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Issue 8

D6 Conversions for Star Wars Gamer, Issue #8
by Gary Astleford

This file contains the complete conversions for SWG#8, in the order in which the original material appeared in the magazine, referenced by article name and page number.

- Fiction Articles -

Battle On Bonadan (SWG#8, page 21)

NPCs –

Uldir Lochett, Rescue Pilot, Human male (SWG#8, sidebar, page 27)
Dexterity 4D
blaster 6D
brawling parry 5D+1
dodge 5D
melee parry 5D
melee combat 5D
vehicle blasters 6D
Knowledge 2D+1
languages 3D
scholar: Jedi lore 3D
survival 5D
Mechanical 3D+2
astrogation 6D+1
space transports 6D+2
starship gunnery 5D
starship shields 5D
Perception 2D+1
investigation 3D+1
search 7D
search: tracking 3D
Strength 2D+2
brawling 4D
climbing/jumping 3D+2
swimming 3D+2
Technical 3D
computer programming/repair 5D
first aid 4D+1
space transports repair 4D+1
Control 2D+2
Force Powers
: Enhance Attribute
Force Points
: 4
Dark Side Points: 0

The Apprentice (SWG#8, page 29)

NPCs –

The Prisoner, Human male (SWG#8, sidebar, page 35)
Dexterity 4D
blaster 7D+2
brawling parry 6D
dodge 8D
melee parry 6D
melee combat 6D+2
vehicle blasters 7D+2
Knowledge 2D
intimidation 7D
Mechanical 3D
Perception 2D
con 4D
con: disguise 2D+2
persuasion 2D+2
search 4D
Strength 4D
brawling 7D
climbing/jumping 5D+1
Technical 2D
security 4D
Force Points: 2
Dark Side Points: 3

- RPG Articles -

The Vaynai Archipelago (SWG#8, page 36)

Artillery –

Cave-Mounted Quad Laser Cannon (SWG#8, page 39)
Fire Arc
: Front
Type
: Quad Laser Cannons
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Range
: 100-300/1.2/2.5 km
Damage: 6D

Surface-Mounted Turbolaser Platform (SWG#8, page 39)
Fire Arc
: Turret
Type
: Turbolaser Platform
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Range
: 100-500/2/4 km
Damage: 5D

Vehicles –

Uncle Nyyv's Floating Eatery (SWG#8, page 40)
Craft
: Modified Ubrikkian Transport Barge
Type: Sail Barge
Scale: Walker
Length: 25 meters
Skill: Repulsorlift Operation: Sail Barge
Crew: 1 pilot
Crew Skill: Repulsorlift Operation 4D
Passengers: 20
Cargo Capacity: 1,000 metric tons
Cover: Full (pilot house and kitchen), ¼ (open-air eating area)
Altitude Range: Up to 40 meters
Cost: 150,000 (new), 80,000 (used)
Maneuverability: 0D
Move: 35; 100 km/h
Body Strength: 3D
Weapons:
Tractor Beam Projector
Fire Arc: Turret
Skill:
Vehicle Blasters
Fire Control:
3D
Range:
10-125/250/500 meters
Damage:
4D

Harvester Plant (SWG#8, page 43)
Craft
: SoroSuub AQ21 Aqua-Harvester Factory
Type: Hovering Harvester Factory
Scale: Walker
Length: 110 meters
Skill: Repulsorlift Operation: AQ21
Crew: 14 (8 operators, 2 engineers, 4 gunners)
Crew Skill: Up to 4D in all applicable skills
Passengers: 150
Cargo Capacity: 18,000 metric tons
Cover: Full
Altitude Range: Up to 20 meters
Cost: 2 million (new), 1 million (used)
Maneuverability: 0D
Move: 35; 100 km/h
Body Strength: 10D
Weapons:
4 Defense Blasters (fire separately)
Fire Arc: Turret
Scale:
Speeder
Skill:
Vehicle Blasters
Fire Control:
2D
Range:
750 meters
Damage:
3D

NPCs –

Uncle Nyyv, male Sullustan (SWG#8, page 40)
Dexterity 3D
dodge 3D+1
melee parry 3D+1
melee combat 3D+2
Knowledge 2D+2
languages 3D+1
scholar: cuisine 4D+2
survival 4D
value 3D+2
Mechanical 3D+2
repulsorlift operation 4D+1
Perception 3D+1
forgery 4D
investigation 6D
persuasion 4D
search 4D+2
Strength 2D
brawling 2D+2
climbing/jumping 2D+2
Technical 3D+1
computer programming/repair 4D+1
cooking 6D+1
repulsorlift repair 3D+2
security 4D
Force Points: 1
Dark Side Points: 0

Oneron Fil'vye, male Bothan (SWG#8, page 41)
Dexterity 2D
blaster 4D
dodge 4D
Knowledge 3D+2
bureaucracy 6D+2
business 6D+2
intimidation 6D+1
languages 4D+2
scholar: spacer lore 6D+1
streetwise 7D
value 6D+1
willpower 7D
Mechanical 2D+2
Perception 3D+2
con 6D
con: disguise 4D+1
forgery 4D+2
investigation 6D+2
persuasion 6D+2
search 5D
Strength 2D+1
brawling 4D+1
Technical 3D+2
computer programming/repair 6D
Force Points: 1
Dark Side Points: 3

