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Issue 10

D6 Conversions for Star Wars Gamer, Issue #10
by Gary Astleford

This file contains the complete conversions for SWG#10, in the order in which the original material appeared in the magazine, referenced by article name and page number.

- Force Feedback -

Rebel-Rousing (SWG#10, pages 6-7)

NPCs –

Dash Rendar, male Human (SWG#10, sidebar, page 7)
Dash Rendar is detailed in SOE, pages 51-53.

LEE-BO2D9 (SWG#10, sidebar, page 7)
LEE-BO2D9 is detailed in SOE, pages 53-54 (as "Leebo (LE-BO2D9)").

Starships –

Outrider (SWG#10, sidebar, page 7)
The Outrider is detailed in SOE, pages 119-121.

Right to Bear Arms (SWG#10, page 10)

Equipment –

San-Ni Staff (SWG#10, sidebar, page 10)
Model
: San-Ni Staff
Type: Powered Melee Weapon
Scale: Character
Skill: Melee Combat: San-Ni Staff
Cost: 500 credits
Availability: 2, R
Difficulty: Difficult
Damage: Strength +2D (Max: 7D)
Game Notes: When inactive, a san-ni staff can be used as a club (STR+1D, Max: 4D). When activated, however, the staff incorporates dual stun prods and two high-voltage power couplings. The weapon can be used to stun an opponent, with damage being applied as per the stun rules (SWD6, page 98).

- Fiction Articles -

War On Wayland (SWG#10, page 16)

NPCs –

Vega Sepan, female Human (SWG#10, sidebar, page 24)
Dexterity 3D+2
blaster 5D+2
brawling parry 4D+2
dodge 6D
melee combat 6D
melee parry 4D
missile weapons 5D+2
Knowledge 2D+2
intimidation 5D
languages 3D
streetwise 4D+1
survival 3D+1
tactics 5D+2
willpower 3D+2
Mechanical 3D+1
astrogation 4D+2
sensors 4D+2
space transports 5D+1
starship gunnery 5D+1
starship shields 4D
Perception 2D+1
search 2D+2
Strength 3D
brawling 5D+1
brawling: punch 6D
Technical 3D
first aid 4D+1
space transports repair 4D
Force Points: 2
Dark Side Points: 0

Leaft, male Dug (SWG#10, sidebar, page 24)
Dexterity 4D+2
blaster 7D+2
dodge 6D
melee combat 6D+2
melee parry 5D
vehicle blasters 6D+1
Knowledge 1D+2
languages 2D
Mechanical 3D+1
repulsorlift operation 5D+1
Perception 1D+2
Strength 2D+2
brawling 4D+1
climbing/jumping 4D+1
Technical 2D
first aid 4D+2
repulsorlift repair 3D+2
Force Points: 1
Dark Side Points: 0

Vook Gehu, male Duros (SWG#10, sidebar, page 24)
Dexterity 2D
dodge 3D+1
Knowledge 2D+2
languages 4D
scholar: starships 6D+1
Mechanical 3D+1
astrogation 6D
sensors 4D+2
space transports 5D+1
starship gunnery 4D+1
starship shields 4D
Perception 2D+1
search 3D+2
Strength 1D+2
brawling 2D+2
Technical 4D
capital ship repair 8D+2
computer programming/repair 5D+1
space transports repair 7D+2
starfighter repair 8D+1
Force Points: 3
Dark Side Points: 0

Handoff (SWG#10, page 26)

NPCs –

Ghent, male human (SWG#3, page 62; SWG#10, page 41)
Please see the information and statistics for Ghent that were printed in TTS, pages 88-91.

- RPG Articles -

Galactic Power Brokers (SWG#10, page 42)
Note
: A few of the characters presented in this article are of alien species that have not yet been detailed in any of the published d20 material. My Imperial contacts tell me that these aliens will be detailed in the "Ultimate Alien Anthology," which is due out sometime in 2003. Until then, the conversions of these characters will be more or less direct. Their statistics may change once their individual species have been detailed.

