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Issue 7

D6 Conversions for Star Wars Gamer, Issue #7
by Gary Astleford

This file contains the complete conversions for SWG#7, in the order in which the original material appeared in the magazine, referenced by article name and page number.

- Force Feedback -

Red Sky, Blue Flame (SWG#7, page 20)

NPCs –

Jag Fel, Human Pilot, male Human (SWG#7, sidebar, page 27)
Dexterity 3D+1
blaster 5D
dodge 4D+1
melee parry 4D+1
melee weapons 4D+1
missile weapons 4D+1
Knowledge 2D+2
intimidation 5D
survival 3D+2
Mechanical 3D+2
astrogation 4D+2
sensors 4D+2
starfighter piloting 6D+1
starship gunnery 4D+2
starship shields 4D+2
Perception 3D
search 5D
Strength 2D+1
brawling 3D+1
Technical 3D
Force Points
: 2

- RPG Articles -

Bartyn's Landing (SWG#7, page 30)

NPCs –

Kurline, male Quarren (SWG#7, sidebar, page 34)
Dexterity 2D+2
dodge 3D+2
firearms 3D+2
Knowledge 3D+1
bureaucracy 6D+1
intimidation 4D
languages 4D+1
planetary systems: Lamaredd 5D+1
scholar: Sailor's Union 6D
value 6D
willpower 8D+1
Mechanical 3D
Perception 3D+1
con 7D+1
con: disguise 4D
investigation 7D+2
persuasion 8D+1
Strength 2D
brawl 3D
Technical 3D+2
Force Points
: 3
Dark Side Points: 1

Generic Trawler Captain (SWG#7, sidebar, page 34)
Dexterity 3D+1
blaster 4D+1
dodge 4D+2
Knowledge 2D+2
planetary systems: Lamaredd 5D+1
scholar: sailing 4D+2
scholar: Sailor's Union 4D+1
survival 4D+1
Mechanical 3D+1
watercraft operation 6D+2
Perception 3D+1
investigation 4D+2
persuasion 4D
search 4D+2
Strength 2D+2
brawling 3D+2
Technical 2D+2
watercraft repair 3D+2
Force Points: 2

Generic Sailor (SWG#7, sidebar, page 34)
Dexterity 2D+2
blaster 3D
dodge 4D
Knowledge 2D+1
planetary systems: Lamaredd 3D
scholar: sailing 5D
scholar: Sailor's Union 3D+1
survival 4D
Mechanical 2D+2
watercraft operation 4D+1
Perception 2D
search 4D+1
Strength 3D+1
brawling 3D+2
climbing/jumping 4D+1
Technical 2D
watercraft repair 2D+2
Force Points: 1

Mix Liddell, male Mon Calamari (SWG#7, sidebar, page 37)
Dexterity 3D
blaster 5D+2
dodge 5D+1
firearms 7D
melee parry 5D+1
melee weapons 5D+2
Knowledge 3D+2
languages 5D
law enforcement 7D+2
planetary systems: Lamaredd 5D+1
scholar: sailor 5D+1
streetwise 4D+2
survival 7D
willpower 6D+1
Mechanical 3D
repulsorlift operation 5D+1
watercraft operation 5D
Perception 2D+2
hide 4D
investigation 4D+2
persuasion 3D+1
search 7D+1
search: tracking 3D+1
sneak 3D+1
Strength 2D
brawling 4D+2
swimming 3D+1
Technical 3D+2
computer programming/repair 4D+1
repulsorlift repair 6D+1
slugthrower repair 6D+2
Force Points: 4

Grubber Vapps, male Human (SWG#7, sidebar, page 38)
Dexterity 3D+1
blaster 4D+2
dodge 5D
firearms 4D+2
Knowledge 3D
intimidation 4D+1
law enforcement 5D+2
streetwise 5D+2
survival 6D
Mechanical 3D
swoop operation 6D
Perception 3D+2
con 6D+2
con: diguise 4D+1
gambling 6D+1
persuasion 4D+1
search 6D+1
Strength 2D
brawling 3D+1
Technical 3D
computer programming/repair 3D+2
swoop repair 7D
Force Points: 2

Guther Bartyn, male Human (SWG#7, sidebar, page 39)
Dexterity 2D+2
blaster 4D+1
dodge 3D+2
Knowledge 4D
bureaucracy 7D+1
business 9D+1
intimidation 4D+2
languages 5D
planetary systems: Lamaredd 6D
value 8D
willpower 8D+1
Mechanical 3D+1
Perception 2D
con 7D+1
con: disguise 2D+2
investigation 6D
persuasion 4D+2
search 4D+1
Strength 2D
brawling 3D+2
Technical 4D
computer programming/repair 7D+1
Force Points: 3
Dark Side Points: 2

Generic Spaceport Security (SWG#7, sidebar, page 40)
Dexterity 3D+1
firearms 4D
Knowledge 1D+2
intimidation 3D+1
Mechanical 2D+1
Perception 2D
Strength 3D+1
brawling 4D
Technical 1D+1
security 3D

Mylla, female Falleen (SWG#7, sidebar, page 42)
Dexterity 4D
blaster 7D+1
dodge 6D
melee weapons 8D
Knowledge 3D
intimidation 3D+2
languages 4D
planetary systems: Lamaredd 5D
scholar: nobility & royalty 4D+2
value 5D
willpower 6D+2
Mechanical 2D+2
Perception 4D
con 7D+2
con: disguise 6D+1
courtesan 7D+2
investigation 7D+1
persuasion 9D+2
Strength 2D+1
brawling 5D+2
Technical 3D
computer programming/repair 6D+2
Force Points: 4
Dark Side Points: 2

