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Issue 4

D6 Conversions for Star Wars Gamer, Issue #4
by Gary Astleford

This file contains the complete conversions for SWG#4, in the order in which the original material appeared in the magazine, referenced by article name and page number.

- Fiction Articles -

Deep Spoilers (SWG#4, page 16)

Vehicles –

Monobubble Racing Bongo (SWG#4, sidebar, page 23)
Craft
: Modified Otoh Gunga Bonmeken Cooperative Monobubble Bongo
Type: Submarine
Scale: Speeder
Length: 13.75 meters
Skill: Watercraft Operation: Submarine
Crew: 1 pilot
Crew Skill: Watercraft Operation 8D
Passengers: 2
Cargo Capacity: None
Cover: Full
Altitude Range: n/a
Cost: 16,000 (used)
Maneuverability: 2D
Move: 105; 300 km/h
Body Strength: 2D+2
Weapons: None

Decommissioned Military sub (SWG#4, sidebar, page 23)
Craft
: Modified Grand Gungan Army Submersible
Type: Submarine
Scale: Speeder
Length: 17.5 meters
Skill: Watercraft Operation: Submarine
Crew: 1 pilot
Crew Skill: Watercraft Operation 8D
Passengers: 3
Cargo Capacity: 500kg
Cover: Full
Altitude Range: n/a
Cost: 18,500 (used)
Maneuverability:
Move: 95; 275 km/h
Body Strength: 5D
Weapons: None (energy torpedo launchers are removed from decommissioned subs)

Boss Nass' Custom Bongo (SWG#4, sidebar, page 23)
Craft
: Heavily Modified Otoh Gnga Bonmeken Cooperative Monobubble Bongo
Type: Submarine
Scale: Speeder
Length: 14.25 meters
Skill: Watercraft Operation: Submarine
Crew: 1 Pilot
Crew Skill: Unique
Passengers: 2
Cargo Capacity: None
Cover: Full
Altitude Range: n/a
Cost: Not available for sale
Maneuverability: 2D+1
Move: 122; 350 km/h
Body Strength: 3D+2
Weapons: None, though this bongo is designed for ramming – apply an additional 2D of damage to opposing vehicles who are rammed.

- Special Feature Articles -

Wildlife of Star Wars (SWG#4, page 33)

Creatures –

Eopie (SWG#4, pages 34-35)
Dexterity 1D+1
Perception 1D+1
search 3D
Strength 4D+1
Special Abilities:
Bite: Does Strength+2 damage.
Move: 6
Size: @2 meters tall
Orneriness: 2D
Notes: For every ten years of age, an eopie's Orneriness rating drops by 1D (minimum 0D).

Domesticated Voorpak (SWG#4, pages 36-37)
Dexterity 5D+2
Perception 2D
hide 8D+2
search 5D
sneak 5D
Strength 0D+1
Special Abilities:
Vision: Voorpak can see in absolute darkness up to 20 meters.
Move: 12
Size: @4-6cm. diameter

Narglatch (SWG#4, pages 38-39)
Dexterity 2D+1
Perception 3D
search 4D
Search: tracking 4D+2
sneak 5D+1
Strength 7D
brawl 9D
climbing/jumping 7D+2
swimming 8D+1
Special Abilities:
Swimming: The narglatch has a Move score of 8 when swimming.
Low Light Vision: Narglatch can see twice as far as a human in dim light.
Bite: Strength +2D damage.
Claws: Strength +1D+1 damage.
Move: 12
Size: @3 meters long

Condor Dragon (SWG#4, page 40)
Dexterity 3D+1
Perception 2D
search 3D+1
Search: tracking 4D+2
Strength 4D
brawl 5D+2
Special Abilities:
Flight: A condor dragon can fly with a Move score of 15.
Low Light Vision: Condor dragons can see twice as far as a human in dim light.
Bite: Strength +1D+1 damage.
Claws: Strength +1D damage.
Move: 2 walk, 15 fly
Size: @7-8 meter wingspan

Ewok Pony (SWG#4, page 41)
Dexterity 3D
Perception 2D+2
search 4D+2
Strength 3D+1
Special Abilities:
Kick: Strength+2 damage.
Move: 16
Size: 1 meter at shoulder
Orneriness: 1D

Bordok (SWG#4, page 41)
Dexterity 4D
Perception 3D+1

Strength 3D
Special Abilities:
Back Kick: Strength +1D damage.
Horns: Strength +2 damage.
Low Light Vision: Bordok can see twice as far as a human in dim light.
Move: 20
Size: @.7 meters at the shoulder
Orneriness: 1D

- RPG Articles -

Starhoppers of Aduba-3 (SWG#4, page 42)

Ships –

Rabbit's Foot (SWG#4, page 47)
Craft
: Modified WUD-500 Star Yacht
Type: Star Yacht
Scale: Starfighters
Length: 18.5 meters
Skill: Space Transports: WUD-500
Crew: 1 pilot, 1 gunner
Crew Skill: Unique
Passengers: 7
Cargo Capacity: 3 metric tons
Consumables: 4 months
Cost: Not available for sale (90,000)
Hyperdrive Multiplier: x.5
Hyperdrive Back-Up: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1050 km/h
Hull: 3D+2
Shields: 2D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 75/3D
Focus: 4/4D
Weapons:
2 Quad Laser Cannons (fire separately)
Fire Arc: 1 left, 1 right
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 6D
Dual Ion Cannon
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6km
Damage: 4D