NPCs –

Palpatine, male Human (SWG#10, page 42)
Dexterity 2D
blaster 3D
dodge 3D
Knowledge 3D+2
bureaucracy 6D
intimidation 6D
languages 5D+1
planetary systems: Naboo 6D
scholar: galactic politics 6D
scholar: Jedi lore 5D+2
willpower 6D
Mechanical 2D+2
Perception 4D
bargain 6D
con 5D
persuasion 6D
search 5D
Strength 2D
brawling 3D
Technical 3D+2
computer programming/repair 5D+1
Force Points: 3
Dark Side Points: 0

Mas Amedda, male Chagrian (SWG#10, page 43)
Dexterity 2D
dodge 2D+2
Knowledge 3D+2
bureaucracy 9D
intimidation 5D
languages 4D+2
planetary systems: Champala 5D+1
scholar: galactic politics 7D+1
value 5D+1
willpower 6D
Mechanical 2D+2
Perception 3D+1
bargain 5D
con 5D+1
persuasion 5D+1
Strength 3D
brawling 4D+1
Technical 3D+1
computer programming/repair 4D+2
Force Points: 1
Dark Side Points: 0

Supreme Chancellor's Guard, male Human (SWG#10, page 43)
Dexterity 3D+2
blaster 5D
dodge 5D
melee combat 5D
melee combat: force pike 5D+2
vehicle blasters 5D
Knowledge 2D+2
intimidation 4D+2
planetary systems: Corscant 4D
scholar: galactic politics 4D
Mechanical 2D+2
repulsorlift operation 3D+1
Perception 2D+2
search 6D
Strength 3D+2
brawling 5D
Technical 2D+2
first aid 3D+1
Force Points: 1
Dark Side Points: 0

Bail Organa, male Human (SWG#10, page 44)
Dexterity 2D+2
blaster 4D
dodge 4D
Knowledge 3D+1
bureaucracy 6D+1
cultures 6D+2
languages 4D+1
planetary systems: Alderaan 5D
scholar: galactic politics 8D
value 4D+2
willpower 8D
Mechanical 2D+2
beast riding 4D+1
repulsorlift operation 3D+1
Perception 3D+1
bargain 5D+1
con 5D+2
oratory 4D+2
persuasion 5D+1
Strength 2D+2
brawling 4D
Technical 3D+1
computer programming/repair 4D+1
Force Points: 2
Dark Side Points: 0

Orn Free Taa, male Twi'lek (SWG#10, page 44)
Dexterity 1D+2
dodge 3D+1
Knowledge 3D+1
bureaucracy 7D
languages 4D+1
planetary systems: Ryloth 4D+2
scholar: galactic politics 7D+1
value 5D+1
willpower 7D+1
Mechanical 2D+1
Perception 3D+2
bargain 7D
con 8D+1
investigation 9D+1
persuasion 6D+2
Strength 3D
brawling 5D
Technical 3D
computer programming/repair 3D+2
Force Points: 2
Dark Side Points: 12

Shu Mai, female Gossam (SWG#10, page 44)
Dexterity 2D+2
blaster 4D+2
dodge 4D+1
Knowledge 3D+2
bureaucracy 9D+1
business 8D+2
intimidation 5D+2
languages 5D
planetary systems: Castel 5D
scholar: galactic politics 7D+1
value 7D
willpower 6D+2
Mechanical 3D
Perception 3D+1
bargain 6D+1
con 7D+1
persuasion 5D+1
Strength 2D
brawling 4D
Technical 3D+1
Force Points
: 0
Dark Side Points: 13

Nute Gunray, male Neimoidian (SWG#10, page 45, SON, sidebar, page 15)
Dexterity 2D+2
blaster 4D+2
dodge 4D+2
Knowledge 3D+2
business 6D
scholar: republic law 8D
scholar: trade federation bylaws 8D
value 8D
willpower 7D
Mechanical 3D
Perception 4D
con 8D+2
persuasion 8D
Strength 1D+2
brawling 3D+2
Technical 3D
computer programming/repair 4D