Generic Mylla's Girl (SWG#7, sidebar, page 42)
Dexterity 3D+1
dodge 3D+2
melee weapons 3D+2
Knowledge 2D+2
planetary systems: Lamaredd 3D+1
willpower 5D
Mechanical 3D
Perception 3D+2
courtesan 6D+2
investigation 5D+2
persuasion 5D+2
Strength 1D+2
brawling 2D
Technical 2D+2
Force Points
: 1

"Bantha" Burloo, male Chagrian (SWG#7, sidebar, page 42)
Dexterity 3D
blaster 6D+2
dodge 4D+1
firearms 6D+2
melee parry 4D+1
melee weapons 6D+2
Knowledge 2D
intimidation 6D+1. planetary systems: Lamaredd 6D
Mechanical 2D
Perception 2D
Strength 4D
brawling 9D
Technical 2D
security 3D+1
Force Points: 3

MD-OC6, "Doc" (SWG#7, sidebar, page 42)
Dexterity 3D
blaster 5D
dodge 4D
Knowledge 3D
languages 10D
planetary systems: Lamaredd 6D+2
scholar: biology 6D+2
scholar: chemistry 6D+2
Mechanical 1D
repulsorlift operation 4D+2
Perception 2D
search 5D+1
Strength 2D
brawling 4D
Technical 4D
computer programming/repair 7D+2
droid repair 5D+2
first aid 8D+2
medicine 8D+2
repulsorlift repair 7D+2
Equipped With:
Diagnostics Package (+2D to one repair skill, or +1D to two of them)
Heuristic Processor (The droid is able to learn by experience)
Improved Sensor Package (The droid has a +2 bonus to all Search skill checks)
Internal Storage (The droid has 10 kilograms of extra space available for storage or upgrades)
Medical Diagnostic Computer (+1D+1 to Medicine and First Aid skills)
Repulsorlift Unit (Allows flight, Move: 16, Altitude Range: 10 meters)
Translator Unit (+7D to Languages skill)
Vocabulator (The droid has a speaker that allows it to replicate organic speech)
Weapon Mount (The droid has an appendage that has a blaster pistol attached)
Move: 16 (fly)
Size: Unlisted (medium)
Cost: Not available for sale
Note: Bonuses from droid equipment are included in Doc's skill totals.

F-RTZ-2, "Fritz" (SWG#7, sidebar, page 43)
Dexterity 2D
Knowledge 3D
languages 9D
scholar: biology 4D+1
scholar: chemistry 4D+1
Mechanical 1D
Perception 2D
hide 4D+2
Strength 1D
Technical 3D
droid repair 3D+2
first aid 6D
medicine 3D
computer programming/repair 4D+2
Equipped With:
Heuristic Processor (The droid is able to learn by experience)
Holorecording Unit (The droid can record and play back up to 5 minutes of holographic footage)
Repulsorlift Unit (Allows flight, Move: 10, Altitude Range: 20 meters)
Tool Mount (The droid has three appendages that have tools attached to them)
Translator Unit (+6D to Languages skill)
Move: 10 (fly)
Size: Unlisted (tiny)
Cost: Not available for sale
Note: Bonuses from droid equipment are included in Fritz's skill totals.

Creatures –

Gulletbeast (SWG#7, sidebar, page 35)
Dexterity 1D
Perception 1D
search 5D+2
Strength 5D+2
swimming 10D
Special Abilities:
Capital Scale: Gulletbeasts are considered capital-scale insofar as damage (and Strength) is concerned. Apply the Strength attribute as capital-scale damage, and use the Strength die code when rolling to hit with a bite.
Swallow Whole:
Any successful bite attack made by a gulletbeast swallows its target(s) whole. A gulletbeast can swallow up to 6 trawler-sized vessels at a time. A swallowed target suffers 4D of (capital-scale) acid damage per round. A gulletbeast's bite attack has a maximum attack radius of 100 meters (depending on the size of the beast), and any target within 50 meters of the center is not allowed a Dodge roll to avoid the attack. A target 50 meters to 100 meters from the center can attempt to evade, but at -3D to their skill roll.
Move: 90 (swim)
Size: ¾ of a kilometer long, 200 meter wide mouth

Vehicles –

The Chief's Cloud Car (SWG#7, page 38)
Craft
: Bespin Motors Flurry II
Type: Cloud Car
Scale: Speeder
Length: 6.2 meters
Skill: Repulsorlift Operation: Flurry II
Crew: 1
Crew Skill: Repulsorlift Operation 5D+2
Vehicle Blasters 3D
Passengers: None
Cargo Capacity: 8 kilograms
Cover: Full
Altitude Range: 4 meters to 60 kilometers
Cost: 14,000 (new)
Maneuverability: 3D
Move: 260; 750 km/h
Body Strength: 4D+2
Weapons:
Blaster Cannon
Fire Arc: Front
Skill:
Vehicle Blasters
Fire Control:
2D
Range:
50-400/900/3 km
Damage:
4D+2

"Rudy" (SWG#7, page 39)
Craft
: Modified RDD-7 Racing Swoop
Type: Swoop
Scale: Speeder
Length: 4.3 meters
Skill: Swoop Operation: RDD-7
Crew: 1
Crew Skill: Firearms 4D+2, Swoop Operation 6D
Passengers: 1
Cargo Capacity: 12 kilograms
Cover: None
Altitude Range: Up to 14 meters
Cost: Not available for sale (7,000 estimated)
Maneuverability: 2D+2
Move: 168 ; 480 km/h
Body Strength: 2D+2
Weapons:
Repeating Slugthrower Gun
Fire Arc: Front
Skill: Firearms
Fire Control:
3D
Range:
3-10/30/60
Damage:
3D