Vehicles –

Skyspeeders (SWG#4, page 45)
Craft
: Modified Aratech Peregrine-340 Airspeeder
Type: Airspeeder
Scale: Speeder
Length: 3.25 meters
Skill: Repulsorlift Operation: Peregrine-340
Crew: 1 pilot
Crew Skill: Repulsorlift Operation 4D
Passengers: 1
Cargo Capacity: None
Cover: None
Altitude Range: Ground – 50 meters
Cost: 2,500 (used)
Maneuverability: 3D
Move: 122; 350 km/h
Body Strength: 1D+1
Weapons: None

NPCs –

Serji-X Arrogantus, male human (SWG#4, pages 44-45)
Dexterity 3D+2
blaster 7D+1
dodge 6D
melee weapons 5D
Knowledge 2D+2
intimidation 5D+2
languages 3D
streetwise 4D+1
Mechanical 4D
repulsorlift operation 8D+2
Perception 2D+2
investigation 4D
persuasion 4D
search 8D+2
Strength 2D+2
brawl 4D
Technical 2D+1

Warto, male Boltrunian (SWG#4, page 45)
Dexterity 3D
blaster 5D
dodge 3D+2
melee weapons 6D+2
Knowledge 2D+1
intimidation 4D+2
Mechanical 2D+2
repulsorlift operation 5D
Perception 2D+1
Strength 5D+1
brawl 8D+1
Technical 2D+1

Jaxxon, male Lepi (SWG#4, pages 46-47)
Dexterity 4D+1
blaster 8D+1
dodge 8D+1
melee weapons 7D+2
Knowledge 2D
scholar: outer rim 3D+2
willpower 4D+2
Mechanical 3D+1
astrogation 7D+2
space transports 6D+2
starfighter piloting 7D+1
starship gunnery 6D+2
starship shields 6D+1
Perception 3D
con 6D+1
investigation 6D+1
search 6D+1
Strength 3D
brawl 7D+2
climbing/jumping 5D
Technical 2D+1
computer programming/repair 5D+1
space transports repair 5D

Amaiza, female human (SWG#4, page 47)
Dexterity 3D+2
blaster 6D+1
dancing 7D
dodge 10D+1
melee weapons 5D+1
pick pocket 7D+2
Knowledge 3D
scholar: organized crime 6D
scholar: outer rim 4D+2
value 6D
willpower 7D
Mechanical 2D+1
space transports 3D+1
starship gunnery 5D
starship shields 3D
Perception 3D+1
con 8D+1
con: disguise 7D+1
forgery 7D+1
hide 6D
investigation 7D+2
persuasion 7D
search 7D
sneak 6D
Strength 2D
brawl 3D+2
Technical 3D+2
computer programming/repair 7D+1
space transports repair 6D+2

Don-Wan Kihotay, male human (SWG#4, pages 47-48)
Dexterity 2D+1
blaster 3D
dodge 3D
lightsaber 3D
Knowledge 3D+1
alien species 6D+1
bureaucracy 6D
languages 4D
scholar: galactic politics 6D+1
scholar: Jedi lore 7D+2
value 5D
Mechanical 3D+1
Perception 3D
search 5D
Strength 2D+2
Technical 3D+1
computer programming/repair 6D
Control 2D+1
Sense 2D+2
Alter 1D+1
Force Powers
: Receptive Telepathy, Affect Mind, Enhance Attribute, Telekinesis, Sense Force, Life Sense.

Hedji, male Spiner (SWG#4, pages 48-49)
Dexterity 3D
dodge 4D+1
thrown weapons: quills 4D
Knowledge 2D+2
survival 4D+1
Mechanical 3D
astrogation 4D+2
space transports 4D
starship shields 4D
Perception 2D+2
search 5D+2
Strength 4D
brawl 5D+1
Technical 2D+2

Jimm "The Starkiller Kid" Doshun, male human (SWG#4, page 49)
Dexterity 3D+2
blaster 4D
dodge 5D+1
melee parry 4D+1
melee weapons 4D
running 4D+1
thrown weapons 4D
Knowledge 2D+2
scholar: agriculture 3D+2
survival 3D+2
Mechanical 3D
beast riding 5D+1
Perception 2D+2
search 5D+1
Strength 3D+1
Technical 2D+2

FE-9Q, labor droid (SWG#4, pages 49-50)
Dexterity 2D

melee weapons: claw 3D
Knowledge 2D
Mechanical 2D
beast riding 3D+2
Perception 2D
search 4D+1
Strength 3D+1
Technical 2D
computer programming/repair 3D+1
droid repair 3D+2
Equipped With:
Armor (FE-9Q adds +1 pips to his Strength score when resisting damage)
Claw (Does Strength rating in damage)
Telescoping arms (FE-9Q's arms can extend up to 10 meters from his body)
Move: 8

Equipment –

Amaiza's Macrolenses (SWG#4, page 47)
These are worn like contact lenses, and can alter the appearance of a person's eyes (in Amaiza's case, they make her eyes appear to be slitted like a cat's). In addition to the cosmetic use, the macrolenses also add +2D to the wearer's vision-related Search rolls, and they reduce all range penalties by one grade (ie, long range becomes medium range, medium range becomes short range, etc.).
Cost: 10,000 credits

