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Issue 1

D6 Conversions for Star Wars Gamer, Issue #1
by Gary Astleford

This file contains the complete conversions for SWG#1, in the order in which the original material appeared in the magazine, referenced by article name and page number.

- RPG Articles -

Shipbuilding Secrets (SWG#1 page 48)

Ships –

Mystic Burn (SWG#1 page 49)
Craft
: Corellian Engineering Corporation YT-1200 Transport
Type: Light Freighter
Scale: Starfighter
Length: 35 meters
Skill: Space Transports: YT-1200
Crew: 2 crew, 6 passengers
Crew Skill: Varies
Cargo Capacity: 75 metric tons
Consumables: 2 months
Cost: 20,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x16
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 km/h
Hull: 4D
Shields: 1D
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Laser Cannon
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 4D

The Marvel Series (SWG#1 page 54)

Alien Species Templates –

Em'liy (SWG#1 page 54)
Average Em'liy.
Dexterity 2D+2, Knowledge 1D+2, Mechanical 2D, Perception 1D+1, Strength 3D, Technical 1D+1.
Attribute Dice
: 12D
DEXTERITY 2D/4D+2
KNOWLEDGE 1D/3D+2
MECHANICAL 1D+1/4D
PERCEPTION 1D/3D+1
STRENGTH 2D+1/5D
TECHNICAL 1D/3D+1
Special Abilities:
Skill Bonus: At the time that an Em'liy character is created ONLY, the character gets 2D for every 1D placed into the Hide, Stealth, and Survival skills.
Spirit of Battle: When in combat, the Em'liy can enter a state of mind similar to a berserk. This grants the Em'liy character a +2 pip bonus to both Strength and Dexterity, and it lasts for 3 combat rounds, plus an additional round for every FULL DIE in the character's ORIGINAL Strength rating. The Spirit of Battle can only be manifested a maximum of once per day.
Move: 10/12

Iskalonian/Chuhkyvi (SWG#1 page 56)
Average Chuhkyvi.
Dexterity 1D+2, Knowledge 2D+1, Mechanical 2D, Perception 2D, Strength 2D, Technical 2D.
Attribute Dice
: 12D
DEXTERITY 1D/3D+2
KNOWLEDGE 1D+2/4D+1
MECHANICAL 1D+1/4D
PERCEPTION 1D+1/4D
STRENGTH 1D+1/4D
TECHNICAL 1D+1/4D
Special Abilities:
Swimming Ability: Iskalonians gain a bonus of +3D to their Swimming skill.
Swimming Speed: Base speed for an Iskalonian in water is 14.
Water Breathers: Iskalonians cannot stay out of water for more than an hour at a time, unless they employ special rebreather gear that allows them to do so (see article, SWG#1 page 59, for details).
Poor Vision: When out of water, Iskalonians are unable to see very well (Perception dice pools related to sight are halved). Their rebreather gear, however, compensates for this as long as it is worn.
Move: 10/12 (14/16 in water)

Stenax (SWG#1 page 58)
Average Stenax.
Dexterity 3D, Knowledge 1D, Mechanical 1D+1, Perception 2D, Strength 3D+1, Technical 1D+1.
Attribute Dice
: 12D
DEXTERITY 2D+1/5D
KNOWLEDGE 1D/3D
MECHANICAL 1D/3D+1
PERCEPTION 1D+1/4D
STRENGTH 2D+2/5D+1
TECHNICAL 1D/3D+1
Special Abilities:
Flight: Stenax have wings, and are able to fly at their normal walking movement rate.
Enhanced Senses: Stenax get a +1D bonus to all sense-based Perception rolls. In addition, they can see twice as far as humans in low light conditions.
Move: 10/12