The Tria Blue (SWG#7, page 39, map on pages 84-85)
Craft
: Ubrikkian Private Shipwright's Contract GBX-005
Type: Sea Yacht
Scale: Starfighter
Length: 70 meters
Skill: Watercraft Operation: GBX-005
Crew: 5 (1 pilot, 2 engineers, 1 navigator, 1 gunner)
Crew Skill: All pertinent skills at 6D
Passengers: 45
Cargo Capacity: 2 metric tons
Cover: ¼ to Full cover
Cost: Not available for sale (2.9 million estimated)
Maneuverability: 2D
Move: 140; 400 km/h
Body Strength: 6D+1
Shields: 3D
Weapons
:
2 Dual Turbolaser Cannons (fire-linked)
Fire Arc: Front Turret
Scale:
Capital
Skill:
Capital Ship Gunnery
Fire Control:
4D
Range:
6-30/70/150 km
Damage:
5D
2 Proton Hydrotorpedo Launchers
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
4D
Range:
50-500/1.5/3 km
Damage:
9D

The Tria Blue's Escape Sub (SWG#7, page 39)
Craft
: Modified Ubrikkian BBK Repulsorsub
Type: Aquatic Submersible
Scale: Starfighter
Length: 13.5 meters
Skill: Watercraft Operation: Repulsorsub
Crew: 5 (1 pilot, 2 engineers, 1 navigator, 1 gunner)
Crew Skill: All pertinent skills at 6D
Passengers: 25
Cargo Capacity: 33,000 kilograms
Cover: Full
Maximum Depth: 2,000 meters
Cost: Not available for sale (100,000 estimated)
Maneuverability: 2D+1
Move: 38; 110 km/h
Body Strength: 2D+2
Shields: 3D
2 Dual Turbolaser Cannons (fire-linked)
Fire Arc: Front Turret
Scale:
Capital
Skill:
Capital Ship Gunnery
Fire Control:
4D
Range:
6-30/70/150 km
Damage:
5D
2 Proton Hydrotorpedo Launchers
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
4D
Range:
50-500/1.5/3 km
Damage:
9D

Skimmersubs (SWG#7, page 45)
Craft
: Noloh Gunga Bongoform Skimmersub
Type: Aquatic Submersible
Scale: Speeder
Length: 9.25 meters
Skill: Watercraft Operation: Skimmersub
Crew: 1
Crew Skill: Varies
Passengers: 4
Cargo Capacity: 18,000 kilograms
Cover: Full when sealed, ¼ when open
Maximum Depth: 500 meters
Cost: 16,000 (new), 7,500 (used)
Maneuverability: 1D+1
Move: 143 ; 410 km/h
Body Strength: 3D+1

Fishing Trawlers (SWG#7, pages 45-46)
Craft
: Ubrikkian 222 Heavy Fishing Trawler
Type: Fishing Trawler
Scale: Capital
Length: 170 meters
Skill: Watercraft Operation: Ubrikkian 222
Crew: 303
Crew Skill: Varies, typically 4D in all pertinent skills
Passengers: 770
Cargo Capacity: 800 metric tons
Cover: ¼
Cost: 350,000 (new), 75,000 (used)
Maneuverability: 0D
Move: 25; 70 km/h
Body Strength: 2D+1
Weapons:
Turbolaser Cannon
Fire Arc: Turret
Skill:
Capital Ship Gunnery
Fire Control:
3D
Range:
6-30/70/150 km
Damage:
4D

Doc's Repulsorsail Skiff (SWG#7, page 46)
Craft
: Modified Jal-Paara G-62 Repulsorsail Skiff
Type: Repulsorsail Skiff
Scale: Speeder
Length: 8.7 meters
Skill: Repulsorlift Operation: Repulsorsail Skiff
Crew: 1
Crew Skill: Repulsorlift Operation 4D+2
Passengers: 16 or cargo
Cargo Capacity: 92 metric tons
Cover: ¼
Cost: Not available for sale (17,000 estimated)
Maneuverability: 2D+1
Move: 118; 340 km/h
Body Strength: 3D

Standard Trawler Escape Submersible (SWG#7, page 46)
Craft
: Ubrikkian BBE Repulsorsub
Type: Aquatic Submersible
Scale: Starfighter
Length: 36 meters
Skill: Watercraft Operation: Repulsorsub
Crew: 3
Crew Skill: Varies
Passengers: 45
Cargo Capacity: 70,000 kilograms
Cover: Full
Maximum Depth: 300 meters
Cost: 21,000 (new), 16,000 (used)
Maneuverability: 1D
Move: 103; 295 km/h
Body Strength: 3D+2

Standard Lifepod (SWG#7, page 46)
Craft
: Noloh Gunga Repulsor Lifepod
Type: Lifeboat
Scale: Speeder
Length: 6.8 meters
Skill: Watercraft Operation
Crew: 1
Crew Skill: Varies
Passengers: 6
Cargo Capacity: 150 kilograms
Cover: Full
Cost: 3,500 (new), 1,700 (used)
Maneuverability: 0D
Move: 18; 50 km/h
Body Strength: 2D+1

Equipment –

Proton Hydrotorpedoes (SWG#7, sidebar, page 40)
Proton Hydrotorpedoes function just the same as normal proton torpedoes, but only function in water.