Alien Species Templates –

Lepi (SWG#4, sidebar, page 46)
Average Lepi.
Dexterity 2D+2, Knowledge 1D+1, Mechanical 2D, Perception 1D+2, Strength 2D, Technical 1D+1.
Attribute Dice: 12D
DEXTERITY
2D/4D+2
KNOWLEDGE 1D/3D+2
MECHANICAL 1D+1/4D
PERCEPTION 1D/3D+2
STRENGTH 1D+1/4D
TECHNICAL 1D/3D+1
Special Abilities:
Feet of Fury: A Lepi's feet make effective weapons. Lepi who use their feet to make brawling/kicking attacks get +2 to hit, and add +2 to any damage they inflict. In addition Lepi add +1D to any Climbing/Jumping skill rolls they make that involve jumps.
Alertness: Due to their keen sight and hearing, Lepi characters get a +2 pip bonus to Search rolls.
Move: 10/12

Spiner (SWG#4, sidebar, page 48)
Average Spiner.
Dexterity 2D, Knowledge 1D+2, Mechanical 2D, Perception 1D+2, Strength 2D+2, Technical 2D.
Attribute Dice: 12D
DEXTERITY
1D+1/4D
KNOWLEDGE 1D/3D+2
MECHANICAL 1D+1/4D
PERCEPTION 1D/3D+2
STRENGTH 2D/4D+2
TECHNICAL 2D/4D
Special Abilities:
Quills: Spiners can launch a burst of quills at a target using their Thrown Weapons: Quills skill (Range: 2/5/10m, damage 2D). The quills grow back, but a Spiner is only able to make 4 such attacks within a single 24 hour period.
Story Factors:
Dying Race: Spiners suffer from a genetic flaw that prevents them from reproducing anywhere but their homeworld. As their homeworld was destroyed by a supernova, their species will inevitably disappear.
Move: 10/12

Creatures –

High Hound (SWG#4, sidebar, page 44)
Dexterity 2D+1
Perception 2D
Search: tracking 5D+1
Strength 2D+2
brawl 4D+1
Special Abilities:
Bite: Strength +1D damage.
Claws: Strength +2 damage.
Flight: High hounds can fly with a Move score of 20.
Low Light Vision: High hounds can see twice as far as a human in dim light.
Move: 10 (ground), 20 (air)
Size: Unlisted (medium-sized)

Behemoth From Below (SWG#4, page 50)
Dexterity 1D
energy beam 3D
Perception 1D+1
search 2D+2
Strength 11D
brawl 13D+2
Special Abilities:
Bite: Strength +2D+2 damage.
Punch: Strength +1D damage.
Energy Beam: 4D damage, range 20/40/80m.
Darkvision: The behemoth can see up to 20 meters away in complete darkness.
Lightsaber Vulnerability: Damage rolls from lightsaber attacks are doubled against the behemoth. In addition, any lightsaber attack roll where the wild die results in a "6" causes the creature to explode if a Wounded (or better) result is achieved. If the behemoth explodes, all targets within 20 meters of it take 4D of energy damage.
Move: 6
Size: Unlisted (gargantuan)

Secrets of Kashyyyk (SWG#4, page 52)

NPCs –

Senator Yarua, male Wookie (SWG#4, page 56)
Dexterity 2D+1
bowcaster 5D+1
dodge 5D+1
melee weapons 4D+1
Knowledge 2D+1
business 5D+1
intimidation 7D+2
planetary systems: Kashyyyk 4D+1
scholar: galactic republic 5D+2
scholar: politics 7D
survival 5D+1
willpower 6D+2
Mechanical 2D+2
beast riding 5D+1
repulsorlift operation 3D
Perception 2D+1
con 4D
investigation 6D+1
search 4D+2
persuasion 7D+2
Strength 5D
brawl 7D+2
climbing/jumping 9D+1
Technical 3D+1
bowcaster repair 7D+1
computer programming/repair 5D+1

Katarra, female Wookie (SWG#4, page 58)
Dexterity 3D
blaster 4D
bowcaster 4D
dodge 5D
melee weapons 4D
Knowledge 2D+1
intimidation 4D
planetary systems: Kashyyyk 5D
scholar: the Rebellion 3D+2
survival 4D+1
Mechanical 3D
Perception 2D+1
hide 3D+2
persuasion 5D+1
search 4D+1
sneak 3D
Strength 4D+1
brawl 5D+1
climbing/jumping 8D+1
Technical 3D
computer programming/repair 5D
demolitions 5D
droid repair 4D+1
first aid 3D+2
security 5D

Lowbacca, male Wookie (SWG#4, page 59)
Dexterity 3D
bowcaster 4D+2
dodge 5D+1
lightsaber 5D+2
Knowledge 2D+1
intimidation 4D+1
planetary systems: Kashyyyk 4D
scholar: Jedi lore 3D+2
survival 4D
Mechanical 2D+1
repulsorlift operation 4D
Perception 2D
search 3D+2
Strength 5D+1
brawl 7D
climbing/jumping 8D+1
Technical 3D
lightsaber construction 5D
repulsorlift repair 4D
Control 2D
Sense 4D
Alter 2D
Force Powers
: Lightsaber Combat, Combat Sense, Receptive Telepathy, Force of Will, Telekinesis, Sense Force Potential, Danger Sense, Life Detection, Sense Force, Emptiness, Hibernation Trance.

