendage can reach up to 2 meters away from the droid)
Tool Mounts x4 (The droid has four appendages that have tools attached to them)
Move: 8
Size: 1 meter tall
Cost: Not available for sale

X3D-IO (RES, sidebar, pages 31-32)
Dexterity 1D
Knowledge 3D
business 4D+1, cultures 5D, languages 9D+2
Mechanical 1D
Perception 4D
con 5D+1, persuasion 5D+1
Strength 1D
Technical 2D
computer programming/repair 3D+1
Equipped With:
Comlink (The droid has an integrated comlink system)
Heuristic Processor (The droid is able to use skills it is untrained in)
Internal Storage (The droid has 2 kg. of extra space available for storage or upgrades)
Recording Unit (The droid can record and play back up to 5 minutes of audio footage)
Translator Unit (Gives the droid a +6D bonus to Knowledge: Languages)
Vocabulator (The droid has a speaker that allows it to replicate organic speech)
Move: 8
Size: Unlisted (Medium)
Cost: Not available for sale

Equipment –

Darth Vader's Armor (RES, sidebar, page 34)
Model
: Darth Vader's Armor
Type: Unique Dark Armor
Scale: Character
Cost: Not available for sale
Availability: 4, X
Game Notes: This armor provides the wearer with +4D to Strength rolls made to resist physical and energy damage. The armor is also imbued with Dark Side energy, granting the wearer a +1D bonus on rolls made to resist light side Force powers, or any Force power augmented by a light side Force Point. Integrated into the armor are various life-support features that maintain Vader's respiration, as well as his body.

Shield Gauntlets (RES, page 49)
Model
: Kilian Shield Gauntlet
Type: Energy Shield
Scale: Character
Skill: Melee Parry
Cost
: Not available for sale
Availability: 4, X
Game Notes: An activated shield gauntlet can be used to parry incoming brawling and melee attacks. In addition, the activated gauntlet provides a +1 pip bonus to all Strength rolls made to resist damage.

Siang Lance (RES, page 49)
Model
: Kilian Siang Lance
Type: Modified Sporting Blaster Rifle
Scale: Character
Skill: Blaster: Siang Lance, or Melee Combat: Siang Lance
Ammo: 100
Cost: Not available for sale
Availability: 4, X
Difficulty: Easy (bayonet)
Fire Rate
: 1
Range: 3-40/120/350
Damage: 4D+1 (blaster)/Strength +1D (bayonet)
Game Notes: The sacred weapon of a Kilian Ranger, and his badge of office. The weapon incorporates both an ancient sporting blaster rifle with a bayonet built into the stock.

Force Powers –

Shield Gauntlet Defense, etc. (RES, page 49)
Control Difficulty
: Moderate.
Sense Difficulty: Easy.
This power may be kept up.
Effect: This power works in a manner similar to that of the Lightsaber Combat power, but centers on defense. If a character successfully uses this power, he adds his Sense rating to his Brawling Parry and Melee Parry skill rolls while using a Shield Gauntlet. Additionally, blaster bolts can be deflected using the Melee Parry skill, and the system is the same as the one listed in SWD6, page 148.

Misc. Rules –

The Generationals (RES, sidebar, page 14)
Naval officers who are Generationals gain a +2 pip bonus to all interaction skills when dealing with other Navy personnel, and a permanent +2 pip bonus to all skill checks that involve starship operations and information. They suffer a -2 bonus to all planet-based skills, however. Planet-based skills include vehicle operation skills, as well as any other skills that the moderator feels are appropriate.

Kaiburr Crystal (RES, sidebar, page 84)
Kaiburr crystal stores Force points, which can be used by a Force-user that takes possession of it. Each crystal stores five Force points, and these Force points can only be used to increase rolls made to employ Force powers. As long as the crystal is in close proximity to the Temple of Pomojema on Mimban, it regains 1 Force point every minute. If removed from Mimban, a crystal does not regain spent Force points, but can be used as a lightsaber crystal. Kaiburr crystals used in this way grant a +2 pip bonus to the lightsaber's damage, as well as a +2 pip bonus to all Lightsaber skill rolls.

