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Issue 3

D6 Conversions for Star Wars Gamer, Issue #3
by Gary Astleford

This file contains the complete conversions for SWG#3, in the order in which the original material appeared in the magazine, referenced by article name and page number.

- Fiction Articles -

Bane of the Sith (SWG#3, page 20)

Creatures –

Gharzr/Dxunian Stalker (SWG#3, page 24)
Dexterity 4D+2
Perception 2D
hide 7D
search 5D+1
search: tracking 7D+1
sneak 7D
Strength 3D+2
climbing/jumping 8D+2
Special Abilities:
Armor: A scaly hide results in a +1D bonus to Strength rolls to resist damage.
Bite: Strength +2D damage.
Claws: Strength +1D damage.
Stinger: Strength -1D damage.
Poison: If a stinger attack results in a wound (or worse), the victim immediately takes 6D poison damage.
Low-Light Vision: A Dxunian stalker can see twice as far as a human in dim light.
Move: 30
Size: 3 meters long

Skreev/Dxunian Raptor (SWG#3, page 26)
Dexterity 2D+2
Perception 2D
search 8D+2
search: tracking 7D+1
sneak 6D+2 (while in flight only)
Strength 4D+2
Special Abilities:
Armor: The skreev's natural armor grants it a +1D+1 bonus to Strength rolls to resist damage.
Flight: A skreev can fly at a move rating of 10.
Low-Light Vision: A skreev can see twice as far as a human in dim light.
Death From Above: A skreev gains +2D to hit and damage when performing a dive attack.
Bite: Strength +1D damage.
Claws: Strength +1D damage.
Clumsy on the Ground: A screev cannot attempt to Sneak while on the ground.
Move: 4
Size: 20 meter wingspan

- RPG Articles -

The University of Sanbra Guide to Intelligent Life: The Jawas (SWG#3, page 32)

Jawas have been detailed in several D6 supplements, including GG#1, pages 9-12; SWS, pages 75-77; and AE, pages 74-75.

Scouting Report: Spaceports & Landing Pads (SWG#3, page 36)

Ships –

Light Tractor Beam Generator (SWG#3, sidebar, page 36)
Craft
: Light Tractor Beam Generator
Scale: Capital
Skill: Capital Ship Gunnery: Tractor Beam
Crew: 1
Crew Skill: Capital Ship Gunnery: Tractor Beam 4D
Cost: 6,000 credits
Maneuverability: 0D
Space: 0
Atmosphere: 0; 0 km/h
Hull: 2D
Weapons:
Light Tractor Beam
Fire Arc: Turret
Skill: Capital Ship Gunnery: Tractor Beam
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60km
Damage: 4D

Medium Tractor Beam Generator (SWG#3, sidebar, page 36)
Craft
: Medium Tractor Beam Generator
Scale: Capital
Skill: Capital Ship Gunnery: Tractor Beam
Crew: 1
Crew Skill: Capital Ship Gunnery: Tractor Beam 4D
Cost: 12,000 credits
Maneuverability: 0D
Space: 0
Atmosphere: 0; 0 km/h
Hull: 3D+1
Weapons:
Medium Tractor Beam
Fire Arc: Turret
Skill: Capital Ship Gunnery: Tractor Beam
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60km
Damage: 5D

Heavy Tractor Beam Generator (SWG#3, sidebar, page 36)
Craft
: Heavy Tractor Beam Generator
Scale: Capital
Skill: Capital Ship Gunnery: Tractor Beam
Crew: 1
Crew Skill: Capital Ship Gunnery: Tractor Beam 4D
Cost: 24,000 credits
Maneuverability: 0D
Space: 0
Atmosphere: 0; 0 km/h
Hull: 6D+2
Weapons:
Heavy Tractor Beam
Fire Arc: Turret
Skill: Capital Ship Gunnery: Tractor Beam
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60km
Damage: 6D

NPCs –

Crater Pirates (SWG#3, sidebar, page 41)
Dexterity 3D+2
blaster 5D
dodge 4D+2
melee weapons 4D+2
Knowledge 2D+2
intimidation 6D
streetwise 3D+2
Mechanical 3D+1
any starship pilot skill (pick one) 4D+1
capital ship
OR starship gunnery (pick one) 5D
starship
OR capital ship shields (pick one) 4D
Perception 2D+2
Strength 2D+2
brawl 3D+2
climbing/jumping 4D
Technical 3D
Any repair skill (pick one) 4D+1

Look, Sir – Droids! (SWG#3, page 42)

Droid Upgrades, Parts, and Attachments –

Fire Extinguisher
Aside from the obvious use of putting out fires, the extinguisher can also be used to create a chemical cloud that obscures vision and hampers ranged attacks. Treat the cloud as Thick Smoke (SWD6, page 93) with a cover modifier of +2D, and the cloud spreads and lasts as described in the article.