S'kytri (SWG#1 page 61)
Average S'kytri.
Dexterity 2D, Knowledge 2D, Mechanical 1D+2, Perception 2D, Strength 2D+2, Technical 1D+2.
Attribute Dice
: 12D
DEXTERITY 1D+1/4D
KNOWLEDGE 1D+1/4D
MECHANICAL 1D/3D+2
PERCEPTION 1D+1/4D
STRENGTH 2D/4D+2
TECHNICAL 1D/3D+2
Special Abilities:
Flight: S'kytri have wings, and are able to fly at their normal walking movement rate.
Willpower Bonus: S'kytri gain a permanent +1D to their Willpower skill at character creation.
Move: 10/12

Nagai (SWG#1 page 63)
Average Nagai.
Dexterity 2D+2, Knowledge 1D+2, Mechanical 2D+1, Perception 2D, Strength 1D+1, Technical 2D.
Attribute Dice
: 12D
DEXTERITY 2D/4D+2
KNOWLEDGE 1D/3D+2
MECHANICAL 1D+2/4D+1
PERCEPTION 1D+1/4D
STRENGTH 1D/3D+1
TECHNICAL 1D+1/4D
Special Abilities:
Soothing Voice: Nagai gain a +1D bonus to any use of the Bargain, Command, Con, and Persuasion skills.
Move: 10/12

Zeltron (SWG#1 page 66)
Average Zeltron.
Dexterity 2D, Knowledge 1D+1, Mechanical 2D, Perception 3D, Strength 2D, Technical 1D+2.
Attribute Dice
: 12D
DEXTERITY 1D+1/4D
KNOWLEDGE 1D/3D+1
MECHANICAL 1D+1/4D
PERCEPTION 2D+1/5D
STRENGTH 1D+1/4D
TECHNICAL 1D/3D+2
Special Abilities:
Empathy: Zeltron feel other people's emotions as if they were their own. Therefore, they receive a -1D penalty to ALL rolls when in the presence of anyone projecting strong negative emotions.
Pheromones: Zeltron can project their emotions, and this gives them a +1D bonus to influencing others through the use of the Bargain, Command, Con, or Persuasion skills.
Entertainers: Due to their talents as entertainers, Zeltron gain a +1D bonus to any skill rolls involving acting, playing musical instruments, singing, or other forms of entertainment.
Initiative Bonus: Zeltron can react to people quickly due to their ability to sense emotion, and thus they gain a +1 pip bonus to initiative rolls.
Move: 10/12

The Anzati (SWG#1 page 92)

Notes –

The Anzati feed from living beings as described in the article. Game effects in D6 are as follows: for every turn spent feeding, 2 pips are subtracted from the victim's Knowledge, Mechanical, Perception, and Technical attributes. If any one attribute is reduced to 0 or less, the victim dies. The damage to the attributes is permanent, and reduces skills accordingly.

NPCs –

Dannik Jerriko (SWG#1, sidebar, page 94)
Dexterity 2D+1
blaster 6D
dodge 5D+1
melee 6D
thrown weapons 6D
Knowledge 3D
alien species: Anzati 5D
cultures: ancient 4D+1
intimidate 6D+1
planetary systems 5D
scholar: jedi lore 4D+1

willpower 7D+1
Mechanical 3D
Perception 2D+2
con 5D+2
hide 8D
investigation 6D+2
search 5D
Search: tracking 3D+1
sneak 8D
Strength 3D+2
brawl 7D+1
Technical 3D+1
Control 3D
Sense 5D
Alter 2D
Force Powers
: Receptive Telepathy, Telekinesis, Hibernation Trance, Sense Force, Sense Force Potential, Life Sense, Life Detection.