Fil'vye Transport Guard, male Klatooinian (SWG#8, page 41)
Dexterity 4D+1
dodge 4D+2
melee parry 4D+2
melee combat 5D+1
Knowledge 2D
intimidation 2D+2
Mechanical 3D+1
Perception 2D
search 2D+1
Strength 3D+2
brawling 4D+2
Technical 2D+2
Force Points
: 0
Dark Side Points: 0

Doctor Guzerre, male Twi'lek (SWG#8, page 42)
Dexterity 3D
blaster 4D
dodge 3D+1
melee combat 4D
Knowledge 3D+1
intimidation 4D+2
languages 4D+2
survival 4D
willpower 4D+1
Mechanical 2D+1
Perception 3D+2
con 5D+1
forgery 5D
investigation 5D
sneak 4D+2
Strength 1D+2
Technical 3D
computer programming/repair 5D
first aid 6D
medicine 3D+2
security 4D+2
Force Points: 1
Dark Side Points: 2

Casino Security Attendants, male Mon Calamari (SWG#8, page 44)
Dexterity 3D+1
blaster 4D+1
dodge 4D+1
melee parry 4D+1
melee combat 4D+1
Knowledge 3D
intimidation 4D+2
languages 3D+2
willpower 4D+2
Mechanical 3D+1
Perception 2D+2
search 6D
Strength 2D+1
brawling 3D+1
swimming 3D+2
Technical 3D+1
aquarium repair 4D+2
computer programming/repair 4D+1
first aid 3D+2
security 4D+2
Force Points: 1
Dark Side Points: 0

Amira Nasrabi, female Mon Calamari (SWG#8, page 44)
Dexterity 2D+1
blaster 3D+2
dodge 4D
melee parry 4D
melee combat 3D+2
Knowledge 3D+2
business 5D+2
intimidation 5D+2
languages 5D
scholar: biology 6D
scholar: poisons 7D+1
value 6D+2
willpower 6D+1
Mechanical 3D+1
Perception 3D
con 4D+2
investigation 6D
persuasion 4D+1
search 6D
sneak 4D+1
Strength 1D+2
swimming 3D
Technical 4D
computer programming/repair 6D
first aid 6D+1
medicine 2D
Force Points: 1
Dark Side Points: 3

Whuvumm, male Ithorian (SWG#8, page 46)
Dexterity 2D
blaster 3D
dodge 3D+1
melee parry 3D+1
melee combat 3D
Knowledge 4D+2
languages 5D+2
scholar: botany 7D
scholar: gardening 7D+1
scholar: nature 7D+1
survival 6D+1
Mechanical 2D
Perception 4D
hide 5D+1
search 7D+1
sneak 6D
Strength 3D
stamina 3D+2
Technical 2D+1
bartending 4D+2
Force Points: 3
Dark Side Points: 0

Preena Jallop, female Human (SWG#8, page 47)
Dexterity 3D+1
blaster 4D+2
dodge 6D
pick pocket 4D+1
melee combat 4D+2
Knowledge 3D
languages 3D+1
scholar: spacer lore 5D+2
value 4D
willpower 4D+1
Mechanical 3D
astrogation 4D
space transports 4D+2
starship gunnery 4D+1
starship shields 4D
Perception 3D+1
con 4D+1
forgery 4D+1
investigation 5D+2
persuasion 4D+1
search 6D+2
sneak 6D
Strength 2D+1
Technical 3D
capital ship repair 4D+2
computer programming/repair 5D
security 4D
space transports repair 7D+2
starfighter repair 5D
starship weapon repair 4D+2
Force Points: 2
Dark Side Points: 0

Typical Tech Crew Apprentice (SWG#8, page 48)
Dexterity 2D+2
melee combat 3D
Knowledge 2D+1
survival 3D+2
value 2D+2
Mechanical 2D+2
astrogation 3D
space transports 3D+1
starship gunnery 3D
starship shields 3D
Perception 2D+1
investigation 3D+2
Strength 2D
Technical 3D
capital ship repair 4D
computer programming/repair 4D+2
security 4D+1
space transports repair 5D+1
starfighter repair 4D
starship weapon repair 4D
Force Points: 1
Dark Side Points: 0

Starships –

Fil'vye Transport Patrol Escort (SWG#8, sidebar, page 41)
Craft
: TIS Zeta 19
Type: Escort Fighter
Scale: Starfighter
Length: 15 meters
Skill: Starfighter Piloting: TIS Zeta 19
Crew: 2
Crew Skill: Up to 6D in all appropriate skills
Passengers: 2
Cargo Capacity: 200 kilograms
Consumables: 1 day
Cost: 45,000 (new), 4,500 (used)
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 2D+2
Sensors:
Passive: 20/0D
Scan:
35/1D
Search:
40/2D
Focus:
2/3D
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Turret
Skill:
Starship Gunner
Fire Control:
1D
Space Range:
1-3/12-25
Atmosphere Range:
100-300/1.2/2.5 km
Damage:
5D
Notes: The "used" price for this ship seems a bit on the low side. I would suggest a used price of at least 15,000 credits.

