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In this section, you will find the complete D6 conversions for the adventures presented in Star Wars Gamer. They are listed by issue, in the order in which they appear within each magazine.

Issue 1Issue 2Issue 3Issue 4Issue 5
Issue 6Issue 7Issue 8Issue 9Issue 10

Issue One

Peril in the Ionosphere (SWG#1 page 74)

Ships –

The Fair Gale (SWG#1 page 77, includes map)
Craft
: Republic Siener Systems Short Range Transport Shuttle SST-67
Type: Transport Shuttle
Scale: Starfighter
Length: @14 meters (based on map illustration)
Skill: Space Transport: Transport Shuttle
Crew: 1 pilot, 18 passengers
Crew Skill: astrogation 4D+1, space transports 4D+1 (Worlohp)
Cargo Capacity: 1 metric ton
Consumables: 2 days
Cost: 82,000 (new), 20,000 (used)
Hyperdrive Multiplier: n/a
Nav Computer: n/a
Maneuverability: 0D
Space: 4
Atmosphere: 280; 800 km/h
Hull: 4D
Shields: None
Sensors:
Passive: 20/0D
Scan: 30/1D
Search: 40/1D+2
Focus: 4/3D
Weapons: None

NPCs –

Captain Worlohp, male Ithorian (SWG#1, page 80)
Dexterity 3D
blaster 5D
dodge 4D
melee weapons 4D+1
missile weapons 4D+2
Knowledge 4D
languages 4D+1
scholar: nature 5D+1
survival 5D+2
Mechanical 2D
astrogation 4D+1
space transports 4D+1
starship gunnery 3D+2
starship shields 3D+2

Perception 3D+2

search 4D+1

Strength 3D

brawl 4D+1

Technical 2D+1

computer programming/repair 4D+2
space transports repair 6D+1
Note: When exposed to Kyvalon-4 gas, Worlohp goes bonkers. This results in a +1D+1 bonus to his strength (both for dealing and resisting damage). In addition, his dodge score is reduced by -2 pips to a total of 3D+1. The rage lasts until he is either killed or knocked out.

Kharl Venneb, male human (SWG#1, page 80)
Dexterity 3D
blaster 4D+1
dodge 3D+1
Knowledge 2D+2
scholar: electronics 5D+1
scholar: engineering 5D+1
Mechanical 3D
space transports 4D+1
Perception 2D+1
Strength 3D

brawl 4D
Technical 4D
computer programming/repair 7D+1
security 6D
space transport repair 9D+2


Sakme Kelene, female human (SWG#1, page 80)
Dexterity 2D+2
blaster 4D
dodge 3D
Knowledge 3D+1
alien species 4D+1
scholar: electronics 6D
Mechanical 3D+1
space transports 4D+1
Perception 3D
Strength 2D

brawl

Technical 3D+2

computer programming/repair 7D
security 6D
space transport repair 9D


Professor Hallem Celaar, male human (SWG#1, page 80)
Dexterity 2D+2
blaster 5D
dodge 3D+1
Knowledge 3D
alien species 7D
planetary knowledge: naboo 7D
scholar: biology/life sciences 8D+2
Mechanical 3D+1
space transports 5D+1
Perception 3D
Strength 2D+1

brawl 4D

Technical 3D+2

computer programming/repair 8D+1
first aid 6D+2
security 7D+1
space transport repair 5D+2


Rendezvous at Ord Mantell (page 84)

NPCs –

Renci Tosh, female human (SWG#1, sidebar, page 86)
Dexterity 3D+2
blaster 4D+2
dodge 5D
Knowledge 3D
languages 3D+2
survival 5D+1
Mechanical 3D+2
starfighter pilot 6D+2
Perception 3D
con 4D
hide 5D+1
search 4D+1
search: tracking 4D+1

Strength 2D

climbing/jumping 3D+1
swimming 3D+1

Technical 2D+2


Teerik, male Rodian (SWG#1, sidebar, page 88)
Dexterity 4D
blaster 4D+2
dodge 5D
melee combat 4D+1
Knowledge 2D+2        
planetary knowledge: Ord Mantell 4D
survival 4D+1
Mechanical 2D+2
Perception 2D+2

hide 4D+2
search 5D+1
search: tracking 3D+2

Strength 3D+2

climbing/jumping 5D+1

Technical 2D+1
Equipment Notes
: Camouflage gear grants +2 pip bonus to Hide checks in rocky terrain.