Slugthrower Pistol, Custom (SWG#7, pages 40 & 41)
Model
: Liddell Custom Slugthrower Pistol
Type: Slugthrower
Scale: Character
Skill: Firearms: Slugthrower Pistol
Ammo: 10
Cost: Not available for sale
Availability: 4, F
Range: 3-15/45/90
Damage: 3D+2
Game Notes: As with other slugthrowers, this one loses -1D from its damage against any target that is wearing (or otherwise equipped with) armor.

Secrets of Mos Eisley (SWG#7, page 48)

NPCs –

Telowe, male Human (SWG#7, page 49)
Dexterity 3D
blaster 4D
dodge 4D+1
Knowledge 3D
cartography 4D+1
languages 4D
planetary systems: Tatooine 4D+2
survival 5D+1
willpower 3D+2
Mechanical 3D+1
beast riding 5D
swoop operation 5D+2
Perception 3D
hide 4D+2
search 6D+2
search: tracking 3D+2
sneak 4D+2
Strength 2D
brawling 3D
climbing/jumping 4D
Technical 3D+2
computer programming/repair 5D+1
demolitions 4D+2
swoop repair 6D
Force Points: 1

Rayne, female Human (SWG#7, page 52)
Dexterity 3D
blaster 4D
dodge 5D
Knowledge 3D+1
business 4D+2
languages 4D
planetary systems: Tatooine 5D
scholar: Brentaal's Wayward Children 4D+2
value 5D+2
willpower 6D+1
Mechanical 3D
Perception 3D+2
bargain 4D+2
con 4D+2
forgery 6D
investigation 5D+1
persuasion 7D+1
search 4D+1
Strength 2D
brawling 3D
Technical 3D
computer programming/repair 5D+1
Force Points: 2
Dark Side Points: 1

Rodian Roustabouts (SWG#7, page 53)
Dexterity 4D
blaster 5D+1
dodge 4D+2
melee parry 4D+2
melee weapons 4D+2
vehicle blasters 4D+2
Knowledge 2D
intimidation 3D
Mechanical 3D
Perception 2D
hide 2D+2
search 4D+1
search: tracking 2D+2
sneak 2D+2
Strength 3D
brawling 3D+2
Technical 2D
blaster repair 2D+2
computer programming/repair 2D+1
demolitions 2D+2
first aid 2D+2
Force Points: 1

Cruegar, male Gran (SWG#7, page 54)
Dexterity 2D+2
blaster 3D+1
dodge 4D
Knowledge 2D+2
survival 4D
value 4D+1
willpower 3D+1
Mechanical 2D+2
beast riding 5D+1
repulsorlift operation 3D
Perception 3D
con 3D+2
hide 4D
investigation 3D+2
persuasion 3D+1
search 7D
search: tracking 3D+2
Strength 3D+1
brawling 4D
climbing/jumping 4D
Technical 2D+2
Force Points
: 1
Dark Side Points: 1

Pg'lax, Verpine (SWG#7, page 58)
Dexterity 2D+2
blaster 3D+2
dodge 4D+1
Knowledge 2D+2
languages 3D+2
survival 5D+1
value 3D+2
Mechanical 3D+1
repulsorlift operation 4D+1
Perception 3D
hide 5D
persuasion 4D+1
search 7D
Strength 2D
brawling 3D
Technical 4D+1
computer programming/repair 6D+1
droid repair 6D
repulsorlift repair 6D+1
space transports repair 7D+1
starfighter repair 6D
Force Points: 1

Quick Pit Mechanic, Verpine (SWG#7, page 58)
Dexterity 3D
blaster 3D+1
dodge 4D+1
Knowledge 3D
languages 4D
survival 4D+1
Mechanical 3D+1
Perception 2D+1
search 5D+2
Strength 2D+2
brawling 3D
climbing/jumping 3D+2
Technical 3D+2
computer programming/repair 5D
droid repair 5D
repulsorlift repair 5D+1
space transports repair 7D
starfighter repair 5D+1
Force Points: 1

Vehicles –

Telowe's Hyrotii Ranger-5 (SWG#7, page 50)
Craft
: Modified Hyrotii Ranger-5
Type: Landspeeder
Scale: Speeder
Length: 3.3 meters
Skill: Repulsorlift Operation: Hyrotii Ranger-5
Crew: 1
Crew Skill: Swoop Operation 5D+2
Passengers: 1
Cargo Capacity: 25 kilograms
Cover: None
Altitude Range: Up to 10 meters
Cost: 7,500 (new), 1,500 (used)
Maneuverability: 2D+2
Move: 70; 200 km/h
Body Strength: 1D+2

Quick Pit Speeder Truck (SWG#7, page 57)
Craft
: Modified Trast-A-A5 Speeder Truck
Type: Landspeeder
Scale: Speeder
Length: 21.4 meters
Skill: Repulsorlift Operation: Trast-A-A5
Crew: 2
Crew Skill: Varies
Passengers: 5
Cargo Capacity: 25,000 kilograms
Cover: Full
Altitude Range: Up to 3 meters
Cost: 13,600 (new), 7,850 (used)
Maneuverability: 1D
Move: 55; 160 km/h
Body Strength: 5D

Droids –

Rayne's Binary Load Lifter (SWG#7, page 52)
Statistics for the Cybot Galactica CLL-8 Binary Load Lifter can be found in SWAJ#3; page 84, SWAJ#14, page 263; and PSG, page 60.