Passel Argente, male Koorivar (SWG#10, page 45)
Dexterity 2D
blaster 3D+1
dodge 3D
Knowledge 3D+1
bureaucracy 8D+1
business 9D
languages 4D+1
planetary systems: Kooriva 4D+2
value 7D+1
willpower 4D+1
Mechanical 3D+1
Perception 3D+1
bargain 5D+1
con 5D
investigation 5D+1
persuasion 6D
Strength 2D+1
brawling 3D+2
Technical 3D+2
Force Points
: 0
Dark Side Points: 8

Wat Tambor, male Skakoan (SWG#10, page 46)
Dexterity 1D+2
blaster 4D+1
dodge 3D+2
Knowledge 3D+2
bureaucracy 8D
business 6D
languages 5D
planetary systems: Skako 6D
scholar: galactic politics 6D
value 7D+1
willpower 5D
Mechanical 3D
Perception 3D
persuasion 6D
Strength 2D+1
brawling 5D
Technical 4D+1
computer programming/repair 9D
droid programming 9D+1
droid repair 9D+1
repulsorlift repair 9D
space transports repair 8D+2
walker repair 7D
Force Points: 2
Dark Side Points: 3
Notes: Skakoans cannot breathe oxygen or survive under normal air pressure. If not wearing an environment suit to compensate, a Skakoan character suffers 3D damage each round.

San Hill, male Muun (SWG#10, page 46)
Dexterity 2D+2
dodge 3D+2
Knowledge 3D+2
bureaucracy 9D+2
business 9D
languages 5D
planetary systems: Muunilist 5D
scholar: galactic politics 8D
value 9D
willpower 7D
Mechanical 3D
Perception 3D
bargain 4D+2
persuasion 6D
Strength 1D+1
brawling 3D
Technical 4D+1
computer programming/repair 6D
Force Points: 3
Dark Side Points: 3

Dexter Jettster, male Ojom (SWG#10, page 47)
Dexterity 2D
blaster 3D+1
dodge 3D+1
Knowledge 3D+1
business 6D
intimidation 4D+2
languages 4D
planetary systems 6D
streetwise 6D
value 6D
willpower 4D+2
Mechanical 2D+2
repulsorlift operation 5D
Perception 3D
bargain 4D+1
con 4D+2
investigation 6D
persuasion 4D
search 4D+1
Strength 3D+2
brawling 5D
Technical 3D+1
computer programming/repair 4D+1
cooking 4D+1
droid repair 4D
repulsorlift repair 4D+1
Force Points: 3
Dark Side Points: 2

Elan Sleazebaggano, male Balosar (SWG#10, page 47)
Dexterity 3D
blaster 3D+1
dodge 3D+2
Knowledge 3D+1
alien species 4D+2
languages 4D+1
scholar: biology 4D+1
scholar: organized crime 4D+2
streetwise 4D+2
value 4D+2
willpower 4D+2
Mechanical 3D
Perception 3D
bargain 4D
con 4D+2
investigation 4D+1
persuasion 3D+2
Strength 2D
brawling 2D+1
Technical 3D+2
bartending 4D+1
computer programming/repair 5D
first aid 5D
security 4D
Force Points: 0
Dark Side Points: 8

Droid Starships (SWG#10, page 78)

Starships –

YQ-400 Monitor Droid (SWG#10, page 78)
Craft
: CEC/Loronar YQ-400 Monitor Droid Patrol Ship
Type: Space Transport
Scale: Starfighter
Length: 36 meters
Skill: Space Transports: YQ-400
Crew: 0
Crew Skill: Sensors 4D, Space Transports 4D, Starship Gunnery 4D, Starship Shields 4D
Passengers: 0
Cargo Capacity: None
Consumables: 20 years
Cost: 175,000 (new), 100,000 (used)
Maneuverability: 2D
Space: 8
Atmosphere: 336; 960 km/h
Hull: 4D
Shields: 2D
Sensors:
Passive: 50/1D
Scan:
50/2D
Search:
75/2D+2
Focus:
4/3D+1
Weapons:
2 Dual Heavy Ion Cannons (fire separately)
Fire Arc: Partial Turret (front, left, right)
Skill:
Starship Gunnery
Fire Control:
1D
Space Range:
1-3/7/36
Atmosphere Range:
100-300/700/3.6 km
Damage:
8D
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
1D
Space Range:
1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km
Damage:
5D