Spice (RES, sidebar, page 78)
Spice is a potentially addictive and dangerous narcotic. Every use requires a Moderate difficulty Willpower skill roll, with failure indicating that the user is addicted. Some other forms of spice may be more or less difficult to resist. Once per week, an addicted character must make a Moderate Strength check or suffer a permanent –1 pip reduction to a random attribute. Addicts must use spice on a daily basis. If spice isn't available, the addict suffers a –1 pip penalty to all attributes. This effect is cumulative. If the character can go for five days without spice and succeed at a Moderate Willpower skill roll, he can break the addiction.

Void Stone (RES, sidebar, page 85)
All Force-users within 100 meters of the Void Stone suffer a –2D penalty to all Force skills. In addition, the use of Force points within the area of the Void Stone is reduced by half (ie, instead of doubling all dice pools, a Force point used near the Void Stone only grants a bonus of x1.5).

Starships –

Midnight Star (RES, sidebar, pages 14-15)
Craft
: Modified Corellion Engineering Corporation YV-545 Transport
Type: Space Transport
Scale: Starfighter
Length: 32 meters
Skill: Space Transports: YV-545
Crew: 2
Crew Skill: Varies
Passengers: 8
Cargo Capacity: 100 metric tons
Consumables: 2 months
Cost: Not for sale (estimated 45,000 used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 8
Atmosphere:
Hull: 5D
Shields: 0D+1
Sensors:
Passive: 15/0D
Scan:
30/1D
Search:
50/3D
Focus:
2/4D
Weapons:
2 Heavy Ion Cannons (fire-linked)
Fire Arc: Turret
Skill:
Starship Gunnery
Fire Control:
2D
Space Range:
1-3/7/36
Atmosphere Range:
100-300/700/3.6 km
Damage:
5D
Laser Cannon
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
2D
Space Range:
1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km
Damage:
4D
Concussion Missile Launch Tube (6 missiles)
Fire Arc: Rear
Skill:
Starship Gunnery
Fire Control:
2D
Space Range:
1/3/7
Atmosphere Range:
50-100/300/700 m
Damage:
8D

Singularity (RES, sidebar, page 75; SWG#5, sidebar, page 46)
The Singularity is a standard Imperial I Star Destroyer, with the following changes:
Type: Modified Imperial I Star Destroyer
Hyperdrive Multiplier
: x1.5
Hyperdrive Back-Up: x6
Shields: 2D+1
Notes: Equipped with a stygian-triprismatic polymer that makes it difficult to detect with sensor equipment. All treated objects (starships, vehicles, and armor) confer a -2D penalty to Search and Sensor skill rolls made to find or detect them. This penalty also reduces bonuses granted by Fire Control systems to a minimum of 0D. Against dark backgrounds, a treated object's lines are partially indistinct, and the difficulty to hit it is increased as if the object were under ½ cover.

Vehicles –

Ewok Glider (RES, page 147)
Craft
: Ewok Glider
Type: Primitive Para-Glider
Scale: Speeder
Wingspan: 9 meters
Skill: Glider: Ewok Glider
Crew: 1
Crew Skill: Varies, usually around 3D in all appropriate skills
Passengers: None
Cargo Capacity: 50 kilograms
Cover: None
Altitude Range: Up to 300 meters
Cost: Not available for sale
Maneuverability: 1D
Move: 17; 48 km/h
Body Strength: 1D
Weapons:
2 twenty-five kilogram rocks (fire separately)
Fire Arc: Down
Skill:
Thrown Weapons
Scale
: Character
Fire Control:
0D
Range:
120 meters
Damage:
3D, +1 pip per 12 meters of altitude (Max: 6D)

Existing Material References –

Below, you will find book and page references to everything in the "Rebellion Era Sourcebook" that has been previously detailed in WEG products. If it's on this list, that's why I haven't presented conversion information for it. This list might also be useful for players and GMs of SWd20 who are looking for additional reference material on any of the following subjects. I only plan to list up to three or four references for each entry.