Equipment –

Kashyy Vines (SWG#4, sidebar, page 56)
These vines are used as ropes and cables. They are generally 1 to 4 centimeters thick, and take damage like any living thing (in other words, they have wound levels like characters do). A Kashyy vine has a Strength dice rating equal to its thickness in centimeters plus one (for example, a vine three centimeters thick has a Strength rating of 4D). This rating is used to resist damage that is applied to the vine. If left attached to a tree, or if soaked in the proper nutrients for at least 8 hours a day, the vines will heal one wound level per 26 hour period. If a cut vine is not soaked for longer than a week, its Strength dice drop by half and it will no longer be capable of healing naturally. Costs are as listed in the article.

Phosflea Lantern (SWG#4, sidebar, page 56)
Phosflea lanterns function exactly as described in the article.

Ryyk Blades (SWG#4, sidebar, page 56)
Model
: Ryyk Blade
Type: Melee Weapon
Scale: Character
Cost: 250
Availability: 3, R
Difficulty: Easy
Damage: STR+2D (maximum: 7D)
Game Notes: Ryyk blades are the traditional hand weapons of Wookies.

Creatures –

Agr (SWG#4, sidebar, pages 54-55)
Dexterity 2D
Perception 2D+2
search 6D
sneak 4D
Strength 2D+1
Special Abilities:
Flight: Flies at Move of 15.
Beak: Does Strength +1D damage.
Claws: Do Strength +2 damage.
Move: 15 (flying)
Size: 1.1 meters tall, 2 meter wingspan

Bantha, Kashyyyk (SWG#4, sidebar, page 55)
Dexterity 1D+2
Perception 2D+1
search 4D+1
Strength 8D
climbing 8D+2
Special Abilities:
Gore: Does Strength +2D damage.
Move: 6
Size:
2-3 meters tall
Orneriness: 2D

Blastail (SWG#4, sidebar, pages 55 and 57)
Dexterity 3D+2
tail bulb 4D+2
Perception 3D+2
hide 5D+2
search 6D+1
sneak 5D+2
Strength 2D+1
climbing/jumping 3D+2
Special Abilities:
Claws: Do Strength +2 damage.
Bite: Does Strength +1D damage.
Tail Bulb: The blastail can hurl its tail bulb once every 1D days, with a range of 4/8/16. If the blastail hits with its tail bulb, the target is blinded for 1D+2 rounds.
Disease: Any creature or character scratched or bitten by a blastail must succeed in a Difficult Strength roll or come down with a mild infection 4D hours later. The effects of the disease reduce the creature or character's Strength code by +2 pips initially, and the Strength code is reduced by an addition 1D pips one day later. The lost Strength points return at a rate of 1 per day once the infection has run its course.
Move: 15
Size: 1-1.2 meters long

Bolstyngar (SWG#4, sidebar, page 57)
Dexterity 1D+2
Perception 5D+1
Search: tracking 6D
sneak 8D+1
Strength 4D+2
climbing/jumping 6D
Special Abilities:
Bite: Does Strength +1D+1 damage.
Auditory Clusters: The bolstyngar is incredibly sensitive to sound, and gains a +1D bonus on all sound-related Perception checks.
Move: 8
Size: 3.5-4.2 meters tall

Claw Vine (SWG#4, sidebar, pages 57-58)
Dexterity 2D
Perception 1D+1
hide 3D
search 2D+1
sneak 3D
Strength 4D
Special Abilities:
Claw Thorns: Do Strength +1D damage.
Reach: Claw vines can reach up to four meters away.
Move:
6
Size:
2 meters on average

Gorryl (SWG#4, sidebar, page 58)
Dexterity 1D
Perception 2D
hide 3D+2
search 4D
Strength 1D+1
climb 3D
envelop 3D+1
Special Abilities:
Swallow Whole: If a gorryl makes a successful envelop attack against a man-sized or smaller creature (treat this like a brawling attack), it will swallow the target whole if its next attack is successful. Swallowed characters suffer 2D+2 damage each turn from acid each round until they are digested or are somehow freed.
Move: 2
Size: 1.5-2.5 meters long

Ikov (SWG#4, sidebar, page 59)
Dexterity 2D
Perception 2D+2
hide 4D
search 4D+1
sneak 4D
Strength 1D+2
climb 4D+1
Special Abilities:
Bite: Does Strength +2 damage.
Move: 8 walk, 16 climb
Size: Tiny

Kkekkrrg Rro (SWG#4, sidebar, pages 59-60)
Dexterity 4D+2
dodge 6D
Perception 2D+2
hide 6D+2
search 4D+1
sneak 6D+2
Strength 4D+1
claws 5D
climbing/jumping 7D
Special Abilities:
Central Claw: Does Strength 1D+2 damage.
Other Claws: Does Strength +2 damage.
Bite: Does Strength +1D damage.
Story Factors:
Kkekkrrg rro will never attack adult Wookies.
Move
: 16
Size: 2 meters long