Gida Luroon, female Twi'lek (SWG#1, sidebar, page 88)
Dexterity 2D+2
blaster 4D+1
dodge 4D
Knowledge 3D
languages 4D+1
survival 5D
Mechanical 2D+1
Perception 4D

hide 6D+1
investigation 5D
search 5D+2
search: tracking 5D+2
sneak 6D+1

Strength 2D

climbing/jumping 3D+1

Technical 3D


2 Raider Guards (SWG#1, text, page 89)
Dexterity 3D
blaster 3D+2
bow 3D+2
dodge 4D
melee weapons 3D+2
Knowledge 1D
survival 3D+2
Mechanical 2D
beast riding 4D
Perception 2D
hide 4D
search 3D+2

Strength 3D

climbing/jumping 5D

Technical 1D


2 Resting Raiders (SWG#1, text, page 90-91)
Dexterity 2D+2
blaster 3D
bow 3D
melee weapons 3D+1
Knowledge 1D+1        
survival 2D
Mechanical 1D+2
Perception 2D
Strength 3D

climbing/jumping 4D+2

Technical 1D+1


Yarroq, male Trandoshan (SWG#1, sidebar, page 91)
Dexterity 3D+1
blaster 4D+1
brawling parry 4D
dodge 5D
melee weapons 4D+2
Knowledge 3D+1        
languages 4D
planetary knowledge 6D
survival 4D
willpower 4D
Mechanical 3D
beast riding 3D+2
Perception 2D

con 4D
hide 4D+1
search 3D+2
sneak 4D+1

Strength 3D+2

brawl 5D
climbing/jumping 5D+1

Technical 2D+2

Note: Trandoshan racial abilities are significantly different in D6 Star Wars.

2 Raiders with Yarroq (SWG#1, text, page 91)
Dexterity 2D+2
blaster 3D
bow 3D
melee weapons 3D+1
Knowledge 1D+1        
survival 2D
Mechanical 1D+2
Perception 2D
Strength 3D

climbing/jumping 4D+2

Technical 1D+1


Creatures –

Mantellian Savrip, desert predator (SWG#1, sidebar, page 88)
Dexterity 2D+1
Perception 1D+1
hide 3D
search 3D
Strength 5D
climbing/jumping 8D
Special Abilities:
Armor: +1D protection against physical and energy attacks.
Claws: Strength +1D damage.
Bite: Strength +2D damage.
Move: 10
Size: 2 to 2.5 meters tall

Issue Two

The Lambda Heist (SWG#2, page 60)

Ships –

Imperial Lambda-Class Shuttle (SWG#2, sidebar, page 63)
Use stats for the Tyderium/Lambda-Class shuttle (SWTSE page 136, or TTS page 237).

TIE Fighter (SWG#2, sidebar, page 63)
Use stats for the TIE/In (SWD6 pages 249-250).

NPCs –

Jela'han, male Twi'lek (SWG#2, sidebar, page 61)
Dexterity 2D
blaster 3D+2
dodge 4D+1
melee weapons 3D+1
pick pocket 3D+2
Knowledge 4D
business 6D+1
value 7D
willpower 6D
Mechanical 2D
space transports 3D+2
Perception 4D
con 6D+2
forgery 6D+1
hide 6D
investigation 6D
persuasion 4D+2
search 6D+2
sneak 6D+2
Strength 2D
brawl 3D+1
Technical 3D
computer programming/repair 5D+1
security 6D+2
space transports repair 7D+2

Imperial Scout Troopers (SWG#2, sidebar, page 62)
Use stats for Stormtrooper Scouts/Biker Scouts (IS page 48, GG5 page 65, or RoE pages 100-101).