Alien Species –

Bothans (RES, page 116)
AE, pages 32-34.

Charon (RES, page 85)
GG#4, pages 29-30.

Duros (RES, sidebar, page 15)
GG#4, pages 39-40.

Ewoks (RES, page 147)
SWD6, pages 212-213; AE, pages 44-46.

Falleen (RES, page 114)
AE, pages 46-48.

Jawas (RES, page 21)
AE, pages 74-75; SWS, pages 75-77; GG#1 pages 9 and 12.

Kurtzen (RES, page 154)
TABS, pages 66-67.

Sand People (RES, page 21)
AE, pages 129-130.

Squibs (RES, page 103)
GG#4, pages 83-84.

Ssi-Ruu (RES, page 155)
AE, pages 145-146, TABS, pages 83-84.

Ugor (RES, page 103)
GG#4, pages 89-90.

Creatures –

Mutated Dianoga (RES, page 102)
GG#1, pages 58-59; SWTSE, page 175 (as "Dianoga").

Preducor (RES, sidebar, page 143)
TTS, pages 158-159.

Tauntauns (RES, sidebar, pages 92-93)
SWD6, page 222; SWS, pages 92-93; SWTSE, pages 180-181.

Wampa (RES, sidebar, page 94)
SWD6, page 224; SWTSE, pages 181-182.

Droids –

MSE-6 (RES, page 27)
CFTD, page 75.

Viper Series Probe Droid (RES, page 92)
SWD6, page 239; SWS, pages 55-56; SWTSE, pages 166-167; TTS, pages 198-199.

NPCs –

Admiral Ackbar (RES, page 137)
SWTSE, pages 7-8.

Admiral Piett (RES, page 97)
SWTSE, pages 44-46.

AT-AT Pilot (RES, page 93)
SWTSE, page 51.

Avaro Sookcool (RES, page 127)
SOE, pages 45 and 47.

Bevel Lemelisk (RES, page 19)
DSTC, page 88.

Big Gizz (RES, page 129)
SOE, pages 56-57.

Blackhole (RES, pages 74-75)
SWG#5 conversion.

Boba Fett (RES, pages 100-101)
SWS, pages 139-141; SWTSE, pages 64-66.

Bossk (RES, page 99)
SWTSE, pages 61-62.

Boushh (RES, page 131)
SOE, pages 64-65.

Captain Needa (RES, page 97)
SWTSE, pages 41-42.

Chewbacca (RES, page 57, 113, 153)
SWS, pages 129-131; SWTSE, pages 10 and 12.

Chief (RES, page 115)
SOE, pages 18-19.

Clezo (RES, page 125)
SOE, pages 37-38.

Cold Assault Stormtrooper (RES, page 94)
SWTSE, pages 52-53; RoE, page 99.

Coruscant Guard (RES, page 121)
SOE, page 27; RoE, pages 102-103.

Darth Vader (RES, pages 34-35)
SWS, pages 141-143; SWTSE, pages 47-49.

Death Star Gunner (RES, page 43)
DSTC, page 92; SWTSE, page 54.

Death Star Officer (RES, page 43)
DSTC, pages 90-91 (based on rank); SWTSE, page 53.

Death Star Trooper (RES, page 43)
DSTC, page 92; SWTSE, pages 53-54.

Durga (RES, page 125)
SOE, page 38.

General Carlist Rieekan (RES, page 90)
SWTSE, pages 27-28.

General Madine (RES, page 137)
SWTSE, pages 20-21 (as "General Crix Madine").

General Maximilian Veers (RES, page 91)
SWTSE, pages 49-50.

Generic Stormtroopers (RES, page 29)
SWD6, pages 208-209; TTS, pages 69-70.

Gethzerion (RES, page 158)
CTD, pages 31-32.

Grand Admiral Thrawn (RES, pages 158-159)
TTS, pages 61-64.