Shiin's Droid Gatewatcher (SWG#7, page 55)
Dexterity 3D
blaster 5D
Knowledge 3D
languages 4D
intimidation 4D
scholar: Shin's Library 5D
willpower 4D
Mechanical 1D
Perception 3D
hide 7D
investigation 5D
persuasion 3D
search 4D+2
Strength 2D
Technical 1D
Equipped With:
Armor (+1D to Strength to resist damage)
Blaster Array (Blaster pistol, only deals stun damage)
Comlink (The droid has an integrated comlink system)
Heuristic Processor (The droid is able to learn by experience)
Improved Sensor Package (The droid has a +2 bonus to all Search skill checks)
Vocabulator (The droid has a speaker that allows it to replicate organic speech)
Move: 0 (stationary)
Size: Unlisted (diminutive)
Cost: 3,500 credits

Creatures –

Dravian Hounds (SWG#7, page 54)
Dravian Hounds have been previously detailed in HSCS, pages 141-142.

Harbingers of Doom (SWG#7, page 60)

Ships –

Hound's Tooth (SWG#7, pages 60-61)
Craft
: Modified YV-666 Light Freighter
Type: Transport
Scale: Starfighter
Length: 41 meters
Skill: Space Transports: YV-666
Crew: 1
Crew Skill: Unique
Passengers: 4 (prisoners)
Cargo Capacity:20 metric tons
Consumables: 6 months
Cost: Not available for sale (480,000 estimated)
Hyperdrive Multiplier: x1.5
Hyperdrive Back-Up: x6
Nav Computer: Yes
Maneuverability: 1D+2
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 6D
Shields: 4D
Sensors:
Passive: 25/0D
Scan:
50/1D
Search:
75/2D
Focus:
4/4D
Weapons:
Quad Laser Cannon
Fire Arc: Turret
Skill:
Starship Gunnery
Fire Control:
2D
Space Range:
1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km
Damage:
6D
Concussion Missile Launcher (6 missiles)
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
1D
Space Range:
1/3/7
Atmosphere Range:
50-100/300/700
Damage:
9D
Notes: The Hound's Tooth carries a small scout ship, the Nashtah Pup, which has statistics identical to that of a Z-95 Headhunter (SWD6, page 250).

IG-2000 (SWG#7, pages 61-62)
Craft
: Modified Trilon, Inc. Aggressor Assault Fighter
Type: Transport
Scale: Starfighter
Length: 20 meters
Skill: Space Transports: Aggressor
Crew: 1
Crew Skill: Unique
Passengers: 8 (prisoners)
Cargo Capacity: 465 kilograms
Consumables: 1 week
Cost: Not available for sale (650,000 estimated)
Hyperdrive Multiplier: x1
Nav Computer: Yes
Maneuverability: 2D+1
Space: 9
Atmosphere: 400; 1,150 km/h
Hull: 5D
Shields: 3D
Sensors:
Passive: 20/0D
Scan:
40/1D
Search:
60/2D
Focus:
3/3D
Weapons:
2 Assault Lasers (fire-linked)
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
4D
Space Range:
1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km
Damage:
8D
Ion Cannon
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
4D
Space Range:
1-3/7/36
Atmosphere Range:
100-300/700/3.6 km
Damage:
4D
2 Tractor Beams
Fire Arc: Front
Skill:
Capital Ship Gunnery
Fire Control:
4D
Space Range:
1-5/15/30
Atmosphere Range:
2-10/30/60 km.
Damage:
4D

Mist Hunter (SWG#7, pages 62-63)
Craft
: Modified Byblos G-1A Starfighter
Type: Fighter
Scale: Starfighter
Length: 15 meters
Skill: Starfighter Pilot: G-1A
Crew: 1 or 2
Crew Skill: Unique
Passengers: 8 (in concealed compartment)
Cargo Capacity: 1 metric ton
Consumables: 1 month
Cost: Not available for sale (307,500 estimated)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x10
Nav Computer: Yes
Maneuverability: 1D+1
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 4D
Shields: 3D
Sensors:
Passive: 30/0D
Scan:
50/1D
Search:
75/2D
Focus:
4/4D+1
Weapons:
2 Assault Lasers (fire-linked)
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
2D
Space Range:
1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km
Damage:
8D
Tractor Beam
Fire Arc: Turret
Skill:
Capital Ship Gunnery
Fire Control:
2D
Space Range:
1-5/15/30
Atmosphere Range:
2-10/30/60 km.
Damage:
4D

Punishing One (SWG#7, page 63)
Craft
: Modified Corellian Engineering JumpMaster 5000
Type: Scout Ship
Scale: Starfighter
Length: 20 meters
Skill: Starfighter Piloting: JumpMaster 5000
Crew: 1
Crew Skill: Unique; Starship Gunnery 4D (R2 Gunner)
Passengers: 1
Cargo Capacity: 500 kilograms
Consumables: 2 months
Cost: Not available for sale (416,500 estimated)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x10
Nav Computer: Yes
Maneuverability: 1D+2
Space: 8
Atmosphere: 365; 1,050 km/h
Hull: 4D
Shields: 5D
Sensors:
Passive: 20/0D
Scan:
40/1D
Search:
60/2D
Focus:
3/4D
Weapons:
Quad Laser Cannon
Fire Arc: Turret
Skill:
Starship Gunnery
Fire Control:
2D
Space Range:
1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km
Damage:
6D
Ion Cannon
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
2D
Space Range:
1-3/7/36
Atmosphere Range:
100-300/700/3.6 km
Damage:
4D
Notes: The Punishing One's Quad Laser Cannon is controlled by an R2 Unit with a Starship Gunnery score of 4D.