Netcaster (SWG#4, sidebar, pages 60-61)
Dexterity 3D+2
dodge 4D+1
throw webbing 7D
Perception 2D+2
search 5D+2
sneak 6D
Strength 3D+1
climbing/jumping 6D+2
Special Abilities:
Bite: Strength +2 damage.
Venom: If a netcaster's bite attack inflicts more than a wound level of damage, the victim must make a Very Difficult Strength check. Failure indicates the victim is completely paralyzed. In addition, the victim takes 7D poison damage if it is a mammal, or 4D+2 poison damage if it is not a mammal.
Webbing: The netcaster can hurl a bundle of webs up to ten meters away (normal Dodge rules apply), and this bundle covers an area equal to 2 meters in diameter. While stuck in webbing, a character is -2D to Dexterity (and all Dexterity-based actions), and cannot move. The webbing can be broken with a Very Difficult Strength check.
Move: 14 walk, 14 climb
Size: 75 centimeters

Orga (SWG#4, sidebar, pages 61-62)
Dexterity 0D+1
seed pods 2D
Perception 2D
search 5D+1
Strength 4D+1
root attack 4D+2
Special Abilities:
Roots: Do Strength +1D+1 damage, can attack up to six separate targets at once, within 6 meters.
Seed Pods: The orga can hurl seed pods with a range of 3/6/12. The seed pods burst on impact, splashing a caustic liquid over an area 2 meters in diameter. Anyone caught in this radius suffers 3D damage.
Move: 0 (stationary)
Size: Gargantuan

Phosflea (SWG#4, sidebar, page 62)
Dexterity 3D
Perception 1D+2
search 2D+2
sneak 3D
Strength 0D+1
Special Abilities:
Glow: Phosfleas glow continually and are used a cheap source of light.
Move: 12
Size: 0.2-0.5 centimeters long

Syren Plant (SWG#4, sidebar, page 62)
Dexterity 2D+1
Perception 1D+1
hide 5D+1
search 3D+1
Strength 7D
Special Abilities:
Bite: Does Strength +1D damage.
Constriction: If a syren plant makes a successful bite attack against a creature in its maw, it begins to constrict for its Strength code in damage each turn.
Pheromones: The syren plant uses pheromones to attract prey, although the article presents no rules for this aspect of the plant, nor does it indicate whether sentient creatures would be affected, and thus attracted, by the pheromones.
Move: 0 (stationary)
Size: 6-7 meters tall, 6 meters across

Sureggi (SWG#4, page 63)
Dexterity 2D+2
Perception 2D+2
search 6D
Strength 7D
climb 9D
swimming 9D
Special Abilities:
Bite: Does Strength +1D+1 damage.
Move: 5 walk, 5 climb, 8 swim
Size: 18 meters long
Orneriness: 2D

Webweaver (SWG#4, page 63)
Dexterity 2D+1
Perception 3D+1
search 6D
Strength 8D+2
brawl 9D+2
climbing/jumping 16D
Special Abilities:
Bite: Does Strength +2D+2 damage.
Webs: Any creature that touches a webweaver's webs is considered ensnared, and can take no actions other than attempting to free itself. To break free, an ensnared character must make a Heroic level Strength check. The webs themselves are almost impossible to cut (Strength of 6D to resist damage), and any physical item used to cut them (knife, sword, vibroaxe, etc.) instantly becomes ensnared as well. Any ship or vehicle snared by a web can only break free by making a Heroic Hull check, with a bonus based on its scale (ie, speeder-scale vehicles add 2D, walker-scale vehicles add 4D, starfighter-scale vehicles add 6D, etc).
Terrifying Presence: When a webweaver initially attacks, any creature facing it must make a Difficult Willpower check. If the Willpower roll is failed, the creature must use its next action to either move OR attack. If the check is failed by more than 10 points, the creature can do nothing but cower. The creature may attempt a Moderate Willpower check each turn to stop cowering.
Move: 23 walk, 14 climb
Size: 16 meters

Starfaring Jungles (SWG#4, page 64)

Ships –

Ithorian SkyYards Herd Ship (SWG#4, sidebar, page 64)
Craft
: Ithorian SkyYards Herd Ship
Type: Ithorian Herd Ship
Scale: Capital
Length: 1,800 meters
Skill: Capital Ship Piloting: Ithorian Herd Ship
Crew: 1,500 to 3,000
Crew Skill: Capital Ship Piloting 4D
Passengers: 10,000
Cargo Capacity: 20,000 metric tons
Consumables: 5 years
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x9
Nav Computer: Yes
Maneuverability: 0D
Space: 2
Hull: 5D
Shields: 3D
Sensors:
Passive: 40/1D
Scan: 60/2D
Search: 120/3D
Focus: 5/4D
Weapons:
20 Laser Cannons
Fire Arc: 5 front, 5 left, 5 right, 5 back
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 1-4/13/28
Atmosphere Range: 100-400/1.3/2.8km
Damage: 4D
4 Tractor Beam Projectors
Fire Arc: 1 front, 1 left, 1 right, 1 back
Crew: 3
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5/3km
Damage: 5D+2

NPCs –

Chief Onuumu, male Ithorian (SWG#4, sidebar, page 67)
Dexterity 2D+1
dodge 4D+1
melee weapons 4D
melee parry 4D
Knowledge 4D+2
intimidation 6D+2
languages 6D
scholar: biochemistry 7D
scholar: life sciences 6D+2
scholar: nature 6D+1
survival 7D+2
value 6D+2
willpower 8D+2
Mechanical 2D
astrogation 4D+2
capital ship piloting 4D
Perception 4D
con 6D
chanting 6D+2
investigation 7D+2
persuasion 8D+2
search 5D+1
sneak 5D
Strength 2D+2
brawl 4D+1
Technical 2D+1
computer programming/repair 4D+2
first aid 4D+2
sculpture 3D+2

