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Issue 2

D6 Conversions for Star Wars Gamer, Issue #2
by Gary Astleford

This file contains the complete conversions for SWG#2, in the order in which the original material appeared in the magazine, referenced by article name and page number.

- RPG Articles -

Corellian Engineering Corporation (SWG#2, page 36)

Ships –

The Aeon Ranger (SWG#2, page 36)
Craft
: Modified YG-4210
Type: Light Freighter
Scale: Starfighter
Length: 24 meters
Skill: Space Transports: YG-4210
Crew: 4
Crew Skill: Varies
Passengers: 12
Cargo Capacity: 10 metric tons
Consumables: 1 year
Cost: 40,000 (used)
Hyperdrive Multiplier: x3
Hyperdrive Back-Up: None
Nav Computer: Yes
Maneuverability: 1D+1
Space: 4
Atmosphere: 280; 800 km/h
Hull: 7D
Shields: 2D
Sensors:
Passive: 10/+2
Scan: 25/1D+2
Search: 40/2D+2
Focus: 2/3D+2
Weapons:
2 Blaster Cannons (fire-linked)
Fire Arc: Partial Turret (front, right, left)
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 4D+1
2 Light Ion Cannons (fire linked)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6km
Damage: 4D+1
Heavy Concussion Missile Launcher (1 missile)
Fire Arc: Rear
Skill: Missile Weapons: Concussion Missiles
Fire Control: 4D
Space Range: 1/3/7
Atmosphere Range: 50-500/1/5km
Damage: 9D
Note: The hull rating on this monster was converted straight across, and IMO it's a bit on the high side for such a small vessel. Few light freighters are lucky to have a hull rating of 5D, and I can't find a single one in any of my reference with one at 7D. At your option, you might consider reducing the listed value a bit.

YU-410 Light Freighter (SWG#2, page 37)
Craft
: YU-410 Light Freighter
Type: Light Freighter
Scale: Starfighter
Length: 44 meters
Skill: Space Transports: YU-410
Crew: 4+4 gunners
Crew Skill: Varies
Passengers: 12
Cargo Capacity: 250 metric tons
Consumables: 2 months
Cost: 200,000 (new), 80,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 0D
Space: 4
Atmosphere: 280; 800 km/h
Hull: 4D+2
Shields: None
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
4 Double Laser Cannons (fire separately)
Fire Arc: 2 in turrets, 2 in partial turrets (front right, and front left)
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D

Courageous (SWG#2, page 38)
Craft
: Modified YT-1300
Type: Light Freighter
Scale: Starfighter
Length: 29 meters
Skill: Space Transports: YT-1300
Crew: 2+2 gunners
Crew Skill: Varies
Passengers: 2
Cargo Capacity: 2 metric tons
Consumables: 1 month
Cost: Likely valued at 150,000
Hyperdrive Multiplier: x3
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1000 km/h
Hull: 5D
Shields: 1D
Sensors:
Passive: 20/1D
Scan: 35/1D+1
Search: 80/2D+1
Focus: 2/3D
Weapons:
2 Heavy Turbolasers (fire separately)
Fire Arc: Front
Skill: Capital Ship Gunnery
Scale: Capital
Fire Control: 2D
Space Range: 1-5/15/20
Atmosphere Range: 100-500/1.5/2km
Damage: 4D
Double Laser Cannon
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D

YT-1760 Small Transport (SWG#2, page 39)
Craft
: Modified YT-1760
Type: Light Freighter
Scale: Starfighter
Length: 20 meters
Skill: Space Transports: YT-1760
Crew: 1 or 2
Crew Skill: Varies
Passengers: 8
Cargo Capacity: 10 metric tons
Consumables: 2 months
Cost: 80,000 (new), 20,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 8
Atmosphere: 365; 1050 km/h
Hull: 3D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 4D+1

YV-100 (SWG#2, page 40)
Craft
: YV-100
Type: Light Freighter
Scale: Starfighter
Length: 46.5 meters
Skill: Space Transports: YV-100
Crew: 2
Crew Skill: Varies
Passengers: 10
Cargo Capacity: 150 metric tons
Consumables: 6 months
Cost: 150,000 (new), 50,000 (used)
Hyperdrive Multiplier: x3
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 5D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Blaster Cannons (fire-linked)
Fire Arc: Partial Turret (front, right, left)
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 4D+1
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D+1