Flamethrower
Scale
: Character
Skill: Missile weapons
Ammo: 10
Cost: Variable
Availability: 3, X
Fire Rate: ½
Range: 3-4/5/7
Damage: 5D (first round, 3D for next five rounds if not extinguished)
Notes: This is a flamethrower installed in a droid. The following stats are based on the entry for the Onboard Flame Projector in "Cynabar's Fantastic Technology: Droids," page 35.

Humanoid Digital Manipulator Arm
Allows a non-humanoid droid to use a device that normally requires a humanoid hand (ie, a blaster).

Repulsorlift Unit
Cost varies, but this is (apparently) an external unit that one attaches to a droid to allow it to float along at its normal movement rate. Cost depends on the size of the droid, as per the entry in the article. Note: See entry for Locomotion, page 29 of "Cynabar's Fantastic Technology: Droids."

Security Protocols Package
This package, compatible with astromech droids, grants a +1 bonus to Con and Willpower skills, and a +1D bonus to the droid's Search skill.

Spring-Loaded Internal Storage
The droid equipped with this device must make an attack roll with a difficulty of 6-10 to hit its intended target. This is more akin to the droid tossing a ball than it is to him making an attack, but depending on the payload, and if it's unexpected, it could cause a lot of mischief.

Verbobrain
This turns any non-3rd degree droid into a protocol droid, more or less. The cost of the item is cheap, but the rolls required to install it are pretty hefty: a Heroic (31+) Droid Programming/Repair roll is required to re-wire the droid and install the verbobrain. Once installed, the new brain replaces the old one, and a Very Difficult (21-30) Computer Programming/Repair check is required to transfer all the droid's old information and memories from the old brain to the new one. If the roll is unsuccessful, the droid loses 1D each from its Knowledge, Mechanical, Perception, and Technical attributes, and it loses 2 pips in every skill it is programmed with. The brain, once installed, grants the droid +7D to its Languages skill, and +1D each to both the Cultures and Persuasion skills.

Welding Laser
A welding laser grants the droid a +1D bonus in any repair situation in which it would be helpful. It can also be used in combat (5D+2 damge), but the range is incredibly short (3 centimeters). See the entry for Welding Laser, page 35 of "Cynabar's Fantastic Technology: Droids."

Droids –

Note: All bonuses for droid equipment is figured into the following droids' stats and skills.

MD Medical Specialist (SWG#3, pages 54-55)
Dexterity 1D
Knowledge 2D
alien species 4D
Mechanical 2D
bacta tank operation 6D
Perception 1D
injury/ailment diagnostics 5D
search 1D+2
Strength 1D
Technical 3D
first aid 8D
medicine 7D
Equipped With:
Medical diagnostic computer (+2D to First Aid, Medicine, and related skills)
Improved sensor package (+2 bonus to all Search skill checks)
Diagnostics package (+2D to some repair skills)
Vocabulator (The droid is capable or organic speech)
Move: 6
Size: Unlisted
Cost: 800 credits (used)
Note: Please see the entry for the MD-5 General Practitioner Medical Droid in TTS, pages 197-198, as you might wish to use those statistics in lieu of these.

R3 Series (SWG#3, page 55)
Please see the entry for the R3 astromech droid in SWAJ#7, pages 137-138.

R4 Series (SWG#3, page 55)
Please see the entry for the R4 astromech droid in SWAJ#7, pages 138-139.