Ycaqt Droid Transport (SWG#10, page 79)
Craft
: CEC/Loronar Ycaqt Droid Cargo Ship
Type: Space Transport
Scale: Starfighter
Length: 21 meters
Skill: Space Transports: Ycaqt
Crew: 0
Crew Skill: Astrogation 4D, Sensors 4D, Space Transports 4D, Starship Gunnery 4D, Starship Shields 4D
Passengers: 0
Cargo Capacity: 250 metric tons
Consumables: 2 years
Cost: 130,000 (new), 32,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 250; 720 km/h
Hull: 4D
Shields: 2D
Sensors:
Passive: 10/0D
Scan:
25/1D
Search:
40/2D
Focus:
2/3D
Weapons:
Ion Cannon
Fire Arc: Turret
Skill:
Starship Gunnery
Fire Control:
2D
Space Range:
1-3/7/36
Atmosphere Range:
100-300/700/3.6 km
Damage:
5D

Crusader XX-777 Prototype Droid Frigate (SWG#10, page 80)
Craft
: Crusader XX-777 Prototype Droid Frigate
Type: Prototype Military Droid Starship
Scale: Capital
Length: 120 meters
Skill: Capital Ship Piloting: XX-777
Crew: 0
Crew Skill: Astrogation 7D, Sensors 7D, Capital Ship Piloting 7D, Capital Ship Gunnery 7D, Capital Ship Shields 7D
Passengers: 30
Cargo Capacity: 300 metric tons
Consumables: 2 years
Cost: Not available for sale (1.8 million credits estimated value)
Hyperdrive Multiplier: x1.5
Hyperdrive Back-Up: x10
Nav Computer: Yes
Maneuverability: 0D
Space: 4
Atmosphere: 168; 480 km/h
Hull: 4D+2
Shields: 2D+1
Sensors:
Passive: 40/1D
Scan:
80/2D
Search:
100/3D
Focus:
5/4D
Weapons:
2 Turbolasers (fire separately)
Fire Arc: Partial Turret (1 front, left, rear; 1 front, right, rear)
Skill:
Capital Ship Gunnery
Fire Control:
3D
Space Range:
3-15/35/75
Atmosphere Range:
6-30/70/150 km
Damage:
7D
2 Heavy Ion Cannons (fire separately)
Fire Arc: Front
Scale:
Starfighter
Skill:
Capital Ship Gunnery
Fire Control:
2D
Space Range:
1-3/7/36
Atmosphere Range:
100-300/700/3.6 km
Damage:
8D
2 Assault Concussion Missile Tubes (30 missiles each)
Fire Arc: 1 front, 1 rear
Skill:
Starship Gunnery
Fire Control:
1D
Space Range:
2-12/30/60
Atmosphere Range:
4-24/60/120 km
Damage:
9D

The University of Sanbra Guide to Intelligent Life: The Clawdites (SWG#10, page 102)