Equipment –

Slick (SWG#8, sidebar, page 42)
Model
: Slick
Type
: Healing Agent/Recreational Narcotic
Scale
: Character
Cost
: Unlisted, though probably 100 credits per dose (or more)
Availability
: 3; F, R, or X
Game Notes
: A single dose of slick can be applied like a medpac in order to treat wounds. Slick causes a euphoric delirium in the patient, and anyone under the influence of the drug must roll a Heroic-difficulty Stamina check or suffer a -1D penalty to their Knowledge, Perception, and Technical attributes for three hours.

Nasrabi's Poisons (SWG#8, sidebar, page 47)
Model
: Nasrabi's Poisons
Type: Poisons
Scale: Character
Cost: Varies, depending on the poison in question (see below)
Availability: 3; X
Game Notes: Nasrabi's poisons have different effects, depending on which is used (see below). Assume that the duration of the poison is a number of hours equal to the amount that the resistance roll was failed by. Attributes affected negatively by poisons (such as Cripe Oil) cannot reduce the affected attribute below 1D.

TypeCostResist Diff.MethodDamage Game Effects
Aquyfin375ModerateIngested6D-
Cripe Oil1,200DifficultInjury/Injected  --3D to Strength
Gnooroop
Extract
1,000ModerateIngested--3D to Strength
rolls made to
resist damage
Pantol Spine
Venom 
1,500  V. DifficultInjury/Injected7DParalysis
Scaledust500DifficultInhaled-Hallucinations
-1D Dexterity
-1D Perception
Sponge Powder300ModerateIngested4DUnconsciouness

I, Yuuzhan Vong (SWG#8, page 50)

Character Templates –

Yuuzhan Vong Warrior (SWG#8, page 51)
Dexterity 3D+2
Brawling Parry, Dodge, Melee Parry, Melee combat, Thrown Weapons
Knowledge 2D+1
Intimidation, Survival, Tactics
Mechanical 2D+2
Perception 2D
Search, Sneak
Strength 5D
Brawling, Lifting, Stamina
Technical 2D+1
First Aid

Yuuzhan Vong Scout (SWG#8, page 51)
Dexterity 4D
Brawling Parry, Dodge, Melee Parry, Melee combat, Thrown Weapons
Knowledge 2D+2
Alien Species, Cultures, Languages, Planetary Systems, Survival
Mechanical 3D
Astrogation, Bio-Organic Starship Gunnery, Bio-Organic Starship Piloting
Perception 2D+1
Con, Hide, Investigation, Search, Sneak
Strength 3D+2
Brawling, Climbing/Jumping
Technical 2D+1
Security

Yuuzhan Vong Shaper (SWG#8, page 51)
Dexterity 2D+1
Brawling Parry, Dodge, Melee Parry, Melee combat
Knowledge 3D+2
Alien Species, Scholar: Disease, Scholar: Physical Science, Scholar: Religion, Value
Mechanical 3D
Beast Riding
Perception 2D+2
Animal Handling, Command, Persuasion
Strength 2D+2
Brawling
Technical 3D+2
Biomechanism Creation/Repair, First Aid

Yuuzhan Vong Priest (SWG#8, page 51)
Dexterity 2D+1
Brawling Parry, Dodge, Melee Parry, Melee combat, Thrown Weapons
Knowledge 3D+2
Intimidation, Scholar: Religion
Mechanical 2D+2
Astrogation, Bio-Organic Starship Piloting
Perception 3D+2
Con, Investigation, Persuasion
Strength 2D+2
Brawling
Technical 3D

Yuuzhan Vong Intendant (SWG#8, page 51)
Dexterity 3D
Brawling Parry, Dodge, Melee Parry, Melee combat
Knowledge 3D+1
Bureaucracy, Intimidation, Survival, Value, Willpower
Mechanical 2D+1
Perception 3D+2
Bargain, Command, Con, Hide, Investigation, Persuasion
Strength 2D+2
Brawling
Technical 3D

Starships –

Yorik-vec Assault Cruiser (SWG#8, page 52)
Craft
: Yorik-vec Assault Cruiser
Type: Transport
Scale: Starfighter
Length: 30 meters
Skill: Space Transports: Yorik-vec
Crew: 2 pilots, 3 gunners
Crew Skill: Up to 8D in all applicable skills
Passengers: 8
Cargo Capacity: 100 metric tons
Consumables: 1 month
Cost: Not available for sale
Hyperdrive Multiplier: x3
Hyperdrive Back-Up: None
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 5D
Shields: 2D
Sensors:
Passive: 30/0D
Scan:
60/1D
Search:
90/2D
Focus:
3/4D
Weapons:
Quad Volcanic Cannon
Fire Arc: Turret
Skill:
Starship Gunnery
Fire Control:
4D
Space Range:
1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km.
Damage:
7D
2 Twin Volcanic Cannons
Fire Arc: 1 left, 1 right
Skill:
Starship Gunnery
Fire Control:
2D
Space Range:
1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km
Damage:
6D