LOM Protocol Droid (SWG#3, page 56)
Dexterity 2D
Knowledge 3D
cultures 5D
cultures: insectoid 4D
languages 10D
Mechanical 1D
Perception 3D
Strength 1D
Technical 2D
computer programming/repair 4D
Equipped With:
Armor (+1D to Strength rolls versus physical attacks, and +1 pips versus energy attacks)
Translator Unit (+7D to Languages)
Recording Unit (Audio)
Recording Unit (Holo)
Vocabulator (The droid is capable of organic speech)
Move: 8
Size: 1.6 meters
Cost: 3,000 credits

M-3PO Military Protocol Droid (SWG#3, page 56)
Dexterity 3D
Knowledge 3D
cultures 6D
languages 10D
tactics 4D
Mechanical 1D
Perception 1D
persuasion 3D
Strength 1D
Technical 1D
demolitions 3D
Equipped With:
Armor (+1D to Strength rolls versus physical attacks, and +1 pips versus energy attacks)
Translator Unit (+7D to Languages)
Recording Unit (Audio)
Recording Unit (Holo)
Vocabulator (The droid is capable of organic speech)
Move: 8
Size: 1.7 meters
Cost: 3,700 credits

EV Supervisor Droid (SWG#3, pages 56-57)
Please see the entry for the EV supervisory droid in CFTD, page 53.

501-Z "Unit Zed" Police Droid (SWG#3, page 57)
Dexterity 3D
melee parry 4D
melee weapons: stun baton 4D
Knowledge 2D
intimidation 4D
languages 8D
law enforcement 5D+2
Mechanical 3D
Perception 2D
forgery 3D
Strength 2D
brawl 3D
Technical 3D
Equipped With
:
Armor (+1D to Strength rolls versus physical attacks, and +1 pips versus energy attacks)
Heuristic Processor (Droid can learn by doing)
Infrared Vision (Droid can see in the dark up to 30 meters)
Motion Sensors (Droid gains a +2 bonus to Search checks against moving targets)
Sonic Sensors (Droid gains a +2 bonus to Search checks that involve sound)
Translator Unit (+6D to Languages skill)
Vocabulator (The droid is capable of organic speech)
Move: 8
Size: 1.7 meters
Cost: 10,000 credits (used)

J9 Worker Drone (SWG#3, page 57)
Please see the entry for the J9 worker drone in CFTD, page 58.

Galaxy's Most Wanted: C-3PX (SWG#3, page 58)

NPCs –

C-3PX, Walking Assassin Droid (SWG#3, page 59)
Dexterity 3D+2
blaster 7D+1
dodge 6D
melee weapons 6D+2
Knowledge 2D+2
intimidation 6D
survival 4D+1
Mechanical 3D+1
Perception 2D+1
con 5D+2
con: disguise 6D
investigation 4D
search 7D
search: tracking 6D
sneak 5D+1
Strength 3D+2
brawl 6D+2
Technical 3D
computer programming/repair 7D
demolitions 5D
droid repair 7D
security 5D+2
Equipped With:
Two concealed blaster pistols (4D damage)
Concealed heavy blaster pistol (5D damage)
Concealed vibro-dagger (Strength + 3D damage, 6D maximum)
Locked access (C-3PX's shut-down switch is secured or internally located)
Heuristic processor (C-3PX learns by doing)
Low-lite vision (C-3PX can see twice as far as a human in dim light)
Vocabulator (C-3PX is capable of organic speech)
Improved Sensor Package (C-3PX has a +2 bonus to all Search skill checks)
360 Degree Vision (C-3PX can see in all directions at once)
Translation Unit (C-3PX gets +6D to his languages skill)
Internal Storage (3 kg capacity)
Move: 8
Size: 1.7 meters
Cost: Not for sale

The Smuggler's Alliance (SWG#3, page 60)

NPCs –

Talon Karrde, male human (SWG#3, page 61)
Please see the information and statistics for Talon Karrde that were printed in TTS, pages 85-86.

Aves, male human (SWG#3, pages 61-62)
Please see the information and statistics for Aves that were printed in TTS, pages 88-90.

Ghent, male human (SWG#3, page 62)
Please see the information and statistics for Ghent that were printed in TTS, pages 88-91.

Fynn Torve, male human (SWG#3, page 62)
Please see the information and statistics for Fynn Torve that were printed in TTS, pages 88-90.

Fein, male human (SWG#3, pages 62-63)
Please see the information and statistics for Fein that were printed in TTS, pages 105-106.

Mazzic, male human (SWG#3, page 63)
Please see the information and statistics for Mazzic that were printed in TTS, pages 103-104.