Emerald Lance (SWG#2, page 41)
Craft
: Modified YV-330 Freighter
Type: Light Freighter
Scale: Starfighter
Length: 26 meters
Skill: Space Transports: YV-330
Crew: 1+4 gunners
Crew Skill: Varies
Passengers: 6
Cargo Capacity: 5 metric tons
Consumables: 1 month
Cost: 100,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1050 km/h
Hull: 5D
Shields: 3D
Sensors:
Passive: 10/+2
Scan: 25/1D+2
Search: 40/2D+2
Focus: 2/3D+2
Weapons:
2 Heavy Laser Cannons (fire-linked)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D+1
4 Light Ion Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6km
Damage: 5D
1 Autoblaster
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2km
Damage: 3D+1
4 Concussion Missile Launchers (fire-linked, 3 missiles each)
Fire Arc: Front
Skill: Projectile Weapons: Concussion Missiles
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m.
Damage: 9D (each missile)

YV-929 Armed Freighter (SWG#2, page 42)
Craft
: YV-929 Armed Freighter
Type: Light Freighter
Scale: Starfighter
Length: 22 meters
Skill: Space Transports: YV-929
Crew: 1+3 gunners
Crew Skill: Varies
Passengers: 6
Cargo Capacity: 150 metric tons
Consumables: 3 months
Cost: 250,000 (new), 100,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 350; 1000 km/h
Hull: 1D
Shields: 4D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Double Turbolaser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-5/15/20
Atmosphere Range: 100-500/1.5/2km
Damage: 5D+1
2 Ion Cannons (fire-linked)
Fire Arc: Partial Turret (front, left, right)
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6km
Damage: 4D+1
2 Triple Blasters (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7km
Damage: 4D+2
8 Concussion Missile Launchers (4 sets of 2, each set fire-linked, 10 missiles each set)
Fire Arc: 2 front, 2 rear
Skill: Projectile Weapons: Concussion Missiles
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m.
Damage: 9D (each missile)

YZ-775 Transport (SWG#2, page 43)
Craft
: YZ-775 Transport
Type: Light Freighter
Scale: Starfighter
Length: 52 meters
Skill: Space Transports: YZ-775
Crew: 8
Crew Skill: Varies
Passengers: 14
Cargo Capacity: 400 metric tons
Consumables: 6 months
Cost: 500,000 (new), 350,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 7D
Shields: 6D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Turbolaser Cannons (fire-linked)
Fire Arc: Partial Turret (front, right, left)
Skill: Capital Ship Gunnery
Scale: Capital
Fire Control: 3D
Space Range: 1-5/15/20
Atmosphere Range: 100-500/1.5/2km
Damage: 4D+1
2 Twin Laser Cannons (fire separately)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D
2 Proton Torpedo Launchers (fire separately, 12 torpedoes each)
Fire Arc: Front
Skill: Projectile Weapons: Proton Torpedoes
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m
Damage: 9D
Notes: This ship is right on the edge of being capital scale.

White Wing (SWG#2, page 44)
Craft
: Modified YZ-900
Type: Light Freighter
Scale: Starfighter
Length: 54.3 meters
Skill: Space Transports: YZ-900
Crew: 1+2 gunners
Crew Skill: Varies
Passengers: 14
Cargo Capacity: 500 metric tons
Consumables: 9 months
Cost: 300,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x4
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 8D
Shields: 5D
Sensors:
Passive: 20/1D
Scan: 35/1D+1
Search: 80/2D+1
Focus: 2/3D
Weapons:
2 Heavy Twin Laser Cannons (fire separately)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 5D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D+1
2 Twin Laser Cannons (fire separately)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 4D+1

VCX-350 Freighter (SWG#2, page 45)
Craft
: VCX-350 Light Freighter
Type: Light Freighter
Scale: Starfighter
Length: 31 meters
Skill: Space Transports: VCX-350
Crew: 2+1 gunner
Crew Skill: Varies
Passengers: 8
Cargo Capacity: 250 metric tons
Consumables: 6 months
Cost: 300,000 (new), 175,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x11
Nav Computer: Yes
Maneuverability: 1D+1
Space: 8
Atmosphere: 365; 1050 km/h
Hull: 5D
Shields: 2D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D+1

