D6 Conversions for Star Wars d20 Droids from Star Wars Gamer
Conversions by Gary Astleford (penangallan@cox.net)
first posted to The Rebellion, http://www.verminary.com/rebellion/

Droid Upgrades, Parts, and Attachments

Fire Extinguisher
Aside from the obvious use of putting out fires, the extinguisher can also be used to create a chemical cloud that obscures vision and hampers ranged attacks. Treat the cloud as Thick Smoke (SWD6, page 93) with a cover modifier of +2D, and the cloud spreads and lasts as described in the article.

Flamethrower
Scale
: Character
Skill: Missile weapons
Ammo: 10
Cost: Variable
Availability: 3, X
Fire Rate: ½
Range: 3-4/5/7
Damage: 5D (first round, 3D for next five rounds if not extinguished)
Notes: This is a flamethrower installed in a droid. The following stats are based on the entry for the Onboard Flame Projector in "Cynabar's Fantastic Technology: Droids," page 35.

Humanoid Digital Manipulator Arm
Allows a non-humanoid droid to use a device that normally requires a humanoid hand (ie, a blaster).

Repulsorlift Unit
Cost varies, but this is (apparently) an external unit that one attaches to a droid to allow it to float along at its normal movement rate. Cost depends on the size of the droid, as per the entry in the article. Note: See entry for Locomotion, page 29 of "Cynabar's Fantastic Technology: Droids."

Security Protocols Package
This package, compatible with astromech droids, grants a +1 bonus to Con and Willpower skills, and a +1D bonus to the droid's Search skill.

Spring-Loaded Internal Storage
The droid equipped with this device must make an attack roll with a difficulty of 6-10 to hit its intended target. This is more akin to the droid tossing a ball than it is to him making an attack, but depending on the payload, and if it's unexpected, it could cause a lot of mischief.

Verbobrain
This turns any non-3rd degree droid into a protocol droid, more or less. The cost of the item is cheap, but the rolls required to install it are pretty hefty: a Heroic (31+) Droid Programming/Repair roll is required to re-wire the droid and install the verbobrain. Once installed, the new brain replaces the old one, and a Very Difficult (21-30) Computer Programming/Repair check is required to transfer all the droid's old information and memories from the old brain to the new one. If the roll is unsuccessful, the droid loses 1D each from its Knowledge, Mechanical, Perception, and Technical attributes, and it loses 2 pips in every skill it is programmed with. The brain, once installed, grants the droid +7D to its Languages skill, and +1D each to both the Cultures and Persuasion skills.

Welding Laser
A welding laser grants the droid a +1D bonus in any repair situation in which it would be helpful. It can also be used in combat (5D+2 damge), but the range is incredibly short (3 centimeters). See the entry for Welding Laser, page 35 of "Cynabar's Fantastic Technology: Droids."

Stock Droids

501-Z "Unit Zed" Police Droid (SWG#3, page 57)
Dexterity 3D
melee parry 4D
melee weapons: stun baton 4D
Knowledge 2D
intimidation 4D
languages 8D
law enforcement 5D+2
Mechanical 3D
Perception 2D
forgery 3D
Strength 2D
brawl 3D
Technical 3D
Equipped With
:
Armor (+1D to Strength rolls versus physical attacks, and +1 pips versus energy attacks)
Heuristic Processor (Droid can learn by doing)
Infrared Vision (Droid can see in the dark up to 30 meters)
Motion Sensors (Droid gains a +2 bonus to Search checks against moving targets)
Sonic Sensors (Droid gains a +2 bonus to Search checks that involve sound)
Translator Unit (+6D to Languages skill)
Vocabulator (The droid is capable of organic speech)
Move: 8
Size: 1.7 meters
Cost: 10,000 credits (used)

Attack Droids (SWG#8, page 93)
Dexterity 4D
blaster 5D
dodge 5D+1
melee combat 5D+1
melee combat: force pike 6D
melee parry 5D+1
vehicle blasters 5D
Knowledge 1D
intimidation 3D
Mechanical 1D
Perception 3D
search 5D+1
sneak 4D
Strength 5D
brawling 6D
climbing/jumping 5D+2
Technical 1D
Equipped With:
2 Force Pikes (Difficulty: Moderate, Damage: 7D)
Heuristic Processor (The droid is able to use skills that it is untrained in)
Improved Sensor Package (The droid has a +2 bonus to all Search skill checks)
Infrared Vision (The droid can see in the dark up to 30 meters)
Locked Access (The droid's shut-down switch is secured or internally located)
Motion Sensors (The droid can sense motion, and gains a +2 bonus to Search checks against moving targets)
Rust Inhibitor (The droid's metal components are resistant to rust and corrosion)
Move: Unlisted (assume a Move score of 10)
Size: Large
Cost: Unlisted