Creatures –

Grutchin Symbiote (SWG#8, pages 54-55)
Dexterity 4D+2
Perception 2D

search 4D+2
Strength 3D+2
climbing/jumping 9D
grapple 8D+1
Special Abilities:
Bite: A grutchin symbiote can bite, inflicting its Strength +2 in damage.
Claws:
The grutchin symbiote's claws inflict its Strength in damage on a successful attack.
Grapple:
A grutchin symbiote can grapple a human-sized (or smaller) target. If successful, it immobilizes the target completely. The victim can escape by succeeding at an opposed Strength check against the symbiote.
Move: 12
Size: .5 meters

Vagh Rodiek (SWG#8, page 57)
Dexterity 2D
Perception 1D

hide 2D+1
search 2D+1
Strength 3D
climbing/jumping 5D+1
Special Abilities:
Awareness: Vagh Rodiek gain a +1D bonus to all Search skill checks.
Claws: A Vagh Rodiek's claws inflict the creature's Strength +2 damage on a successful attack.
Climbing Bonus:
Due to their hooked claws, Vagh Rodiek receive a +1D bonus to Climbing/Jumping skill checks made when climbing.
Natural Armor: Vagh Rodiek add +2 pips to their Strength rolls when resisting damage.
Move: 12
Size: Listed as medium-sized, though they look pretty darn big.

Equipment –

Tokhlor Tallow (SWG#8, page 55)
Tokhlor are foul-smelling ticks that are thrown upon the ground. On impact, they burst, spraying the area with oil and mucus. Any character standing nearby must succeed at a Dexterity attribute check or fall prone. The difficulty of this roll depends on the surface that the character is standing on: Difficult if the surface is smooth, Moderate (or lower) if standing on sand, gravel, or similar terrain. Until the subject can get away from the slippery surface, all physical actions suffer a -1D penalty. This tallow is also corrosive, and anyone in contact with it suffers damage equal to 1D, plus one additional pip per round of contact.

Kavaavik (SWG#8, page 55)
Kavaavik are flightless birds used by the Yuuzhan Vong so that they can see in the dark. When worn, the creature inserts its "spinal needle" into the user's optic nerve, allowing the user to effectively see in complete darkness at a range of up to 500 meters via echolocation. While wearing a kavaavik, the wearer is only able to perceive his surroundings as silhouettes, and cannot view datascreens, scrolls, etc. If the kavaavik is killed while being worn, its host is blinded for 1D rounds while his optic nerve adjusts.

Tzur'qipat (SWG#8, pages 55-56)
When activated, a tzur-qipat releases a cloud of smoke. Each round the smoke expands by 25 meters until it encompasses an area measuring 100 meters long by 100 meters wide by 3 meters high. The smoke confers total concealment to anyone within the affected area. Anyone not protected by a breath mask, a gnullith, or a kavaavik suffers from smoke inhalation. A tzur'qipat has a Body Strength of 6D. Each time it is dropped or struck by an attack, there is a 2 in 6 chance that it activates.

Blast Bug (SWG#8, page 56)
Model
: Yuuzhan Vong Blast Bug
Type: Organic Weapon
Scale: Character
Ammo: 1
Cost: Not available for sale
Availability: 4, X
Fire Rate: 1
Range: 1-6/20/40
Blast Radius: 0/1/2
Damage
: 4D/3D/2D
Game Notes: Like a thud bug, a blast bug is released, and guides itself towards its target with an attack skill of 5D. Unlike thud bugs, blast bugs explode when they come close to their targets. If the wild die on the bug's initial attack roll results in a "1," the bug is a dud, and will not explode. Instead, it will act as a thud bug until destroyed or recalled.

Snap Bug (SWG#8, page 56)
Model: Yuuzhan Vong Snap Bug
Type: Organic Weapon
Scale: Character
Ammo: 1
Cost: Not available for sale
Availability: 4, X
Fire Rate: 1
Range: 1-6/20/40
Damage: Special
Game Notes: Snap bugs operate like thud bugs, but are designed to blind and/or stun a target. Anyone hit by a snap bug must succeed at a Moderate Dexterity check to avoid being blinded for 1D rounds. The target must also succeed at a Difficult Strength check or be considered stunned for 2D+2 rounds.

Steng's Talons (SWG#8, page 56)
Model
: Steng's Talons
Type: Combat Implant
Scale: Character
Cost: Not available for sale
Availability: 4, X
Difficulty: Automatic when successfully grappling an opponent
Damage: Strength +1D (maximum: 6D)
Game Notes: Implanted beneath the skin of a Yuuzhan Vong's torso, Steng's talons consist of 8 to 10 pointed grafts. If grappling an opponent, the Yuuzhan Vong equipped with Steng's talons can extend them, automatically inflicting the user's Strength +1D in damage to his enemy.