Alien Species –

Clawdite (SWG#10, sidebar, page 103)
Home Planet
: Zolan
Average Clawdite. Dexterity 2D, Knowledge 2D, Mechanical 2D, Perception 2D+1, Strength 1D+2, Technical 2D.
Attribute Dice
: 12D
DEXTERITY 2D/4D
KNOWLEDGE 1D/4D
MECHANICAL 1D/4D
PERCEPTION 2D/4D+1
STRENGTH 1D/3D+2
TECHNICAL 1D/4D
Special Abilities:
Skin-Changer: Clawdites are able to change the color, texture, and shape of their skins, allowing a Clawdite to mimic that of another humanoid species of the same general physical shape. This does not allow Clawdites to generate extra limbs or other appendages, but they are able to imitate the texture and patterns of skin-tight clothing. The transformation is quite painful, and the skin-changer will revert to its normal form if stunned, unconscious, dying, or dead.
Special Skills:
Perception: Shapeshift (A): Some Clawdites have developed their skin-changing talents to a greater degree, allowing them to change the length, color, shape, and texture of their hair, as well as the coloration of their eyes. This fine control can even be used to alter specific portions of the Clawdite's body. This skill counts as an Advanced skill, with a prerequisite of the Con: Disguise skill specialization at 5D or greater. The Shapeshift skill adds its dice to any Con: Disguise die rolls made to imitate a member of a different humanoid species.
Move: 10/12
Size: 1.5 to 1.9 meters tall

NPCs –

Zam Wessel, female Clawdite (SWG#10, page 105)
Dexterity 3D+1
blaster 6D+1
dodge 6D+2
melee combat 5D+1
melee parry 4D+1
slugthrower 7D+2
vehicle blasters 6D+1
Knowledge 3D
alien species 4D+2
languages 3D+1
streetwise 5D+1
survival 5D
willpower 4D+1
Mechanical 3D+1
repulsorlift operation 7D
Perception 3D
acting 3D+2
con 4D+1
con: disguise 6D+1
hide 5D
investigation 5D+2
search 5D+2
sneak 5D+2
shapeshifter (A) 2D+1
Strength 2D+1
brawling 5D+1
climbing/jumping 3D+2
Technical 3D
droid programming 4D+1
droid repair 3D+1
Force Points: 3
Dark Side Points: 4

Special Ops: The Sharpshooter (SWG#10, page 106)

Equipment –

Targeting Scope (SWG#10, sidebar, page 107)
See the entry for the "Sighting Macroscope" in RoE, page 41.

Special Ops: The Medic (SWG#10, page 108)

Equipment –

Medical Backpack (SWG#10, sidebar, page 109)
Model
: Medical Backpack
Type: All-Purpose Emergency Medical Kit
Cost: 600 credits
Availability: 1
Game Notes: This backpack contains a variety of medical gear (detailed in the magazine entry), as well as a diagnostic computer. The diagnostic computer grants a +2 pip bonus to all First Aid and Medicine (A) skill rolls.

Shock Cloth (SWG#10, sidebar, page 109)
Model
: Shock Cloth
Type: Specialized Medical "Blanket"
Cost: 250 credits (refill: 50 credits)
Availability: 2
Game Notes: When attached to a medical scanner, computer, or datapad (not included), a shock cloth can prevent shock by administering medication to different parts of a patient's body while simultaneously stabilizing his temperature. This results in a +2D bonus to any First Aid or Medicine (A) skill rolls made to stabilize a wounded, dying, or incapacitated character. The shock cloth can be employed five times before it must be restocked.

- Adventure Articles -

Standoff on Leritor (SWG#10, page 92)

Alien Species –

Sauvax (SWG#10, page 93)
Home Planet
: Leritor
Average Sauvax. Dexterity 1D+2, Knowledge 2D, Mechanical 1D+2, Perception 1D+2, Strength 3D, Technical 2D.
Attribute Dice
: 12D
DEXTERITY 1D/3D+2
KNOWLEDGE 1D+1/4D
MECHANICAL 1D/3D+2
PERCEPTION 1D/3D+2
STRENGTH 2D+1/5D
TECHNICAL 1D+1/4D
Special Abilities:
Amphibious: Sauvax can survive both on land and in water, and gain a +1D bonus to their Swimming skill.
Enhanced Senses: Sauvax characters have a permanent +2 pip bonus to all Search skill rolls.
Natural Armor: Sauvax characters possess a thick shell which provides a +1D bonus to all Strength checks made to resist physical damage.
Move: 10/12
Size: Unlisted (Medium)

Equipment –

Gruush (SWG#10, page 93)
Model
: Sauvax Gruush
Type: Native Weapon/Tool
Scale: Character
Cost: Not available for sale
Availability: 3, R
Difficulty: Moderate
Damage: Strength +2D+1 (Max: 7D+1)
Game Notes: A multipurpose spear used by the Sauvax to hunt fish and cultivate seaweed. The head of a gruush consists of a straight, barbed point, and a curved hook, and can be used either as a melee weapon, or thrown.