Droid Gatewatcher (SWG#7, page 55)
Dexterity 3D
blaster 5D
Knowledge 3D
languages 4D
intimidation 4D
scholar: Shin's Library 5D
willpower 4D
Mechanical 1D
Perception 3D
hide 7D
investigation 5D
persuasion 3D
search 4D+2
Strength 2D
Technical 1D
Equipped With:
Armor (+1D to Strength to resist damage)
Blaster Array (Blaster pistol, only deals stun damage)
Comlink (The droid has an integrated comlink system)
Heuristic Processor (The droid is able to learn by experience)
Improved Sensor Package (The droid has a +2 bonus to all Search skill checks)
Vocabulator (The droid has a speaker that allows it to replicate organic speech)
Move: 0 (stationary)
Size: Unlisted (diminutive)
Cost: 3,500 credits

JR-8 Maintenance Droid (SWG#4, text, page 86)
Type: PublicTechnic JR-8 Maintenance Droid
Dexterity 1D
Knowledge 1D
Mechanical 1D
Perception 1D
search 1D+2
Strength 2D
climbing/jumping 3D+1
Technical 1D
any repair skill (pick one) 1D+2
janitor 3D
Equipped With:
Low-light vision (can see twice as far as a human in dim light)
Tool mounts (the droid has one or more appendages that have tools attached to them)
Rust inhibitor (the droid's metal components are resistant to rust and corrosion)
Detergent nozzle (the droid can shoot detergent at a target, and any hit that is not dodged will blind the target for 1D rounds)
Move: 4
Size: Small

LOM Protocol Droid (SWG#3, page 56)
Dexterity 2D
Knowledge 3D
cultures 5D
cultures: insectoid 4D
languages 10D
Mechanical 1D
Perception 3D
Strength 1D
Technical 2D
computer programming/repair 4D
Equipped With:
Armor (+1D to Strength rolls versus physical attacks, and +1 pips versus energy attacks)
Translator Unit (+7D to Languages)
Recording Unit (Audio)
Recording Unit (Holo)
Vocabulator (The droid is capable of organic speech)
Move: 8
Size: 1.6 meters
Cost: 3,000 credits

M-3PO Military Protocol Droid (SWG#3, page 56)
Dexterity 3D
Knowledge 3D
cultures 6D
languages 10D
tactics 4D
Mechanical 1D
Perception 1D
persuasion 3D
Strength 1D
Technical 1D
demolitions 3D
Equipped With:
Armor (+1D to Strength rolls versus physical attacks, and +1 pips versus energy attacks)
Translator Unit (+7D to Languages)
Recording Unit (Audio)
Recording Unit (Holo)
Vocabulator (The droid is capable of organic speech)
Move: 8
Size: 1.7 meters
Cost: 3,700 credits

MD Medical Specialist (SWG#3, pages 54-55)
Dexterity 1D
Knowledge 2D
alien species 4D
Mechanical 2D
bacta tank operation 6D
Perception 1D
injury/ailment diagnostics 5D
search 1D+2
Strength 1D
Technical 3D
first aid 8D
medicine 7D
Equipped With:
Medical diagnostic computer (+2D to First Aid, Medicine, and related skills)
Improved sensor package (+2 bonus to all Search skill checks)
Diagnostics package (+2D to some repair skills)
Vocabulator (The droid is capable or organic speech)
Move: 6
Size: Unlisted
Cost: 800 credits (used)
Note: Please see the entry for the MD-5 General Practitioner Medical Droid in TTS, pages 197-198, as you might wish to use those statistics in lieu of these.