Fire Spitter (SWG#8, pages 56-57)
Model
: Yuuzhan Vong Fire Spitter
Type: Combat Implant
Scale: Character
Skill: Missile Weapons: Fire Spitter
Ammo: Unlimited
Cost: Not available for sale
Availability: 4, X
Fire Rate: 1/3
Range: 0-1/2/4
Damage: 3D+1
Game Notes: This implanted organism can spew a stream of flaming biomatter at a single target once every three rounds. On a successful hit, the creature inflicts 3D+1 damage. If the attack's wild die results in a "6," the target catches on fire, suffering an additional damage roll each round until the flames are extinguished. Each time this attack is used, the fire spitter's host suffers 2D of damage. Alternately, the fire spitter can spray a mist of sticky, flammable droplets over a 2x2 meter area twice every 24 hours. If exposed to flame (from the fire spitter, a blaster bolt, etc.), the film created by these droplets will ignite instantly. Anyone standing within this area is set on fire, suffering 3D+1 damage per round until the fire is put out.

Galaxy's Most Wanted: Luke Skywalker, Jedi Master (SWG#8, page 98)

NPCs –

Luke Skywalker (SWG#8, page 99)
Statistics for Luke Skywalker are available in many of WEG's Star Wars supplements, and these should take precedence over those presented in this article.

The University of Sanbra Guide to Intelligent Life: The Priapulin (SWG#8, page 102)

Alien Species –

Priapulin (SWG#8, page 103)
Average Priapulin.
Dexterity 2D, Knowledge 2D+2, Mechanical 1D, Perception 2D, Strength 2D+1, Technical 2D.
Home Planet
: Pria
Attribute Dice: 12D
DEXTERITY 1D/4D
KNOWLEDGE 1D+2/4D+2
MECHANICAL 1D/3D
PERCEPTION 1D/4D
STRENGTH 2D/4D+1
TECHNICAL 1D/4D
Special Abilities:
Amphibious: Priapulin breathe both water and air, and receive a permanent +3D bonus to all Swimming skill checks. They have difficulty functioning in dry conditions, and suffer a -3D penalty (to a minimum of 1D) to all Dexterity, Perception, Strength, and skill rolls.
Low-Light Vision: Priapulin can see twice as far as a normal human in poor lighting conditions.
Pacifist Philosophy:
Because of their peaceful natures, Priapulin have a natural affinity for dealing with members of all species. As such, they gain a +2 pip bonus to all Bargain, Investigation, and Persuasion skill rolls.
Story Factors:
Pacifists: The Priapulin are a species that strives for peace above all else. As such, they are rarely given to anger, and even under the most extreme circumstances, they will not engage in combat. Beginning Priapulin characters are restricted from taking any combat-related skills during character creation.
Move: 6/8 (land), 15 (in water)
Size: Up to four meters long

- Adventure Articles -

Hive of the Infidel (SWG#8, page 78)

Equipment –

Vonduun Crab Armor (SWG#8, sidebar, page 79)
A wide variety of vonduun crab armor is available, and the quality is based on the wearer's rank. The three types detailed in this article are listed below.

Model: Warrior's Vonduun Crab Armor
Type: Vonduun Crab Armor
Scale: Character
Cost: Not available for sale
Availability: 4, X
Game Notes: Grants a +1D+1 bonus to Strength rolls to resist all forms of damage, but reduces the wearer's Dexterity score by -1D.

Model: Subaltern's Vonduun Crab Armor
Type: Vonduun Crab Armor
Scale: Character
Cost: Not available for sale
Availability: 4, X
Game Notes: Grants a +1D+2 bonus to Strength rolls to resist all forms of damage, but reduces the wearer's Dexterity score by -1D.

Model: Sub-Commander's Vonduun Crab Armor
Type: Vonduun Crab Armor
Scale: Character
Cost: Not available for sale
Availability: 4, X
Game Notes: Grants a +2D bonus to Strength rolls to resist all forms of damage, but reduces the wearer's Dexterity score by -1D.

Yuuzhan Vong Claws (SWG#8, page 79)
Model
: Yuuzhan Vong Claws
Type: Combat Implant
Scale: Character
Cost: Not available for sale
Availability: 4, X
Difficulty: Easy
Damage: Strength +1D damage (maximum: 6D)
Game Notes: These retractable bone spurs are commonly implanted in the user's knuckles, elbows, and sometimes knees. Extending them requires an Easy Willpower roll.

Yuuzhan Vong Cuffs (SWG#8, page 79)
These small creatures are used by the Yuuzhan Vong as restraint devices, and are locked around humanoid wrists much like regular handcuffs or binders. Anyone attempting to escape can roll a Security skill check, with a Heroic +15 difficulty. On a failed roll, the cuffs tighten painfully, inflicting 1D of damage. If attacked, the creature has a Body Strength of 2D, and an armor bonus of +3D. If not killed in a single attack, the creature will tighten its grip, inflicting 2D damage per round until dead.