- Adventure Articles -

Peril in the Ionosphere (SWG#1 page 74)

Ships –

The Fair Gale (SWG#1 page 77, includes map)
Craft
: Republic Siener Systems Short Range Transport Shuttle SST-67
Type: Transport Shuttle
Scale: Starfighter
Length: @14 meters (based on map illustration)
Skill: Space Transport: Transport Shuttle
Crew: 1 pilot, 18 passengers
Crew Skill: astrogation 4D+1, space transports 4D+1 (Worlohp)
Cargo Capacity: 1 metric ton
Consumables: 2 days
Cost: 82,000 (new), 20,000 (used)
Hyperdrive Multiplier: n/a
Nav Computer: n/a
Maneuverability: 0D
Space: 4
Atmosphere: 280; 800 km/h
Hull: 4D
Shields: None
Sensors:
Passive: 20/0D
Scan: 30/1D
Search: 40/1D+2
Focus: 4/3D
Weapons: None

NPCs –

Captain Worlohp, male Ithorian (SWG#1, page 80)
Dexterity 3D
blaster 5D
dodge 4D
melee weapons 4D+1
missile weapons 4D+2
Knowledge 4D
languages 4D+1
scholar: nature 5D+1
survival 5D+2
Mechanical 2D
astrogation 4D+1
space transports 4D+1
starship gunnery 3D+2
starship shields 3D+2

Perception 3D+2

search 4D+1

Strength 3D

brawl 4D+1

Technical 2D+1

computer programming/repair 4D+2
space transports repair 6D+1
Note: When exposed to Kyvalon-4 gas, Worlohp goes bonkers. This results in a +1D+1 bonus to his strength (both for dealing and resisting damage). In addition, his dodge score is reduced by -2 pips to a total of 3D+1. The rage lasts until he is either killed or knocked out.

Kharl Venneb, male human (SWG#1, page 80)
Dexterity 3D
blaster 4D+1
dodge 3D+1
Knowledge 2D+2
scholar: electronics 5D+1
scholar: engineering 5D+1
Mechanical 3D
space transports 4D+1
Perception 2D+1
Strength 3D

brawl 4D
Technical 4D
computer programming/repair 7D+1
security 6D
space transport repair 9D+2


Sakme Kelene, female human (SWG#1, page 80)
Dexterity 2D+2
blaster 4D
dodge 3D
Knowledge 3D+1
alien species 4D+1
scholar: electronics 6D
Mechanical 3D+1
space transports 4D+1
Perception 3D
Strength 2D

brawl

Technical 3D+2

computer programming/repair 7D
security 6D
space transport repair 9D


Professor Hallem Celaar, male human (SWG#1, page 80)
Dexterity 2D+2
blaster 5D
dodge 3D+1
Knowledge 3D
alien species 7D
planetary knowledge: naboo 7D
scholar: biology/life sciences 8D+2
Mechanical 3D+1
space transports 5D+1
Perception 3D
Strength 2D+1

brawl 4D

Technical 3D+2

computer programming/repair 8D+1
first aid 6D+2
security 7D+1
space transport repair 5D+2


Rendezvous at Ord Mantell (page 84)

NPCs –

Renci Tosh, female human (SWG#1, sidebar, page 86)
Dexterity 3D+2
blaster 4D+2
dodge 5D
Knowledge 3D
languages 3D+2
survival 5D+1
Mechanical 3D+2
starfighter pilot 6D+2
Perception 3D
con 4D
hide 5D+1
search 4D+1
Search: tracking 4D+1

Strength 2D

climbing/jumping 3D+1
swimming 3D+1

Technical 2D+2


Teerik, male Rodian (SWG#1, sidebar, page 88)
Dexterity 4D
blaster 4D+2
dodge 5D
melee combat 4D+1
Knowledge 2D+2        
planetary knowledge: Ord Mantell 4D
survival 4D+1
Mechanical 2D+2
Perception 2D+2

hide 4D+2
search 5D+1
Search: tracking 3D+2

Strength 3D+2

climbing/jumping 5D+1

Technical 2D+1
Equipment Notes
: Camouflage gear grants +2 pip bonus to Hide checks in rocky terrain.