Shada, female human (SWG#3, pages 63-64)
Please see the information and statistics for Shada that were printed in TTS, page 104.

Samuel Tomas Gillespee, male human (SWG#3, page 64)
Please see the information and statistics for Samuel Thomas Gillespee that were printed in TTS, pages 100-101.

Billey, male human (SWG#3, page 65)
Please see the information and statistics for Billey that were printed in TTS, pages 102-103.

Par'tah, female Ho'Din (SWG#3, page 65)
Please see the information and statistics for Par'tah that were printed in TTS, pages 91-92.

Ellor, male Duro (SWG#3, page 66)
Please see the information and statistics for Ellor that were printed in TTS, page 102.

Dravis, male human (SWG#3, page 66)
Please see the information and statistics for Dravis that were printed in TTS, page 103.

Brasck, male Brubb (SWG#3, pages 66-67)
Please see the information and statistics for Brasck that were printed in TTS, page 91.

Clyngunn, male ZeHethbra (SWG#3, page 67)
Please see the information and statistics for Clyngunn that were printed in TTS, pages 104-105.

Niles Ferrier, male human (SWG#3, pages 67-68)
Please see the information and statistics for Niles Ferrier that were printed in TTS, pages 92 and 94.

The Wraith, male Defel (SWG#3, page 68)
Dexterity 4D
blaster 6D
dodge 5D+1
Knowledge 2D+1
survival 5D
Mechanical 3D
Perception 3D+2
hide 8D+2
search 8D+1
sneak 8D+1
Strength 3D+2
brawl 5D+2
climbing/jumping 7D
Technical 1D+1

Creatures –

Vornskr, Jungle Predator (SWG#3, page 61)
Please see the information and statistics for Vornskrs that were printed in TTS, pages 159-160.

- Adventure Articles -

Cloud Cover (SWG#3, page 88)

NPCs –

Wing Guards (6) (SWG#3, text, page 91)
Type: Generic Thug 2 (SWd20, page 277)
Dexterity 2D+1
blasters 3D
dodge 3D
melee weapons 3D+1
Knowledge 1D+2
intimidation 3D
Mechanical 2D
Perception 1D+2
Strength 3D
Technical 1D+1

Jodo Kast, male human (SWG#3, sidebar, page 91)
Please see the information and statistics for Jodo Kast that were printed in "Galaxy Guide #10: Bounty Hunters," pages 61-62.

Zardra, female human (SWG#3, sidebar, page 91)
Please see the information and statistics for Zardra that were printed in "Galaxy Guide #10: Bounty Hunters," page 73.

Justor Ferral, male human (SWG#3, sidebar, page 94)

Dexterity 3D+2
blaster 8D
dodge 5D
melee weapons 8D+1
vehicle blasters 8D
Knowledge 2D+2
intimidate 6D
scholar: Imperial military 4D+1
survival 5D
Mechanical 3D+1
repulsorlift operation 7D+2
Perception 2D+1
search 6D+2
Strength 3D+2
brawling 7D+2
Technical 2D+1
computer programming/repair 4D+1
demolitions 4D+1
first aid 4D+1

Doc Drase, female human (SWG#3, text, page 95)
Dexterity 2D
Knowledge 3D
Mechanical 2D
Perception 2D
Strength 2D
Technical 3D
computer programming/repair 6D
first aid 6D+2
medicine 6D

Kal Vorusk, male human (SWG#3, sidebar, page 96)
Dexterity 3D+2
blaster 6D+1
dodge 5D+2
melee weapons 8D
Knowledge 2D
intimidation 4D+2
survival 3D+1
Mechanical 2D+1
Perception 2D
hide 5D
search 3D+2
search: tracking 4D+1
sneak 5D+1
Strength 4D
brawl: martial arts 8D+1
climbing/jumping 8D
Technical 2D
demolitions 3D+1
repulsorlift repair 3D+2