Starships –

Chilastra (SWG#8, page 80)
Craft
: The Chilastra
Type: Loronar MOD-17 Container Freighter
Scale: Capital
Length: 550 meters
Skill: Capital Ship Piloting: MOD-17
Crew: 50
Crew Skill: All applicable skills at 4D
Passengers: 30 (troops)
Cargo Capacity: 200,000 metric tons
Consumables: 6 months
Cost: 6 million (new), 3 million (used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 0D
Space: 3
Atmosphere: 260; 750 km/h
Hull: 4D
Shields: 1D
Sensors:
Passive: 30/1D
Scan:
40/2D
Search:
50/2D+2
Focus:
4/3D
Weapons: None

NPCs –

Landing Bay Chief (SWG#8, page 80)
Dexterity 3D+1
blaster 5D
dodge 4D+2
vehicle blasters 4D+1
Knowledge 2D+1
scholar: New Republic 4D
Mechanical 2D+2
astrogation 4D
capital ship piloting 4D+2
starship gunnery 3D+2
Perception 3D+1
con 4D+1
persuasion 5D+2
search 4D+2
Strength 2D
brawling 3D
Technical 2D
computer programming/repair 4D+1
Force Points: 0
Dark Side Points: 0

Generic Bridge Crew, male or female Human (SWG#8, page 83)
Dexterity 3D+1
blaster 4D
dodge 4D
Knowledge 2D+2
languages 3D
scholar: New Republic 3D+2
Mechanical 3D
astrogation 4D+2
capital ship piloting 5D
capital ship gunnery 3D+2
capital ship shields 4D+1
Perception 2D+2
search 3D+1
Strength 2D+1
brawling 3D
Technical 2D+2
capital ship repair 4D+1
computer programming/repair 4D+1
first aid 3D+2
Force Points: 0
Dark Side Points: 0

Noor Shan, female Sullustan (SWG#8, page 83)
Dexterity 3D
blaster 3D+2
dodge 5D+2
Knowledge 2D+2
intimidation 4D+1
languages 3D+1
scholar: spacer lore 4D
willpower 3D+2
Mechanical 3D+2
capital ship piloting 4D+1
Perception 3D
con 5D
con: disguise 3D+2
investigation 5D
persuasion 4D+2
search 5D+2
Strength 2D
brawling 2D+2
climbing/jumping 2D+2
Technical 3D+2
Force Points
: 0
Dark Side Points: 0

Yesha Bergeson, female Human (SWG#8, page 83)
Dexterity 3D+2
blaster 7D
dodge 7D+1
melee parry 5D+1
melee combat 7D
vehicle blasters 7D
Knowledge 2D+2
scholar: New Republic 4D+2
scholar: spacer lore 4D+2
Mechanical 4D
astrogation 7D+1
capital ship piloting 6D+1
capital ship shields 5D+1
space transport 6D
Perception 2D
persuasion 3D+2
Strength 2D+2
brawling: martial arts 7D+2
climbing/jumping 3D+1
Technical 3D
capital ship repair 4D+2
computer programming/repair 6D+1
space transports repair 4D+2
Force Points: 0
Dark Side Points: 0

Dr. Vlohei, male Ithorian (SWG#8, sidebar, page 84)
Dexterity 2D+2
brawling parry 3D+1
dodge 3D+1
Knowledge 4D+2
languages 5D+2
scholar: medicine 9D+1
scholar: nature 5D+1
scholar: spacer lore 8D+1
survival 6D
willpower 6D+1
Mechanical 2D
Perception 3D+2
persuasion 4D+1
Strength 2D+2
brawling 4D+2
Technical 2D+1
computer programming/repair 6D
droid repair 5D+2
first aid 7D+1
medicine 6D+2
Force Points: 0
Dark Side Points: 0

Velsey, male Rodian (SWG#8, sidebar, page 86)
Dexterity 3D+1
blaster 5D+1
dodge 6D+1
Knowledge 3D
intimidation 6D
languages 4D
streetwise 6D+2
value 6D+1
willpower 6D+1
Mechanical 3D+1
repulsorlift operation 4D
Perception 3D
con 6D+2
con: disguise 3D+2
forgery 4D+2
investigation 6D+2
persuasion 7D
search 5D+1
search: tracking 3D+2
sneak 3D+2
Strength 2D
brawling 3D+1
Technical 3D+1
computer programming/repair 4D+2
Force Points: 0
Dark Side Points: 10

Velsey's Thugs, male or female Rodian (SWG#8, sidebar, page 86)
Dexterity 4D
blaster 4D+1
dodge 5D+2
Knowledge 2D+2
intimidation 4D
languages 3D+1
streetwise 3D+1
willpower 3D+1
Mechanical 2D+2
Perception 2D+2
con 4D
con: disguise 3D+1
hide 4D+1
investigation 4D+1
persuasion 3D+1
search 6D
sneak 4D+1
Strength 3D+2
brawling 4D
Technical 2D+1
Force Points
: 0
Dark Side Points: 3

Ka-Tu-Un, male Cerean (SWG#8, sidebar, page 87)
Dexterity 3D+1
dodge 5D+1
melee parry 5D+2
melee combat 6D+2
thrown weapons 5D+1
Knowledge 4D
languages 5D
willpower 6D
Mechanical 2D+2
Perception 3D
persuasion 3D+2
search 5D+1
Strength 2D
brawling 4D
Technical 3D
Control 7D
Sense 4D
Alter 5D+2
Force Powers
: Accelerate Another's Healing, Accelerate Healing, Affect Mind, Burst of Speed, Combat Sense, Concentration, Control Another's Pain, Control Pain, Danger Sense, Dim Another's Senses, Emptiness, Enhance Attribute, Force Push, Friendship, Hibernation Trance, Illusion, Life Detection, Life Sense, Projective Telepathy, Receptive Telepathy, Sense Force, Telekinesis.
Force Points
: 6
Dark Side Points: 1