Green (RES, page 126)
SOE, pages 38-39.

Guri, Human Replica Droid (RES, page 124)
SOE, pages 33-35.

Han Solo (RES, page 57, 113, 152)
SWS, pages 126-129; SWTSE, pages 32-33.

Howzim (RES, page 127)
SOE, pages 47-48.

IG-88 (RES, page 99)
SWTSE, pages 69-70; see also CFTD, page 81 (as "IG Combat Prototype").

ISB Agent Govin Thane (RES, page 72)
SWG#3 conversion.

Jabba the Hutt (RES, page 132)
GG#5, pages 13-14; GG#7, page 49; SWTSE, page 70-71.

Jodo Kast (RES, page 67)
GG#10, pages 61-62.

Liea Organa (RES, pages 56-57, 113, 151)
SWS, pages 124-126; SWTSE, pages 22-24.

Logray (RES, page 148)
SWTSE, pages 19-20.

Luke Skywalker (RES, pages 38-39, 113, 150)
SWS, pages 122-124; SWTSE, pages 28-32.

Mara Jade, Emperor's Hand (RES, pages 80-81)
TTS, pages 86-88.

Mon Mothma (RES, page 137)
SWS, pages 131-132; SWTSE, page 21.

Ortugg (RES, page 133)
GG#5, pages 11 and 13; SWTSE, pages 72-73.

Perit (RES, page 126)
SOE, pages 42-43.

Rebel Commando (RES, page 139)
SWTSE, page 38.

Rukh (RES, page 159)
TTS, page 165.

SpecForce Trooper (RES, page 95)
RoE, pages 73-79.

Storm Commando (RES, page 31)
RoE, page 102.

Tusken Raider (RES, sidebar, page 21)
SWS, page 80; GG#1, pages 12-13.

Typical Bothan SpyNet Operative (RES, page 117)
SOE, page 20.

Typical Espo Trooper (RES, page 77)
HSCS, pages 47 and 49.

Typical Imperial Scout Trooper (RES, page 144)
SWTSE, page 51 (as "Biker Scouts"); TTS, page 71.

Typical Star Destroyer Officer (RES, page 97)
SWTSE, pages 56-57.

Typical Swooper (RES, page 129)
SOE, pages 57-58.

Typical TIE Fighter Pilot (RES, page 52)
SWTSE, page 57; TTS, page 73.

Typical Wing Guard (RES, page 109)
GG#3, pages 71-72.

Typical X-Wing Fighter Pilot (RES, page 53)
SWD6, page 206 (as "Typical Rebel Pilot").

Warlord Zsinj (RES, page 158)
CTD, pages 39-41.

Wedge Antilles (RES, page 115)
SWTSE, pages 8-9; TTS, pages 39-40; SOE, pages 16-17; DES, pages 21-22; JAS, pages 16-17.

Wes Janson (RES, page 115)
SWTSE, page 17; SOE, pages 17-18.

Wicket (RES, page 148)
SWTSE, pages 33-34.

Wilhuff Tarkin (RES, sidebar, page 18)
SWTSE, pages 46-47.

Winter (RES, page 65)
TTS, pages 26-27.

Xixor (RES, pages 122-123)
SOE, pages 31-33.

Zan & Zu Pike (RES, page 128)
SOE, pages 48-50.

Zardra (RES, page 67)
GG#10, page 73.

Zero-G Space Trooper (RES, page 31)
TTS, pages 70-71.

Starships –

Arakyd Probe-Mate Hyperspace Pod (RES, page 92)
CFTD, page 61; SWTSE, page 167 (as "Probot Hyperdrive Pod").

Slave I (RES, page 101)
SWTSE, pages 134-135.

Stinger (RES, page 124)
SOE, pages 121-122.

Telgorn Corp Assault Shuttle (RES, sidebar, page 45)
IS, pages 49-50.

Vehicles –

All Terrain Armored Transport (RES, page 93)
SWD6, page 242; SWS, pages 66 and 68.



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