Supervisor Umgiya, female Ithorian (SWG#4, sidebar, page 67)
Dexterity 3D
blaster 4D+1
dodge 4D+1
melee weapons 4D+1
Knowledge 4D
intimidation 5D+2
languages 4D+1
scholar: nature 5D+1
survival 6D+1
value 4D+1
willpower 4D+1
Mechanical 2D
astrogation 3D+1
space transports 3D+2
Perception 3D+2
con 5D+2
investigation 6D
persuasion 6D+1
search 6D+1
sneak 4D+2
Strength 3D
brawl 4D+1
Technical 2D+1
capital ship repair 3D+1
computer programming/repair 3D+2

Ships of the Smuggler's Alliance (SWG#4, page 70)

Wild Karrde (SWG#4, sidebar, page 71)
Please see the entry for the Wild Karrde in TTS, pages 231-232.

Lastri's Ort (SWG#4, sidebar, page 72)
Craft
: Modified Kuat Drive Yards Star Galleon
Type: Cargo/Escort Frigate
Scale: Capital
Length: 300 meters
Skill: Capital Ship Pilot: Star Galleon
Crew: 150
Crew Skill: All skills at 4D
Passengers: 12
Cargo Capacity: 125,000 metric tons
Consumables: 6 months
Cost: 6.2 million (new), 2.4 million (used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 3
Hull: 4D
Shields: 1D
Sensors:
Passive: 15/1D
Scan: 45/1D+1
Search: 90/2D
Focus: 3/2D+1
Weapons:
10 Turbolasers
Fire Arc: 5 left, 5 right
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5km
Damage: 4D
Concussion Missile Launcher
Fire Arc: Front
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 2-12/30/60
Atmosphere Range: 200-1.2/3/6km
Damage: 5D
Notes: The stock star galleon listed in "Pirates & Privateers," page 70, lists a hull rating of 5D+2 and a shield rating of 2D. The article mentions that Karrde has done little refitting to the Lastri's Ort, only replacing the troop barracks with cargo space, so the difference in hull rating between the original listing and this one might be inaccurate. At your option, you might consider replaced the converted Hull and Shield ratings with the original ratings.

Distant Rainbow (SWG#4, text, page 72)
Please see the entry for the Distant Rainbow in TTS, page 234.

Dawn Beat and Amanda Fallow (SWG#4, sidebar, page 73)
Craft
: Modified Corellian Engineering Corporation YZ-775 Transports
Type: Light Freighter
Scale: Starfighter
Length: 52 meters
Skill: Space Transports: YZ-775
Crew: 8
Crew Skill: Varies
Passengers: 12
Cargo Capacity: 400 metric tons
Consumables: 6 months
Cost: 600,000 (new), 350,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 7D
Shields: 6D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Turbolaser Cannons (fire-linked)
Fire Arc: Partial Turret (front, right, left)
Skill: Capital Ship Gunnery
Scale: Capital
Fire Control: 3D
Space Range: 1-5/15/20
Atmosphere Range: 100-500/1.5/2km
Damage: 4D+1
2 Twin Laser Cannons (fire separately)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D
2 Proton Torpedo Launchers (fire separately, 12 torpedoes each)
Fire Arc: Front
Skill: Projectile Weapons: Proton Torpedoes
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m
Damage: 9D
Notes: The YZ-775 was originally detailed in SWG#2. These two YZ-775s have been modified to allow for more comfortable crew conditions, and not a whole lot else.

Uwana Buyer (SWG#4, sidebar, page 74)
Craft
: Modified SoroSuub Luxury 5000
Type: Private Space Yacht
Scale: Starship
Length: 65 meters
Skill: Space Transports: Luxury 5000
Crew: 5 (1 pilot, 1 co-pilot/gunner, 3 gunners)
Crew Skill: All skills at 6D
Passengers: 16
Cargo Capacity: 150 metric tons
Consumables: 6 months
Cost: 1 million (new), 500,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1050 km/h
Hull: 6D
Shields: 4D
Sensors:
Passive: 25/1D
Scan: 50/2D
Search: 75/2D+2
Focus: 3/3D
Weapons:
2 Heavy Laser Cannons (fire separately)
Fire Arc: 1 left, 1 right
Skill: Starship Gunnery
Fire Control: 4D
Space Range:
Atmosphere Range:
Damage: 5D
Ion Cannon
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6km
Damage: 4D
Note: The article mentions that Karrde has installed proton torpedo launchers on the Uwana Buyer, but there is no mention of them in the ship's statistics. The converted shield rating seems a bit much at 4D.