VCX-700 Heavy Courier (SWG#2, page 46)
Craft
: VCX-700 Heavy Courier
Type: Light Freighter
Scale: Starfighter
Length: 26 meters
Skill: Space Transports: VCX-700
Crew: 1+4 gunners
Crew Skill: Varies
Passengers: 6
Cargo Capacity: 5 metric tons
Consumables: 1 month
Cost: 350,000 (new), 250,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability:
Space: 7
Atmosphere: 350; 1000 km/h
Hull: 5D
Shields: 3D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Heavy Laser Cannons (fire-linked)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D+1
4 Light Ion Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6km
Damage: 5D
1 Autoblaster
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2km
Damage: 3D+1
4 Concussion Missile Launchers (fire-linked, 2 missiles each)
Fire Arc: Front
Skill: Projectile Weapons: Concussion Missiles
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m.
Damage: 9D (each missile)

VCX-820 Escort Freighter (SWG#2, page 47)
Craft
: VCX-820 Escort Freighter
Type: Light Freighter
Scale: Starfighter
Length: 20.2 meters
Skill: Space Transports: VCX-820
Crew: 2+6 gunners
Crew Skill: Varies
Passengers: None
Cargo Capacity: 1 metric ton
Consumables: 6 months
Cost: 450,000 (new), 300,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability:
Space: 6
Atmosphere: 330; 950 km/h
Hull: 5D
Shields: 6D
Sensors:
Passive: 20/1D
Scan: 35/1D+1
Search: 80/2D+1
Focus: 2/3D
Weapons:
2 Twin Heavy Laser Cannons (fire separately)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D+1
8 Autoblasters (4 groups of 2, fire separately)
Fire Arc: Partial Turrets (front, left, right)
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2km
Damage: 3D+2
1 Proton Torpedo Launcher (16 torpedoes)
Fire Arc: Front
Skill: Projectile Weapons: Proton Torpedoes
Fire Control: 3D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m
Damage: 9D

The University of Sambra Guide to Intelligent Life: The Duros (SWG#2, page 76)

Note that the Duros have been detailed previously in "Galaxy Guide #4: Alien Races," pages 39-40.

- Adventure Articles -

The Lambda Heist (SWG#2, page 60)

Ships –

Imperial Lambda-Class Shuttle (SWG#2, sidebar, page 63)
Use stats for the Tyderium/Lambda-Class shuttle (SWTSE page 136, or TTS page 237).

TIE Fighter (SWG#2, sidebar, page 63)
Use stats for the TIE/In (SWD6 pages 249-250).

NPCs –

Jela'han, male Twi'lek (SWG#2, sidebar, page 61)
Dexterity 2D
blaster 3D+2
dodge 4D+1
melee weapons 3D+1
pick pocket 3D+2
Knowledge 4D
business 6D+1
value 7D
willpower 6D
Mechanical 2D
space transports 3D+2
Perception 4D
con 6D+2
forgery 6D+1
hide 6D
investigation 6D
persuasion 4D+2
search 6D+2
sneak 6D+2
Strength 2D
brawl 3D+1
Technical 3D
computer programming/repair 5D+1
security 6D+2
space transports repair 7D+2

Imperial Scout Troopers (SWG#2, sidebar, page 62)
Use stats for Stormtrooper Scouts/Biker Scouts (IS page 48, GG5 page 65, or RoE pages 100-101).

Imperial Shuttle Pilots (SWG#2, sidebar, page 62)
Use stats for Typical Imperial Pilots (SWD6 page 209, or IS page 42).

Rebel Troopers (SWG#2, sidebar, page 64)
Use stats for Typical Rebel Alliance Soldiers (SWD6 page 209).

Shellar, male human (SWG#2, sidebar, page 64)
Dexterity 3D+1
blaster 5D
dodge 5D+1
melee weapons 4D+1
pick pocket 4D
Knowledge 3D+1
business 5D+1
value 4D+1
Mechanical 3D
astrogation 4D
space transports 4D+1
starship gunnery 4D+2
starship shields 3D+2
Perception 3D+1
con 5D+1
con: disguise 4D+2
forgery 4D+2
hide 5D
investigation 6D
persuasion 5D+2
search 5D
sneak 4D+2
Strength 2D
brawl 3D
Technical 3D
computer programming/repair 3D+1
demolitions 3D+2
security 3D+2
space transports repair 3D+2

Colonel Dyrra, male human (SWG#2, sidebar, page 65)
Dexterity 3D+2
blaster 7D+1
dodge 5D+2
melee weapons 5D+1
Knowledge 3D
intimidation 5D
languages 3D+1
survival 4D+2
Mechanical 3D+1
astrogation 4D+2
space transports 4D+2
starship gunnery 6D
starship shields 4D+2
survival: tracking 4D
Perception 3D
con 5D+1
con: disguise 4D+1
hide 5D+1
investigation 5D
persuasion 5D
search 4D+2
sneak 5D+2
Strength 2D+1
brawl 4D
climbing/jumping 3D
Technical 2D+2
computer programming/repair 4D
demolitions 4D
space transports repair 3D+2

Droids –

Training Probe Droid (SWG#2, sidebar, page 62)
Note
: Use the stats for the Arakyd Viper Probe Droid (SWD6, page 239), with the following changes: the training model has no self-destruct mechanism, and the blaster cannon has been replaced with a "stun cannon" (same damage and range, but does stun damage only).