Generic Security Guard (SWG#8, sidebar, page 88)
Dexterity 3D
blaster 4D
blaster: heavy blaster pistol 4D+2
dodge 4D+2
melee combat 4D
melee parry 4D
vehicle blasters 4D
Knowledge 2D+2
intimidation 4D+1
languages 3D
Mechanical 2D+2
Perception 2D+1
persuasion 2D+2
search 3D+2
Strength 2D+2
brawling 3D+2
Technical 2D+2
computer programming/repair 4D+1
first aid 4D+1
security 4D+2
Force Points: 0
Dark Side Points: 0

Generic Security Officer (SWG#8, sidebar, page 88)
Dexterity 3D+2
blaster 5D
blaster: heavy blaster pistol 6D+1
dodge 5D+1
melee combat 5D
melee parry 4D+2
vehicle blasters 5D
Knowledge 2D+2
intimidatione 4D+2
languages 3D+1
willpower 3D+1
Mechanical 3D
Perception 3D
persuasion 4D
search 4D+2
Strength 3D
brawling 4D+1
Technical 2D+2
computer programming/repair 4D+2
first aid 4D+1
Force Points: 0
Dark Side Points: 0

Generic Crewmember (SWG#8, sidebar, page 88)
Dexterity 2D+1
Knowledge 2D
scholar: varies 3D+1
Mechanical 2D
capital ship pilot 4D
Perception 2D
Strength 1D+2
Technical 2D
computer programming/repair 3D+1
capital ship repair 3D+1
first aid 2D+1
Force Points: 0
Dark Side Points: 0

Generic Refugee (SWG#8, sidebar, page 88)
As listed in the article, use stats for an average character of the refugee's species.

Generic Refugee Leader (SWG#8, sidebar, page 88)
Dexterity 2D+1
blaster 3D
dodge 3D+2
Knowledge 3D
bureaucracy 5D
languages 3D+1
scholar: Druckenwell 5D
scholar: galactic politics 5D
willpower 5D
Mechanical 2D+2
Perception 3D
con 4D
investigation 5D+2
persuasion 6D+1
Strength 2D
brawling 2D+2
Technical 3D
Force Points
: 0
Dark Side Points: 0

Droids –

Binary Load Lifter (SWG#8, page 87)
Statistics for the Cybot Galactica CLL-8 Binary Load Lifter can be found in SWAJ#3; page 84, SWAJ#14, page 263; and PSG, page 60.

Topside Infiltration (SWG#8, page 90)

Artillery –

Surface-Mounted Turbolaser Platform (SWG#8, page 90)
Fire Arc
: Turret
Type
: Turbolaser Platform
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Range
: 100-500/2/4 km
Damage: 5D

Creatures –

Nashtah (SWG#8, page 93; AA, page 38)
Dexterity 3D+2
Perception 5D
search 6D
search: tracking 6D+2
Strength 4D
climbing/jumping 7D
Special Abilities:
Barbed Tail: Does Strength +2 damage.
Bite: Does Strength +1D damage.
Claws: Do Strength +2 damage.
Exceptional Reflexes: Nashtah gain a +1D bonus to all Perception rolls made to determine initiative.
Leap Attack: A nashtah can leap at a target up to 10 meters away while attacking with each of its six claws. Treat this like a ranged attack (range: 1-3/6/10), with the nashtah's jumping skill rolled to determine a hit. If successful, the nashtah can make six claw attacks against the same target, subtracting -1D for the first two attacks, -2D for the second two, and -3D for the last two. The nashtah can do nothing else in that round, including dodge.
Move: 20
Size: 1.5 meters long.

Vaynai Pollinators Swarm (SWG#8, page 94)
Dexterity 4D
Perception 1D

search 3D
Strength 1D+2
Special Abilities:
Sting: The collective sting from the swarm, if successful (use the swarm's Dexterity roll for the attack), is painful. Anyone successfully stung must make a Moderate difficulty Strength check, or suffer 3D+2 damage from the swarm's venom.
Swarm: Treat the entire swarm as a single creature. All damage done to the swarm is reduced by 15 points before being applied. When reduced to Incapacitated (or worse), the swarm will retreat.
Move: 15 (flying)
Size: Medium-sized (the swarm, not the individual insects)