Govin Thane, male human (SWG#3, sidebar, page 99)
Dexterity 3D+2
blaster 7D+1
dodge 6D+2
melee weapons 6D
Knowledge 3D
intimidate 4D+2
scholar: Rebel Alliance 5D
value 5D+1
Mechanical 3D+1
astrogation 5D
space transports 5D
starship gunnery 6D+1
starship shields 5D
Perception 2D+2
con 5D+2
con: disguise 4D+1
hide 5D+1
investigation 5D+2
search 7D+2
sneak 5D+1
Strength 2D+2
brawl 5D
climbing/jumping 4D+1
Technical 2D+2
computer programming/repair 4D+1
demolitions 4D+1
space transports repair 4D+2
security 4D+1

DX-2K2, war droid (SWG#3, sidebar, page 99)
Dexterity 2D+2
blaster 6D+1
dodge 4D+2
melee weapons 7D
vehicle blasters 5D+1
Knowledge 1D+1
intimidation 4D+1
tactics 4D+2
Mechanical 2D+1
Perception 1D+1
search 7D
Strength 3D+2
brawl 7D
Technical 1D+2
Equipped With
:
Retractable vibro-ax (Strength + 3D+1 damage, maximum 7D)
Two heavy repeating blasters (8D damage)
Heavy armor (1D+2 bonus to Strength checks to resist damage)
Comlink
Improved sensor package (Grants a +2 bonus to all Search skill checks)
Vocabulator (DX-2K2 is capable of organic speech.)
Move: 8

- Computer Game Articles -

Battle For Naboo (SWG#3, page 109)

Vehicles –

Trade Federation Gunboat (SWG#3, page 109)
Craft
: Trade Federation Gunboat
Type: Watercraft/Gunboat
Scale: Speeder
Length: 6 meters
Skill: Watercraft Operation: Gunboat
Crew: 1 pilot
Crew Skill: Watercraft Operation 4D
Passengers: 3
Cargo Capacity: 40 kg.
Cover: 1/2
Cost: 18,000 (new), 9,000 (used)
Maneuverability: 1D
Move: 35; 100 km/h
Body Strength: 3D+2
Weapons:
Heavy Laser Cannon
Fire Arc: Turret
Skill: Vehicle blasters
Fire Control: 2D
Range: 50-500/1/2km
Damage: 6D
Energy Bombs (10 total)
Fire Arc: Rear
Skill: Missile Weapons
Fire Control: 2D
Range: 2-12/25/50m.
Damage: 4D

Star Wars Galaxies Update! (SWG#3, pages 110-112)

NPCs –

Shayl Le'tah, female Bothan (SWG#3, page 112)
Dexterity
3D+2
blaster 6D+2
dodge 7D
lightsaber 6D+1
melee weapons 6D+1
Knowledge 2D+2
willpower +3D+1
Mechanical 3D+1
Perception 2D+2
con 4D+2
con: disguise 7D
hide 5D+2
investigation 5D+2
search 4D+2
sneak 5D+1
Strength 3D
brawl 5D+2
Technical 2D+2
computer programming/repair 4D+2
security 5D+1
Control 2D+2
Sense 2D+1
Alter 2D+1
Force Powers
: Concentration, Enhance Attribute, Hibernation Trance, Combat Sense, Danger Sense, Life Detection, Sense Force, Force Push, Telekinesis, Lightsaber Combat.

Nogget, male Mon Calamari (SWG#3, page 112)
Dexterity 2D+1
blaster 4D
dodge 4D
melee weapons 4D+1
Knowledge 3D+1
scholar: maps 5D+2
survival 6D+2
Mechanical 3D+1
astrogation 7D+1
space transports 5D+2
starship gunnery 5D
starship shields 5D
Perception 3D
search 6D
search: tracking 6D+2
sneak 6D+1
Strength 2D+1
brawl 4D+1
climbing/jumping 4D+1
swimming 6D+1
Technical 3D+2
computer programming/repair 6D+2
space transports repair 7D

Nabat Valla, male Twi'lek (SWG#3, page 114)
Dexterity 3D
blaster 5D+1
dodge 5D+1
melee weapons 4D+1
pick pocket 5D+2
Knowledge 3D
bureaucracy 5D+2
streetwise 6D
value 4D+2
willpower 6D+1
Mechanical 2D+1
Perception 3D+2
gambling 6D
investigation 9D
persuasion 8D
search 5D+2
Strength 2D+2
brawl 4D
Technical 2D+1

Creatures –

Krayt Dragon, desert predator (SWG#3, page 114)

Please see the entry for the Krayt Dragon in the SWTSE hardback.




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