Snow Job (SWG#2, page 66)

Vehicles –

Ree's Speeder Bikes (SWG#2, sidebar, page 74)
Craft
: Modified Ikas-Adno 22-B Nightfalcon
Type: Speeder bike
Scale: Speeder
Length: 4.87 meters
Skill: Repulsorlift Operation: Speeder Bike
Crew: 1
Crew Skill: Repulsorlight Operation 5D (Ree)
Passengers: 1
Cargo Capacity: 4 kg.
Cover: 1/4
Altitude Range: Ground level – 10 meters
Cost: 6,000 (new), 2,000 (used)
Maneuverability: 3D+1
Move: 105; 300 km/h
Body Strength: 1D+2
Weapons:
Laser Cannon
Fire Arc: Front
Skill: Vehicle Blasters
Fire Control: 2D
Range: 3-50/100/200m.
Damage: 4D
Note: These speeders are shot full of holes. Assume that they are each Severely Damaged, with a result of "Structural Damage." The text lists these speeder bikes as being modified so that they may carry passengers (SWG#2, page 73), but the only difference I can find is that Ree's speeder bikes are slower than the typical Ikas-Adno 22-B Nightfalcon (see SWD6, page 243).

Ando Prime Speeder (SWG#2, sidebar, page 74)
Craft
: Modified Ubrikkian 9000 Z001
Type: Landspeeder
Scale: Speeder
Length: 7.5 meters
Skill: Repulsorlift Operation: Landspeeder
Crew: 1 pilot
Crew Skill:
Passengers: 4 (possibly 6 with jumper seats)
Cargo Capacity: 50kg.
Cover: Full
Altitude Range: Ground level – 10 meters
Cost: 10,000 (new), 3,500 (used)
Maneuverability: 1D+1
Move: 70; 200 km/h
Body Strength: 2D
Weapons:
Laser Cannon
Fire Arc: Front
Skill: Vehicle Blasters
Fire Control: 2D
Range: 3-50/100/200m.
Damage: 4D
Notes: This speeder, which can be bought or rented from the repair shop in Elesa (SWG#2, page 70) has been modified for use in icy conditions. Not to be confused with the Ubrikkian 9000 Z004 (SWD6, page 242) which is a sport speeder.

NPCs –

Jer Blankuna, male Twi'lek (SWG#2, pages 67 (sidebar) and 71)
Dexterity 2D+1
blaster 3D
dodge 3D+2
melee weapons 3D
Knowledge 3D
law enforcement 5D+2
planetary systems: Tatooine 5D+2
streetwise 4D+1
willpower 5D
Mechanical 2D+1
Perception 3D+1
con 7D+2
persuasion 6D+1
Strength 3D
brawl 3D+2
Technical 3D
computer programming/repair 5D

Benkudi, male Dug (SWG#2, pages 67 (sidebar) and 71)
Dexterity 3D+1
blaster 4D+2
dodge 4D
melee weapons 4D+1
Knowledge 1D+2
intimidation 2D
planetary systems: Tatooine 3D
scholar: Dug History 3D
Mechanical 3D
Perception 1D+1
gambling 1D+2
Strength 3D
brawl 4D
climbing/jumping 5D+2
Technical 2D+2

Ree, male Twi'lek (SWG#2, pages 67 (sidebar), 71, and 73)
Dexterity 3D
brawl 4D+1
dodge 4D+2
melee weapons 3D+2
Knowledge 3D
planetary systems: Ando Prime 4D+2
planetary systems: Tatooine 4D+2
scholar: pod racers 4D+2
survival 5D
Mechanical 2D+1
repulsorlift operation 5D
Perception 3D
Strength 3D
brawl 3D+2
Technical 2D+2
computer programming/repair 4D+1
demolitions 4D+1
repulsorlift repair 6D+2
Note: Ree is Force sensitive.