Gida Luroon, female Twi'lek (SWG#1, sidebar, page 88)
Dexterity 2D+2
blaster 4D+1
dodge 4D
Knowledge 3D
languages 4D+1
survival 5D
Mechanical 2D+1
Perception 4D

hide 6D+1
investigation 5D
search 5D+2
Search: tracking 5D+2
sneak 6D+1

Strength 2D

climbing/jumping 3D+1

Technical 3D


2 Raider Guards (SWG#1, text, page 89)
Dexterity 3D
blaster 3D+2
bow 3D+2
dodge 4D
melee weapons 3D+2
Knowledge 1D
survival 3D+2
Mechanical 2D
beast riding 4D
Perception 2D
hide 4D
search 3D+2

Strength 3D

climbing/jumping 5D

Technical 1D


2 Resting Raiders (SWG#1, text, page 90-91)
Dexterity 2D+2
blaster 3D
bow 3D
melee weapons 3D+1
Knowledge 1D+1        
survival 2D
Mechanical 1D+2
Perception 2D
Strength 3D

climbing/jumping 4D+2

Technical 1D+1


Yarroq, male Trandoshan (SWG#1, sidebar, page 91)
Dexterity 3D+1
blaster 4D+1
brawling parry 4D
dodge 5D
melee weapons 4D+2
Knowledge 3D+1        
languages 4D
planetary knowledge 6D
survival 4D
willpower 4D
Mechanical 3D
beast riding 3D+2
Perception 2D

con 4D
hide 4D+1
search 3D+2
sneak 4D+1

Strength 3D+2

brawl 5D
climbing/jumping 5D+1

Technical 2D+2

Note: Trandoshan racial abilities are significantly different in D6 Star Wars.

2 Raiders with Yarroq (SWG#1, text, page 91)
Dexterity 2D+2
blaster 3D
bow 3D
melee weapons 3D+1
Knowledge 1D+1        
survival 2D
Mechanical 1D+2
Perception 2D
Strength 3D

climbing/jumping 4D+2

Technical 1D+1


Creatures –

Mantellian Savrip, desert predator (SWG#1, sidebar, page 88)
Dexterity 2D+1
Perception 3D
hide 4D+2
search 4D+2
Strength 5D
climbing/jumping 8D
Special Abilities:
Armor: +1D protection against physical and energy attacks.
Claws: Strength +1D damage.
Bite: Strength +2D damage.
Move: 10
Size: 2 to 2.5 meters tall

- Computer Game Articles -

State of the Arts: Starfighter (SWG#2, page 116)

NPCs –

Nym, male Feeorin (SWG#1, sidebar, page 104)
Dexterity 3D
blaster 6D+1
dodge 5D
grenade: thermal detonator 6D+2
melee combat 4D+1
vehicle blasters 6D
Knowledge 2D+2
intimidation 6D+2
survival 4D
Mechanical 3D
astrogation 5D+1
starfighter pilot 6D
starship gunnery 6D
starship shields 4D+2
Perception 3D
command 5D+1
Strength 3D+2
brawling 5D
stamina 4D+1
Technical 2D+2
demolitions 5D+2
security 4D
starfighter repair 5D

Alien Species Templates –

Feeorin (SWG#1, sidebar, page 104)
Average Feeorin.
Dexterity 1D+2, Knowledge 2D, Mechanical 1D+2, Perception 2D, Strength 2D+2, Technical 2D.
DEXTERITY 1D/3D+2
KNOWLEDGE 1D+1/4D
MECHANICAL 1D/3D+2
PERCEPTION 1D+1/4D
STRENGTH 2D/4D+2
TECHNICAL 1D+1/4D
Special Abilities:
Low-Light Vision: Feeorin can see twice as far as a human in dim light.
Endurance: Due to their high level of endurance, Feeorin may re-roll any failed Stamina check once.
Story Factors:
Bad Reputation: On worlds where they have settled, Feeorin characters may be regarded as evil or dangerous based on their species alone.
Move: 10/12



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