Slave II (SWG#7, pages 63-64)
Slave II has been previously detailed in DES, pages 100-101.

Alien Anthology Addendum (SWG#7, page 66)

Alien Species –

Defel (SWG#7, pages 66-67)
The Defel have been previously detailed in GG#4, page 33.

Sarkans (SWG#7, pages 67-68)
The Sarkans have been previously detailed in AE, page 130.

Tirrith (SWG#7, pages 68-69)
Average Tirrith.
Dexterity 2D+2, Knowledge 2D+2, Mechanical 1D+2, Perception 2D+2, Strength 1D, Technical 1D+1.
Home Planet
: Beheboth
Attribute Dice: 12D
DEXTERITY 2D/4D+2
KNOWLEDGE 2D/4D+2
MECHANICAL 1D/3D+2
PERCEPTION 2D/4D+2
STRENGTH 1D/3D
TECHNICAL 1D/3D+1
Special Abilities:
Hive: Tirrith are part of a larger hive, and all members of the hive share an empathic bond. If a Tirrith character suffers pain, the rest of his hive will feel it as well. If a Tirrith is killed, the members of his hive may die as well. For each point of damage suffered by a Tirrith character, his hive suffers two points.
Non-Corporeal:
Tirrith characters can be harmed only by energy weapons and vacuum. They can force their way into any non-hermetically-sealed room as an action. They cannot utilize any equipment.
Somniferous Gas:
Tirrith can reconstitute their planet's atmosphere into a powerful knockout gas. If non-Tirrith characters inhale this gas, they must make a Very Difficult Strength check or fall unconscious for 1D+2 hours, unless revived by a medpack. Treat the creation of the gas a ranged attack (range: 1-4/12/25) with a 2 meter blast radius.
Telepathy:
A Tirrith character can communicate telepathically with any number of beings within 20 meters. Anyone wishing to resist this telepathic contact must succeed in an opposed Perception check against the Tirrith in question. Anyone receiving a telepathic communication from a Tirrith "hears" the message in their own language.
Story Factors:
Pacifists: Tirrith are fundamental pacifists that have a hard time conceiving violence against other beings.
Move: 10/12
Size: 1.8 to 2.2 meters

Tirrith Hive (SWG#7, pages 68-69)
Home Planet
: Beheboth
DEXTERITY 6D, +1 pip for every two Tirrith past twenty.
KNOWLEDGE 6D, +1 pip for every two Tirrith past twenty.
MECHANICAL 3D, +1 pip for every two Tirrith past twenty.
PERCEPTION 5D+1, +1 pip for every two Tirrith past twenty.
STRENGTH 10D, +1D for every Tirrith past twenty.
TECHNICAL 6D, +1 pip for every two Tirrith past twenty.
Special Abilities:
Hive: Tirrith are part of a larger hive, and all members of the hive share an empathic bond. If a Tirrith character suffers pain, the rest of his hive will feel it as well. If an individual Tirrith is killed, some members of his hive may die as well. For each point of damage suffered by a Tirrith character, his hive suffers two points.
Non-Corporeal:
Tirrith hives can be harmed only by energy weapons and vacuum. They can force their way into any non-hermetically-sealed room as an action. They cannot utilize any equipment.
Somniferous Gas:
Tirrith hives can reconstitute their planet's atmosphere into a powerful knockout gas. If non-Tirrith characters inhale this gas, they must make a Very Difficult Strength check or fall unconscious for 1D+2 hours, unless revived by a medpack. Treat the creation of the gas a ranged attack (range: 1-4/12/25) with a 20 meter blast radius.
Telepathy:
A Tirrith hive can communicate telepathically with any number of beings within 20 meters. Anyone wishing to resist this telepathic contact must succeed in an opposed Perception check against the Tirrith hive in question. Anyone receiving a telepathic communication from a Tirrith "hears" the message in their own language.
Story Factors:
Pacifists: Tirrith are fundamental pacifists that have a hard time conceiving violence against other beings.
Move: 10
Size: Listed as between 1.8 and 2.2 meters, though this seems small.

Galaxy's Most Wanted: Scourge of the Desert (SWG#7, page 96)

NPCs –

URoRRuR'R'R, male Tusken Raider (SWG#7, pages 96-97)
Dexterity 3D+2
dodge 5D+1
firearms 6D
melee parry 5D+1
melee weapons: gaderffii 5D+2
Knowledge 2D+1
intimidation 3D+2
survival 4D+2
planetary systems: Tatooine 3D+1
Mechanical 2D+2
beast riding 5D
Perception 2D
hide 5D
search 4D+2
search: tracking 2D+2
sneak 5D
Strength 3D+1
brawling 4D+2
Technical 2D
Force Points
: 1
Dark Side Points: 4

Ur'Ru'r, male Tusken Raider (SWG#7, page 97)
Dexterity 2D+1
dodge 3D
firearms 5D
melee parry 3D
melee weapons: gaderffii 6D+1
Knowledge 1D+2
intimidation 3D+1
Mechanical 2D
beast riding 4D+1
Perception 2D+1
Strength 4D
brawling 6D+2
Technical 1D+2
Force Points
: 2
Dark Side Points: 6