Talids (SWG#2, page 71)
Dexterity 2D
dodge 3D
firearms 2D+2
melee weapons 2D+2
Knowledge 2D
survival 5D+1
value 4D
Mechanical 2D
Perception 2D
Strength 2D+1
Technical 1D+2
any repair skill (pick one) 3D+2
first aid 4D+1

Geon Justic, male human (SWG#2, pages 67 (sidebar) and 71)
Dexterity 1D+2
blaster 2D+2
dodge 3D
melee weapons 2D+2
Knowledge 1D+2
bureaucracy 4D
scholar: mining 4D
survival 2D+2
Mechanical 2D
Perception 1D+2
con 3D+1
investigation 3D+1
Strength 2D+2
brawl 3D+2
stamina 3D+1
Technical 2D+1

Kaeline Ungasan, male human (SWG#2, pages 67 (sidebar), 71 and 72)
Dexterity 3D
blaster 5D
dodge 6D+1
melee weapons 5D+1
missile weapons 5D
Knowledge 3D
intimidation 6D+1
law enforcement 5D+1
scholar: corporate sector 6D
scholar: mining 5D+1
scholar: pod racing 4D+2
streetwise 6D
value 5D
willpower 4D+2
Mechanical 3D+1
Perception 3D
con 6D
forgery 5D
investigation 4D+2
persuasion 6D
search 4D+2
Strength 2D+1
brawl 4D+1
Technical 3D+1
computer programming/repair 5D+1

Corporate Sector Authority Thugs (SWG#2, pages 71 and 72)
Name/Type: Second Level CSA Thugs (2)

Dexterity 2D+1
blaster 3D
dodge 3D
melee weapons 3D+1
Knowledge 1D+2
intimidation 3D
Mechanical 2D
Perception 1D+2
Strength 3D
Technical 1D+1

Name/Type: Fourth Level CSA Thug (1)
Dexterity 2D+1
blaster 3D+2
dodge 3D+2
melee weapons 5D+1
Knowledge 1D+2
intimidation 3D+2
Mechanical 2D
Perception 1D+2
Strength 3D
Technical 1D+1
Notes
: Both sets of Thug stats are built with 12 attribute dice. You might optionally consider using Typical Espo Troopers (HSCS, page 47) in lieu of these statistics if you have the Han Solo and the Corporate Sector Sourcebook available.

Constable (SWG#2, page 71)
Name/Type: Byam Awson (1)
Dexterity 3D+1
blaster 6D+1
dodge 4D+1
melee weapons 5D
Knowledge 2D
intimidation 4D
survival 3D
Mechanical 2D+2
Perception 2D
Strength 3D+1
brawl 5D
Technical 1D+2
computer programming/repair 2D+2
demolitions 4D
first aid 4D+1
Notes: This fellow is built with 15 attribute dice.

Miners (SWG#2, page 71)
Name/Type: Miners (7)
Dexterity 2D+1
blaster 3D
dodge 3D
melee weapons 3D+1
Knowledge 1D+2
scholar: mining 3D
Mechanical 2D
Perception 1D+2
Strength 3D
Technical 1D+1

Note: Built with 12 attribute dice.

Ree's Men (SWG#2, pages 71 and 73)
Name/Type: Technician, male human (1)
Dexterity 2D+1
blaster 3D+2
dodge 2D+2
Knowledge 2D+1
Mechanical 2D+2
astrogation 5D
space transports 4D+2
Perception 2D
Strength 1D+2
brawl 2D+2
Technical 3D
computer programming/repair 6D+2
demolitions 5D
droid programming/repair 6D+2
repulsorlift repair 7D+2
security 6D
space trasports repair 6D
Notes: This tech is built with 14 attribute dice.

Name/Type: Thugs, male humans (2)
Dexterity 2D+1
blaster 3D
dodge 3D
melee weapons 3D+1
Knowledge 1D+2
scholar: mining 3D
planetary systems: Ando Prime 3D
Mechanical 2D
Perception 1D+2
Strength 3D
Technical 1D+1
computer programming/repair 2D+2
Notes: You might consider using stats for Typical Thugs (SWD6 page 210) in lieu of these.

Ungasan's Bodyguard (SWG#2, pages 71 and 72)
Name/Type: Rikal Stargunner, male human (1)
Dexterity 3D+2
blaster 6D
blaster: blaster rifle 7D+1
dodge 5D+2
melee weapons 5D+2
Knowledge 2D
intimidation 3D
survival 4D+1
Mechanical 3D
Perception 2D
search 2D+2
Strength 3D
brawl 5D
climbing/jumping 4D+1
Technical 2D+1
demolitions 5D
first aid 4D+2
repulsorlift repair 5D
Notes: This fellow is built with a whopping 16 attribute dice.