Etherway and Starry Ice (SWG#4, sidebar, page 75)
Craft
: Modified Corellian Action V Transport
Type: Medium Bulk Freighter
Scale: Capital
Length: 115 meters
Skill: Space Transports: Action V Transport
Crew: 10 (1 pilot, 1 navigator, 3 gunners)
Crew Skill: All skills at 6D
Passengers: 6
Cargo Capacity: 75,000 metric tons
Consumables: 3 months
Cost: 2 million (new), 1 million (used)
Hyperdrive Multiplier: x3
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 0D
Space: 2
Hull: 2D
Shields: 1D+1
Sensors:
Passive: 20/0D
Scan: 30/1D
Search: 40/1D
Focus: 1/1D
Weapons:
3 Turbolasers
Fire Arc: 1 front, 1 left, 1 right
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5km
Damage: 5D
Notes: There isn't any text in the article describing either of these vessels, aside from their statistics and a map of the Action V series on SWG#4 page 75. From the listed stats, however, it can be gleaned that upgrades include the weaponry, added shields, an improved hyperdrive, and slightly reduced cargo space. Aside from those additions, the statistics are stock. The standard Action V transport, stats for which can be found in "Pirates & Privateers," pages 68-69, or in "The Thrawn Triology Sourcebook," page 232, have hull ratings of 2D+2, while the Etherway's and Starry Ice's ratings convert to a flat 2D. GMs might opt to use the original rating in lieu of the converted rating.

Raptor and Skyclaw (SWG#4, sidebar, page 76)
Please see the entry for the Raptor and Skyclaw in TTS, pages 225-226.

Kern's Pride (SWG#4, page 77)
Craft
: Modified Corellian Engineering Corporation Corvette (RAS 63)
Type: Multi-Purpose Mid-Sized Vessel
Scale: Capital
Length: 150 meters
Skill: Capital Ship Piloting: Corellian Corvette
Crew: 145
Crew Skill: All skills at 6D
Passengers: 45
Cargo Capacity: 10,000 metric tons
Consumables: 9 months
Cost: 3.5 million (new), 1.5 million (used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 4D
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Weapons:
6 Double Turbolaser Cannons
Fire Arc: 3 front, 1 left, 1 right, 1 rear
Skill: Capital Ship Gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5km
Damage: 4D+2
2 Ion Cannons (fire separately)
Fire Arc: Partial Turret (front/left/right)
Skill: Capital Ship Gunnery
Fire Control: 1D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100km
Damage: 3D

The Gunship (SWG#4, text, page 78)
Use the statistics for the Corellian Gunships listed in the RAS, pages 61-62, but with some changes. The back-up hyperdrive is x6, cargo capacity is increased to 450 metric tons, it has only 6 months worth of consumables, and the concussion missile tubes have been replaced by a Conner Net (statistics for which can be found in TTS, pages 192-193). There seems to be some mistake concerning the d20 version's crew compliment (which lists only 10, as opposed to the 91 listed in the RAS).

Goshyn Queen (SWG#4, sidebar, page 78)
Craft
: Kuat Drive Yards Space Master Medium Transport
Type: Medium Freighter
Scale: Starfighter
Length: 80 meters
Skill: Space Transports: Space Master Medium Transport
Crew: 8 (1 pilot, 1 co-pilot/gunner, 3 gunners)
Crew Skill: All skills at 4D
Passengers: 4
Cargo Capacity: 19,000 metric tons
Consumables: 3 months
Cost: 550,000 (new), 175,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x10
Nav Computer: Yes
Maneuverability: 0D
Space: 4
Atmosphere: 280; 800 km/h
Hull: 5D+1
Shields: 2D
Sensors:
Passive: 30/1D
Scan: 40/2D
Search: 50/2D+1
Focus: 4/3D
Weapons:
4 Twin Laser Cannons
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 4D

Lady Sunfire (SWG#4, sidebar, page 79)
Please see the entry for the Lady Sunfire in TTS, pages 234-235.

Green Palace (SWG#4, sidebar, page 79)
Craft
: Modified Lantillan Ship-Wrights GX1 Short Hauler (PP 65)
Type: Light Freighter
Scale: Starfighter
Length: 27 meters
Skill: Space Transports: Lantillan Short Hauler
Crew: 4 (1 pilot, 1 co-pilot/gunner)
Crew Skill: All skills at 4D
Passengers: 12
Cargo Capacity: 85 metric tons
Consumables: 2 months
Cost: 200,000 (new), 25,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x8
Nav Computer: Yes
Maneuverability: 1D
Space: 7
Atmosphere: 350; 1000 km/h
Hull: 5D
Shields: 1D+2
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/2D
Weapons:
Laser Cannon
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 4D
Ion Cannon
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6km
Damage: 4D
Concussion Missile Launcher (12 missiles)
Fire Arc: Front
Skill: Missile Weapons
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/3/7km
Damage: 9D
Notes: Modifications include better engines, added weaponry (the ion cannon and missile launcher), and increased passenger space (intended for slaves).

University of Sanbra Guide to Intelligent Life: The Advozsec (SWG#4, page 94)

The Advozsec have been previously detailed in GG#12, pages 10-12.

- Adventure Articles -

Kashyyyk In Flames (SWG#4, page 80)

NPCs –

K-27, protocol droid (SWG#4, text, page 81)
Dexterity 1D
Knowledge 3D
cultures 4D+1
languages 10D
planetary systems: Kashyyyk 4D+1
scholar: Dosha 4D+1
scholar: galactic politics 4D+1
willpower 4D+1
Mechanical 1D
Perception 3D
persuasion 5D+1
Strength 2D
Technical 1D
computer programming/repair 2D+1
Equipped With:
Translator unit (+7D to Languages skill)
Recording unit (audio)
Vocabulator (Droid can emulate organic speech)
Move: 8
Size: 1.7 meters

Rruurrfhurra, male Wookie (SWG#4, sidebar, page 82)
Dexterity 1D+2
dodge 2D
melee weapons 2D+2
Knowledge 2D+1
firefighting 5D+1
planetary systems: Kashyyyk 4D+1
survival 4D+2
Mechanical 3D+1
Perception 2D+1
investigation 4D+1
Search: tracking 3D
Strength 5D
brawl 6D
Technical 3D+1
computer programming/repair 4D+2
demolitions 6D
first aid 6D+1
ground vehicle repair 6D
Equipment Notes: Rruurrfhurra's flame-retardant overcoat grants a +2D bonus when resisting damage from fire or heat (though this does not include blasters or non-fire-based forms of damage).