RR'uruurrr, male Tusken Raider (SWG#7, page 97)
Dexterity 3D+2
dodge 5D+1
firearms 4D+2
melee parry 5D+2
melee weapons: gaderffii 5D+2
Knowledge 2D+1
intimidation 5D
planetary systems: Tatooine 4D
survival 4D+2
Mechanical 3D
beast riding 7D
Perception 2D
hide 3D+2
search 5D+2
sneak 2D+2
Strength 2D+2
brawling 3D+2
Technical 2D+1
Force Points
: 1
Dark Side Points: 3

Creatures –

Rrr'ur'R, URoRRuR'R'R's bantha (SWG#7, pages 96-97)
Dexterity 2D+2
Perception 2D+1
search 4D+2
Strength 9D
Special Abilities:
Horns: Does Strength -1D damage.
Trample:
Does Strength damage.
Move: 6
Size: "…larger than the average bantha."
Orneriness: 2D

University of Sanbra Guide to Intelligent Life: The Anx (SWG#7, page 98)

Alien Species –

The Anx (SWG#7, pages 98-100)
Average Anx.
Dexterity 2D, Knowledge 1D+2, Mechanical 2D, Perception 1D+2, Strength 2D+2, Technical 2D.
Home Planet
: Gravlex Med
Attribute Dice: 12D
DEXTERITY 1D+1/4D
KNOWLEDGE 1D/3D+2
MECHANICAL 1D+1/4D
PERCEPTION 1D/3D+2
STRENGTH 2D/4D+2
TECHNICAL 1D+1/4D
Special Abilities:
Blindsight: Anx have exceptionally poor eyesight, and instead use sense organs along their crests, knees, and elbows to "smell" the world around them.
Communication at a Distance: Anx speak in a booming, low-frequency language that other Anx can hear up to five kilometers away.
Increased Hand-to-Hand Damage: Due to their physiology, Anx characters add +1D to their Strength score when rolling their hand-to-hand damage.
Story Factors:
Fin Cloaks: The skin and fins of an Anx change colors to reflect their emotions, making an Anx's basic mood easy to decipher. As a result, Anx characters often wear fin cloaks that make it more difficult for others to interpret their emotions. An Anx without a fin cloak suffers a -2D penalty to all Bargain and Con skill checks.
Move: 12/14
Size: 4 meters tall on average

NPCs –

Horox Ryyder (SWG#7, sidebar, page 100)
Dexterity 2D+1
brawling parry 5D
dodge 4D+2
running 3D
Knowledge 3D+2
bureaucracy 8D
intimidation 8D
languages 5D+1
planetary systems: Coruscant 7D
planetary systems: Gravlex Med 10D
scholar: galactic history 7D+1
scholar: politics 8D+2
willpower 8D
Mechanical 3D
Perception 3D+1
con 5D+1
persuasion 10D
search 4D+1
Strength 2D+1
brawling: martial arts 4D+2
Technical 3D+1
Force Points
: 5

Graxol Kelvyyn (SWG#7, sidebar, page 100)
Dexterity 3D+1
blaster 5D
brawling parry 7D+1
dodge 7D
Knowledge 3D
intimidation 8D
languages 5D
streetwise 9D+1
value 6D+2
willpower 8D+1
Mechanical 3D
Perception 2D+2
con 5D
gambling 7D+1
persuasion 6D+2
search 5D+2
Strength 3D
brawling: martial arts 5D
Technical 3D
Force Points
: 3

Special Ops: The Vehicle Ace (SWG#7, page 104)

Vehicles –

Air-2 Racing Swoop (SWG#7, page 105)
Craft
: SoroSuub Air-2 Racing Swoop
Type: Swoop
Scale: Speeder
Length: 2.35 meters
Skill: Swoop Operation: Air-2
Crew: 1
Crew Skill: Varies
Passengers: None
Cargo Capacity: 1.75 kilograms
Cover: ¼
Altitude Range: Up to 325 meters
Cost: 7,000 (new), 2,500 (used)
Maneuverability: 2D+1
Move: 242; 700 km/h
Body Strength: 1D+1

- Adventure Articles -

Reckonings (SWG#7, page 78)

NPCs –

The Padawan (SWG#7, sidebar, page 80)
Dexterity 1D+2
blaster 4D+1
dodge 5D+2
firearms 5D
lightsaber 5D
melee weapons 4D+1
Knowledge 4D
intimidation 6D+1
languages 5D+1
planetary systems: Lamaredd 6D+1
scholar: Jedi lore 6D
survival 5D+2
value 6D+1
Mechanical 3D
Perception 3D
con 5D+1
con: disguise 3D+2
forgery 5D+1
investigation 5D+1
persuasion 3D+2
search 6D
sneak 5D+1
Strength 1D+1
brawling 4D
swimming 2D+2
Technical 4D
lightsaber repair 5D+2
slugthrower repair 5D+2
security 5D+2
Control 8D+1
Sense 3D+2
Alter 4D
Force Powers
: Absorb/Dissipate Energy, Accelerate Another's Healing, Accelerate Healing, Affect Mind, Burst of Speed, Combat Sense, Concentration, Control Another's Pain, Control Pain, Danger Sense, Drain Energy, Emptiness, Enhance Attribute, Farseeing, Force of Will, Force Push, Friendship, Hibernation Trance, Inflict Pain, Injure/Kill, Life Detection, Life Sense, Rage, Sense Force, Telekinesis, Telekinetic Kill, Waves of Darkness.
Force Points
: 3
Dark Side Points: 15

Menahuun Scouts (SWG#7, sidebar, page 83)
Dexterity 4D+1
blaster 5D
dodge 5D+2
melee weapons 5D
Knowledge 3D
planetary systems: Lamaredd 4D+2
survival 5D+1
Mechanical 3D+1
Perception 2D+2
hide 5D+2
search 6D
sneak 4D+1
Strength 2D+2
brawling 3D+1
climbing/jumping 5D+1
swimming 5D+2
Technical 2D
Force Points
: 1

Menahuun Guard (SWG#7, sidebar, page 91)
Dexterity 2D+1
blaster 3D+2
dodge 2D+2
melee weapons 3D+2
thrown weapons 3D+2
Knowledge 2D
survival 2D+2
Mechanical 2D
Perception 1D+2
hide 3D
search 3D+2
Strength 3D+1
brawling 3D
climbing/jumping 4D+1
swimming 3D
Technical 1D+2
Note
: Menahuun hide armor grants a +1D bonus to Strength when resisting physical damage.