Desilijic Clan Mercenary Leader (SWG#2, pages 71 and 72)
Name/Type: Davon Gitta
Dexterity 3D+1
blaster 5D
dodge 4D+2
melee weapons 4D+1
Knowledge 3D
intimidation 4D
streetwise 5D
Mechanical 3D
any pilot skill 5D
Perception 2D
hide 5D
search 4D+1
Search: tracking 4D+1
sneak 5D
Strength 2D
brawl 3D
Technical 2D+2
computer programming/repair 4D
Notes: This fellow is built with 16 attribute dice.

Desilijic Clan Mercenaries (SWG#2, pages 71 and 72)
Name/Type: male Gammorreans
Dexterity 1D+2
blaster 2D+1
dodge 2D+1
melee weapons 3D
Knowledge 1D+2
intimidation 3D+2
Mechanical 2D
Perception 1D+2
Strength 3D+2
brawl 5D
Technical 1D+1
Notes
: These thugs are built on 12 points worth of attribute dice.

Creatures –

Tantas (SWG#2, mentioned briefly, page 73)
Described as "larger cousins of the tauntaun," treat them as tauntauns (SWD6, page 222) with Strength scores of 5D and a Move score of 20.

Alien Species Templates –

Talids (SWG#2, sidebar, page 74)
Average Talid.
Dexterity 1D+1, Knowledge 2D, Mechanical 2D, Perception 2D, Strength 2D+2, Technical 2D.
DEXTERITY 1D/3D+1
KNOWLEDGE 1D+1/4D
MECHANICAL 1D+1/4D
PERCEPTION 1D+1/4D
STRENGTH 2D/4D+2
TECHNICAL 1D+1/4D
Special Abilities:
Survival Skill Bonus: At the time that a Talid character is created ONLY, the character gets 2D for every 1D placed into the Hide, Beast Riding, and Survival skills.
Move: 10/12

- Computer Game Articles -

State of the Arts: Starfighter (SWG#2, page 96)

Ships –

The Havoc (SWG#2, page 96)
Craft
: Modified Prototype Nubian Bomber
Type: Prototype Space Bomber
Scale: Starfighter
Length: 22 meters long
Skill: Starfighter Pilot: Nubian Bomber
Crew: 3 (1 pilot, 1 gunner, 1 navigator)
Crew Skill: Astrogation 5D+1, Starfighter Pilot 4D+2, Starship Gunnery 5D+1
Passengers: 3
Cargo Capacity: 10 metric tons
Consumables: 2 weeks
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1050km/h
Hull: 4D+2
Shields: 1D+2
Sensors:
Passive: 25/oD
Scan: 50/1D
Search: 75/2D
Focus: 3/4D
Weapons:
3 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D+1
3 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D+1
Rotating Laser Turret
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
Bomb Chute (10 bombs)
Fire Arc: Ventral Chute
Skill: Missile Weapons
Fire Control: 1D
Space Range: 1-2/3/5
Atmosphere Range: 100-200/300/500m.
Damage: 8D

The Guardian Mantis (SWG#2, page 97)
Due to an error in Issue #2, the stats for the Guardian Mantis are not yet available.

NPCs –

Vana Sage, female human (SWG#2, page 96-97)
Dexterity 2D
blaster 4D
dodge 4D+1
melee weapons 3D+1
vehicle blasters 4D
Knowledge 3D
Mechanical 3D+2
astrogation 8D+1
starfighter piloting 8D+2
starship gunnery 5D+2
starship shields 6D+1
Perception 3D+1
con 7D+1
investigation 7D+1
search 7D
sneak 5D+2
Strength 2D+2
Technical 3D+1
computer programming/repair 7D
security 7D
starfighter repair 7D

Rhys Dallows, male human (SWG#2, page 98)
Dexterity 4D
blaster 5D+2
dodge 5D
melee weapons 5D
vehicle blasters 5D+2
Knowledge 2D+1
Mechanical 3D+2
astrogation 5D+2
starfighter piloting 9D+1
starship Gunnery 5D+1
starship Shields 5D
Perception 2D+2
Strength 2D+2
brawl 3D+2
Technical 2D+2
computer programming/repair 4D+2
starfighter repair 4D+2



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