MMV-608 (SWG#7, sidebar, page 88)
Dexterity 4D
blaster 7D+1
dodge 5D+1
melee parry 5D+1
melee weapons 5D+2
vehicle blasters 5D+2
Knowledge 1D
intimidation 4D
Mechanical 1D
Perception 3D
search 5D+2
Strength 5D
brawling 6D+2
Technical 1D
Equipped With:
Heavy Armor (+2D to Strength to resist damage)
Infrared Vision (The droid can see in the dark up to 30 meters)
Locked Access (The droid's shut-down switch is secured or internally located)
2 Repeating Blaster Rifles (The same as standard blaster rifles, but the Rate of Fire is unlimited)
2 Vibro-Axes (Does Strength +3D+1 damage, maximum: 7D)
Vocabulator (The droid has a speaker that allows it to replicate organic speech)
4 Weapon Mounts (The droid has four appendages that have weapons attached to them)
Move: 8
Size: Unlisted (Large)
Cost: Not for sale (20,000 estimated)
Note: As per the text on page 87, this droid has a vulnerability. Players who succeed at a Very Difficult Droid Repair skill check will notice that a bundle of neurocircuitry curls out from the back of the droid's head. If someone can manage to flank the droid and destroy the circuitry, the droid will immediately shut down. Making a called shot against this bundle adds +4D to the difficulty to-hit (see rules for Called Shots, SWD6, page 91), but a successful hit will destroy the droid.

Sith Elite Warbot, Ancient Battle Droid (SWG#5, page 62)
Dexterity 4D
blaster 6D
dodge 5D+1
melee weapons 7D+1
melee parry 5D+2
vehicle blasters 6D
Knowledge 2D
intimidation 5D+1
Mechanical 1D
Perception 4D
search 5D+1
Strength 4D
brawling 6D
Technical 1D
Equipped With:
Alchemically-Treated Sith Armor (+3D to Strength to resist damage, -2D to Dexterity)
2 Arm-Mounted Blaster Pistols (Do 4D damage each, range: 3-7/25/120)
Arm-Mounted Sith Sword (Does Strength +2D damage)
Vocabulator (The droid has a speaker that allows it to replicate organic speech)
Locked Access (The droid's shut-down switch is secured or internally located)
Move: 6
Size: @1.8 meters tall
Cost: Not available for sale

Sith Sentry, Security Droid (SWG#5, pages 61-62)
Dexterity 2D
blaster: blaster rifle 3D+1
melee weapons 2D+2
Knowledge 2D
Mechanical 1D
Perception 3D
search 4D
Strength 3D
Technical 1D
Equipped With:
Alchemically-Treated Sith Armor Plating (+1D to Strength to resist damage, -1D to Dexterity)
Arm-Mounted Blaster Rifle (Does 5D damage, range: 3-30/100/300)
Locked Access (The droid's shut-down switch is secured or internally located)
Move: 8
Size: @1.8 meters tall
Cost: Not available for sale

Sith Slayer, Ancient War Machine (SWG#5, pages 62-63)
Dexterity 2D
blasters 6D
dodge 3D
melee parry 3D+2
melee weapons 7D
vehicle blasters: heavy repeating blaster 6D+2
Knowledge 2D
intimidation 6D
Mechanical 1D
Perception 3D
search 5D+2
Strength 5D
Technical 1D
Equipped With:
Alchemically-Treated Sith Armor Plating (+3D to Strength to resist damage, -2D to Dexterity)
2 Arm-Mounted Sith Spinning Bladers (Do Strength +1D+2 damage each)
2 Shoulder-Mounted Blaster Cannons (Do 8D damage each, range: 3-75/200/500)
Vocabulator (The droid has a speaker that allows it to replicate organic speech)
Locked Access (The droid's shut-down switch is secured or internally located)
Move: 6
Size: Unlisted (gargantuan)
Cost: Not available for sale

Training Probe Droid (SWG#2, sidebar, page 62)

Use the stats for the Arakyd Viper Probe Droid (SWD6, page 239), with the following changes: the training model has no self-destruct mechanism, and the blaster cannon has been replaced with a "stun cannon" (same damage and range, but does stun damage only).

Modified Droids

Modified Baktoid Combat Automata Protector Series (SWG#5, sidebar, page 106)
Dexterity 4D
vehicle blasters 10D+1
Knowledge 1D
Mechanical 1D
Perception 1D
search 4D+2
Strength 3D
climbing/jumping 6D+2
Technical 1D
Equipped With:
Armor (+2D to Strength rolls to resist damage)
Shield Generator (+3D to Strength rolls to resist damage)
Two Heavy Repeating Blasters (Do 8D damage, range 3-75/200/500)
Move: 8
Size: 2.5 meters tall
Cost: Not available for sale