Eeytch, male Menahuun (SWG#7, sidebar, page 91)
Dexterity 2D+2
blaster 5D
dodge 4D+2
melee weapons 5D
thrown weapons 5D
Knowledge 4D
languages 5D+2
planetary systems: Lamaredd 7D+2
survival 6D+1
Mechanical 3D
Perception 3D+1
hide 4D+2
search 4D+2
Strength 2D+1
brawling 4D+2
climbing/jumping 5D
swimming 5D+1
Technical 2D+2
first aid 6D+1
medicine 3D+2
Control 7D
Sense 4D
Alter 6D+2
Force Powers
: Accelerate Another's Healing, Accelerate Healing, Affect Mind, Control Another's Pain, Concentration, Control Pain, Create Force Talisman, Emptiness, Enhance Another's Attribute, Enhance Attribute, Farseeing, Force Push, Force Weapon, Force Wind, Hibernation Trance, Life Detection, Life Sense, Receptive Telepathy, Sense Force, Telekinesis, Transfer Force.
Force Points
: 4
Dark Side Points: 3

Menahuun Champion (SWG#7, sidebar, page 93)
Dexterity 4D+2
blaster 6D+2
dodge 7D
melee parry 7D
melee weapons: spear 8D+1
thrown weapons 6D+2
vehicle blasters 6D+2
Knowledge 2D+1
intimidation 4D+2
survival 3D
Mechanical 3D
Perception 2D+2
hide 4D
search 4D
Strength 3D+1
brawling 5D+1
climbing/jumping 6D+2
swimming 4D+2
Technical 2D
first aid 2D+2
security 3D+1
Force Points: 1
Dark Side Points: 1

Droids –

MMV-608 (SWG#7, sidebar, page 88)
Dexterity 4D
blaster 7D+1
dodge 5D+1
melee parry 5D+1
melee weapons 5D+2
vehicle blasters 5D+2
Knowledge 1D
intimidation 4D
Mechanical 1D
Perception 3D
search 5D+2
Strength 5D
brawling 6D+2
Technical 1D
Equipped With:
Heavy Armor (+2D to Strength to resist damage)
Infrared Vision (The droid can see in the dark up to 30 meters)
Locked Access (The droid's shut-down switch is secured or internally located)
2 Repeating Blaster Rifles (The same as standard blaster rifles, but the Rate of Fire is unlimited)
2 Vibro-Axes (Does Strength +3D+1 damage, maximum: 7D)
Vocabulator (The droid has a speaker that allows it to replicate organic speech)
4 Weapon Mounts (The droid has four appendages that have weapons attached to them)
Move: 8
Size: Unlisted (Large)
Cost: Not for sale (20,000 estimated)
Note: As per the text on page 87, this droid has a vulnerability. Players who succeed at a Very Difficult Droid Repair skill check will notice that a bundle of neurocircuitry curls out from the back of the droid's head. If someone can manage to flank the droid and destroy the circuitry, the droid will immediately shut down. Making a called shot against this bundle adds +4D to the difficulty to-hit (see rules for Called Shots, SWD6, page 91), but a successful hit will destroy the droid.

Creatures –

Cavehopper (SWG#7, sidebar, page 91)
Dexterity 6D+2
Perception 3D

Strength 3D+1
Special Abilities:
Bite Attack: Does Strength +1D damage.
Darkvision:
Cavehoppers can see up to 20 meters in total darkness.
Exceptional Reflexes: Cavehoppers gain a +1D bonus to all Perception rolls made to determine initiative.
Kick Attack: The cavehopper can kick twice in a round, and a successful attack inflicts Strength +1D+2 damage.
Thick Hide:
The cavehopper's thick hide grants it a +2 pip bonus to resist damage from physical attacks.
Move: 12
Size: Unlisted (Medium)

Alien Species –

The Menahuun (SWG#7, sidebar, page 95)
Average Menahuun.
Dexterity 2D+2, Knowledge 2D, Mechanical 2D, Perception 2D+1, Strength 1D+2, Technical 1D+1.
Home Planet
: Lamaredd
Attribute Dice: 12D
DEXTERITY 2D/4D+2
KNOWLEDGE 1D+1/4D
MECHANICAL 1D+1/4D
PERCEPTION 1D+2/4D+1
STRENGTH 1D/3D+2
TECHNICAL 1D/3D+1
Special Abilities:
Darkvision: Menahuun can see up to 20 meters in total darkness.
Good Climbers: Menahuun characters get a +2D bonus to all Climbing/Jumping skill checks made when climbing.
Good Swimmers: Menahuun characters get a +1D bonus to all Swimming skill checks.
Heightened Senses: Menahuun get a +2 pip bonus to all Search skill checks.
Move: 6/8
Size: 1.2 meters tall




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