Droids –

Attack Droids (SWG#8, page 93)
Dexterity 4D
blaster 5D
dodge 5D+1
melee combat 5D+1
melee combat: force pike 6D
melee parry 5D+1
vehicle blasters 5D
Knowledge 1D
intimidation 3D
Mechanical 1D
Perception 3D
search 5D+1
sneak 4D
Strength 5D
brawling 6D
climbing/jumping 5D+2
Technical 1D
Equipped With:
2 Force Pikes (Difficulty: Moderate, Damage: 7D)
Heuristic Processor (The droid is able to use skills that it is untrained in)
Improved Sensor Package (The droid has a +2 bonus to all Search skill checks)
Infrared Vision (The droid can see in the dark up to 30 meters)
Locked Access (The droid's shut-down switch is secured or internally located)
Motion Sensors (The droid can sense motion, and gains a +2 bonus to Search checks against moving targets)
Rust Inhibitor (The droid's metal components are resistant to rust and corrosion)
Move: Unlisted (assume a Move score of 10)
Size: Large
Cost: Unlisted

Equipment/Artifacts –

Fenelar Armor (SWG#8, sidebar, page 96)
Model
: Fenelar armor
Type: Antique body armor
Scale: Character
Cost: 55,000 credits
Availability: 4, X
Damage: See below
Game Notes: Fenelar armor provides a +2D bonus to Strength rolls to resist damage from physical attacks, and a +1D bonus to Strength rolls to resist damage from energy attacks. Dexterity is reduced by -1D. The armor's helmet contains motion and sound sensors (+1D bonus to all Search skill rolls), a comlink, and an infrared imaging system (allows the user to see in the dark up to 30 meters). The forearm bracers contain concealed combat knives (Difficulty: Easy, Damage: Strength +1D). Due to the armor's overall design, anyone wearing it gains a +1D bonus to all Intimidation skill rolls.

NPCs –

Sentry, male Weequay (SWG#8, page 93)
Dexterity 4D
blaster 5D+1
dodge 5D+1
melee combat 4D+2
melee parry 5D+1
vehicle blasters 4D+2
Knowledge 1D+2
intimidation 3D
Mechanical 2D+2
animal handling 4D+1
beast riding 4D+1
Perception 2D
search 3D+2
Strength 2D+2
brawling 3D+1
Technical 1D+1
Force Points
: 0
Dark Side Points: 0

Villa House Guard, male Weequay (SWG#8, page 94)
Dexterity 4D
blaster 5D
brawling parry 5D+2
dodge 5D+1
melee combat 5D+1
melee parry 5D+2
vehicle blasters 5D
Knowledge 1D+2
intimidation 3D+1
Mechanical 2D+2
Perception 2D
search 4D
Strength 3D
brawling 4D+1
Technical 1D+1
Force Points
: 0
Dark Side Points: 0

Security Specialist, male or female Human (SWG#8, sidebar, page 95)
Dexterity 3D
blaster 3D+2
dodge 3D+1
Knowledge 3D+1
languages 4D
scholar: security 5D
Mechanical 3D+1
sensors 4D+1
Perception 3D
forgery 4D+1
investigation 4D
search 4D+2
Strength 1D+2
brawling 2D+1
Technical 3D+2
computer programming/repair 4D+2
demolitions 5D+1
droid programming 4D+2
droid repair 4D+2
security 6D+1
Force Points: 0
Dark Side Points: 0

Chyvalle, female Weequay (SWG#8, sidebar, page 95)
Dexterity 4D
blaster 5D+1
dodge 7D+1
melee combat 5D+1
melee parry 6D+1
Knowledge 2D+1
intimidation 3D+1
languages 3D
Mechanical 3D
sensors 4D
Perception 3D
con 4D+2
con: disguise 3D+2
hide 6D+2
investigation 4D+2
persuasion 3D+2
search 6D+1
sneak 7D+2
Strength 3D+1
brawling 4D+2
climbing/jumping 4D
Technical 2D+1
computer programming/repair 3D+1
demolitions 3D+1
security 4D
Force Points: 0
Dark Side Points: 0

Havaal, male Duros (SWG#8, page 96)
Dexterity 3D+1
blaster 3D+2
dodge 3D+2
Knowledge 2D+2
bureaucracy 5D+2
business 4D+1
languages 4D
value 4D
Mechanical 4D
repulsorlift operation 4D+2
Perception 2D+2
con 4D
forgery 4D+2
investigation 4D+2
persuasion 4D+2
search 4D
sneak 3D+2
Strength 1D+1
brawl 1D+2
Technical 4D
computer programming/repair 5D+2
Force Points: 0
Dark Side Points: 0

Gallo Memm, male Nimbanel (SWG#8, page 97)
Dexterity 3D
blaster 5D+2
dodge 6D
Knowledge 3D
bureaucracy 8D+1
business 7D
intimidation 4D+1
languages 4D+2
scholar: galactic history 6D+2
value 7D
willpower 7D+2
Mechanical 3D+1
Perception 2D+2
bargain 5D+1
con 5D+2
con: disguise 3D+1
forgery 4D+2
investigation 6D+2
persuasion 4D+2
search 4D
Strength 2D
brawling 4D+2
Technical 4D
computer programming/repair 8D+2
Force Points: 0
Dark Side Points: 4

Alien Species –

Weequay (SWG#8, various NPCs, pages 90-95)
The Weequay have been previously detailed in GG#12, pages 92-94.

Nimbanel (SWG#8, sidebar, page 97)
The Nimbanel have been previously detailed in GG#12, pages 63-65 (under the heading "Nimbanese").




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