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In this section, we have D6 conversions for the Force powers presented in Star Wars Gamer.

Sense Powers –

Force Shot (SWG#9, sidebar, page 92)
Sense Difficulty
: Moderate
This power may be kept up.
Required Powers: Life Detection, Life Sense, Sense Force.
Warning: Anyone who uses this power to harm a helpless character receives a Dark Side Point.
Effect
: This power is used to increase a character's accuracy with missile weapons against hidden or concealed targets. If successful, the Force-user may add his Sense dice to his ranged attack rolls against an organic/living target that is either fully or partially concealed, be it behind a wall, through smoke, or in darkness or shadow. At least some portion of the target must be concealed by some degree of cover to be effective. This power is called on at the start of a battle, and remains "up" until the Jedi is stunned, wounded, or worse. Any Jedi who has been stunned or wounded may attempt to activate the power again.

Guided Attack (SWG#9, sidebar, page 92)
Sense Difficulty
: Target's Control or Perception roll
This power may be kept up.
Required Powers: Combat Sense, Farseeing, Life Detection, Sense Force.
Warning: Anyone who uses this power to harm a helpless character receives a Dark Side Point.
Effect
: By successfully using this power and studying a single opponent for two full rounds, a character can anticipate that opponent's reactions in combat. This effectively reduces the opponent's defense dice rolls made to evade the character's attacks by half for the duration of the combat, or until the character using this power is stunned, wounded, or worse.



Star Wars: The Official Site
Official Site


Link to Us
Link to Us


Cerberus Sector
Cerberus Sector


Verminary's Home Page
Verminary.com


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