Starships –

Slaver Snub Fighters (SWG#10, page 96)
Craft
: Core Galaxy Systems PTR-3 Vedette
Type: Starfighter
Scale: Starfighter
Length: 10.5 meters
Skill: Starfighter Pilot: PTR-3
Crew: 1
Crew Skill: All applicable skills at 5D
Passengers: 0
Cargo Capacity: 50 kilograms
Consumables: 1 day
Cost: 75,000 (new), 30,000 (used)
Maneuverability: 2D
Space: 9
Atmosphere: 375; 1,080 km/h
Hull: 3D+1
Shields: 0D+2
Sensors:
Passive: 15/0D
Scan:
25/1D
Search:
40/2D
Focus:
1/2D
Weapons:
Laser Cannon
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
2D
Space Range:
1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km
Damage:
4D

NPCs –

Sauvax Commoners (SWG#10, sidebar, page 93)
Dexterity 1D+2
Knowledge 2D
professional skill 2D+2
scholar: various 2D+2
Mechanical 1D+2
Perception 1D+2
search 3D
Strength 3D
swimming 4D
Technical 2D
craft skill 2D+2
Force Points: 0
Dark Side Points: 0

Slaver Guard, male Klatooinian (SWG#10, page 97)
Dexterity 4D
blaster 5D+1
dodge 5D
melee weapons 4D+2
vehicle blasters 4D+2
Knowledge 1D+2
intimidation 2D+2
languages 2D+1
Mechanical 3D
repulsorlift operation 3D+1
Perception 1D
search 3D+2
Strength 3D+1
brawling 4D
Technical 2D
first aid 2D+2
Force Points: 0
Dark Side Points: 1

Profex Rynalla, female Human (SWG#10, page 99)
Dexterity 3D
blaster 4D+2
dodge 4D+2
melee combat 4D+2
Knowledge 4D
intimidation 7D
languages 5D+1
scholar: archaeology 6D+1
scholar: galactic history 6D
scholar: Jedi lore 5D+2
scholar: Sith lore 6D
value 5D+2
Mechanical 3D
Perception 3D+2
con 4D+2
investigation 5D
persuasion 5D+1
search 4D+2
Strength 2D
brawling 3D+2
Technical 2D+1
computer programming/repair 4D
security 2D+2
Control 5D+1
Sense 2D
Alter 6D
Force Powers
: Absorb/Dissipate Energy, Accelerate Another's Healing, Accelerate Healing, Burst of Speed, Concentration, Control Another's Pain, Control Pain, Emptiness, Enhance Attribute, Force Lightning, Force Strike, Hibernation Trance, Inflict Pain, Injure/Kill, Life Detection, Life Sense, Sense Force, Telekinesis, Telekinetic Kill, Waves of Darkness.
Force Points: 2
Dark Side Points: 8

Equipment –

The Bracers of Najus (SWG#10, sidebar, page 99)
Model
: The Bracers of Najus
Type: Dark Side Artifact
Scale: Character
Cost: Not available for sale
Availability: 4 (Unique)
Game Notes: If worn, the Bracers of Najus double the benefits of any attempts to call upon the Dark Side against a target who is allied with the light side of the Force (ie, against a Force-sensitive opponent who has no Dark Side points). What this means is that any Force points gained by calling on the Dark Side (SWD6, page 152) triple the character's dice pools instead of doubling them. The bracers have no effect if the user's opponent has at least one Dark Side point. In fact, the Dark Side-allied opponent gains any beneficial bonuses if an attempt is made to use the bracers against him.



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