Workers, male Wookies (SWG#4, text, page 84)
Dexterity 2D
Knowledge 1D+1
intimidation 4D
Mechanical 1D
Perception 1D+2
Strength 4D
brawl 5D+1
climbing/jumping 4D+2
Technical 2D

Trandoshan Saboteurs, male and female Trandoshans (SWG#4, sidebar, page 87)
Dexterity 2D
blaster 4D+1
dodge 3D+1
melee weapons 2D+2
vehicle blasters 3D
Knowledge 1D+2
Mechanical 1D+2
repulsorlift operation 2D+2
Perception 2D
Strength 3D+1
brawl 4D
climbing/jumping 5D+1
Technical 1D+1
demolitions 2D+2

Turren Lonarr, male human (SWG#4, sidebar, page 88)
Dexterity 3D+1
blaster 4D+2
dodge 6D
melee weapons 4D+2
pick pocket 6D+1
Knowledge 2D+2
intimidation 4D+2
languages 3D+1
planetary systems: Kashyyyk 4D+1
scholar: Dosh 4D+2
willpower 5D
Mechanical 3D
Perception 3D+2
con 7D+2
forgery 6D+2
hide 6D+2
persuasion 7D+2
sneak 6D+2
value 6D+2
Strength 2D+1
brawl 3D+2
Technical 3D
computer programming/repair 8D+1
demoltions 6D
droid repair 6D+2
security 6D

Droids –

JR-8 Maintenance Droid (DWG#4, text, page 86)
Type: PublicTechnic JR-8 Maintenance Droid
Dexterity 1D
Knowledge 1D
Mechanical 1D
Perception 1D
search 1D+2
Strength 2D
climbing/jumping 3D+1
Technical 1D
any repair skill (pick one) 1D+2
janitor 3D
Equipped With:
Low-light vision (can see twice as far as a human in dim light)
Tool mounts (the droid has one or more appendages that have tools attached to them)
Rust inhibitor (the droid's metal components are resistant to rust and corrosion)
Detergent nozzle (the droid can shoot detergent at a target, and any hit that is not dodged will blind the target for 1D rounds)
Move: 4
Size: Small

Creatures –

Kashyyyk Flame Beetles (SWG#4, sidebar, page 83)
A single flame beetle does a minimal amount of explosive damage in a .25 meter area when it explodes. Swarms pose the real danger. For every seven beetles in an exploding swarm, add +1 pips to the swarm's explosive damage (rounding up) and .25 meters to the explosion's diameter. This means that a swarm of 100 beetles will do 5D of damage in a 3.75meter diameter area.

- Computer Game Articles -

Mobilizing the Naboo: Vehicles from Battle for Naboo (SWG#4, page 112)

Land Speeders –

Heavy Single Trooper Aerial Platform (SWG#4, page 112)
Craft
: Baktoid Armor Workshop STAP-2
Type: Heavy STAP
Scale: Speeder
Length: 1.9 meters
Skill: Repulsorlift Operation: STAP
Crew: 1 pilot droid
Crew Skill: Repulsorlift Operation 4D; Vehicle Blasters 4D
Passengers: None
Cargo Capacity: None
Cover: 1/4
Altitude Range: Ground – 12 meters
Cost: Not available for sale
Maneuverability: 2D
Move: 83; 240 km/h
Body Strength: 1D+2
Weapons:
2 Blaster Cannons (fire-linked)
Fire Arc: Front
Skill: Vehicle Blasters
Fire Control: 1D
Range: 50-400/900/3km
Damage: 5D
Torpedo Launcher (6 torpedoes)
Fire Arc: Front
Skill: Missile Weapons
Fire Control: 1D
Range: 25-100/300/700
Damage: 6D

Starfighters –

Naboo Police Cruiser (SWG#4, page 112)
Craft: Theed Palace Space Vessel Engineering Corps N-X Police Cruiser
Type: Space Superiority Starfighter
Scale: Starfighter
Length: 11 meters
Skill: Starfighter Pilot: Naboo Police Cruiser
Crew: 1 pilot/gunner, 1 astromech droid
Crew Skill: Starfigher Piloting 4D; Starship Gunnery 4D; Starship Shields 4D
Passengers: None
Cargo Capacity: 65kg
Consumables: 1 week
Cost: Not available for sale
Hyperdrive Multiplier: None (x1 when modified)
Hyperdrive Back-Up: None
Nav Computer: If modified, can program 10 jumps with astromech droid
Maneuverability: 3D
Space: 7
Atmosphere: 350; 1000 km/h
Hull: 2D+1
Shields: 1D+1
Sensors:
Passive: 20/0D
Scan: 35/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Laser Cannons (2 fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km.
Damage: 5D
Proton Torpedo Magazine (10 torpedoes)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m.
Damage: 10D



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