Imperial Shuttle Pilots (SWG#2, sidebar, page 62)
Use stats for Typical Imperial Pilots (SWD6 page 209, or IS page 42).

Rebel Troopers (SWG#2, sidebar, page 64)
Use stats for Typical Rebel Alliance Soldiers (SWD6 page 209).

Shellar, male human (SWG#2, sidebar, page 64)
Dexterity 3D+1
blaster 5D
dodge 5D+1
melee weapons 4D+1
pick pocket 4D
Knowledge 3D+1
business 5D+1
value 4D+1
Mechanical 3D
astrogation 4D
space transports 4D+1
starship gunnery 4D+2
starship shields 3D+2
Perception 3D+1
con 5D+1
con: disguise 4D+2
forgery 4D+2
hide 5D
investigation 6D
persuasion 5D+2
search 5D
sneak 4D+2
Strength 2D
brawl 3D
Technical 3D
computer programming/repair 3D+1
demolitions 3D+2
security 3D+2
space transports repair 3D+2

Colonel Dyrra, male human (SWG#2, sidebar, page 65)
Dexterity 3D+2
blaster 7D+1
dodge 5D+2
melee weapons 5D+1
Knowledge 3D
intimidation 5D
languages 3D+1
survival 4D+2
Mechanical 3D+1
astrogation 4D+2
space transports 4D+2
starship gunnery 6D
starship shields 4D+2
survival: tracking 4D
Perception 3D
con 5D+1
con: disguise 4D+1
hide 5D+1
investigation 5D
persuasion 5D
search 4D+2
sneak 5D+2
Strength 2D+1
brawl 4D
climbing/jumping 3D
Technical 2D+2
computer programming/repair 4D
demolitions 4D
space transports repair 3D+2

Droids –

Training Probe Droid (SWG#2, sidebar, page 62)
Note
: Use the stats for the Arakyd Viper Probe Droid (SWD6, page 239), with the following changes: the training model has no self-destruct mechanism, and the blaster cannon has been replaced with a "stun cannon" (same damage and range, but does stun damage only).

Snow Job (SWG#2, page 66)

Vehicles –

Ree's Speeder Bikes (SWG#2, sidebar, page 74)
Craft
: Modified Ikas-Adno 22-B Nightfalcon
Type: Speeder bike
Scale: Speeder
Length: 4.87 meters
Skill: Repulsorlift Operation: Speeder Bike
Crew: 1
Crew Skill: Repulsorlight Operation 5D (Ree)
Passengers: 1
Cargo Capacity: 4 kg.
Cover: 1/4
Altitude Range: Ground level – 10 meters
Cost: 6,000 (new), 2,000 (used)
Maneuverability: 3D+1
Move: 105; 300 km/h
Body Strength: 1D+2
Weapons:
Laser Cannon
Fire Arc: Front
Skill: Vehicle Blasters
Fire Control: 2D
Range: 3-50/100/200m.
Damage: 4D
Note: These speeders are shot full of holes. Assume that they are each Severely Damaged, with a result of "Structural Damage." The text lists these speeder bikes as being modified so that they may carry passengers (SWG#2, page 73), but the only difference I can find is that Ree's speeder bikes are slower than the typical Ikas-Adno 22-B Nightfalcon (see SWD6, page 243).

Ando Prime Speeder (SWG#2, sidebar, page 74)
Craft
: Modified Ubrikkian 9000 Z001
Type: Landspeeder
Scale: Speeder
Length: 7.5 meters
Skill: Repulsorlift Operation: Landspeeder
Crew: 1 pilot
Crew Skill:
Passengers: 4 (possibly 6 with jumper seats)
Cargo Capacity: 50kg.
Cover: Full
Altitude Range: Ground level – 10 meters
Cost: 10,000 (new), 3,500 (used)
Maneuverability: 1D+1
Move: 70; 200 km/h
Body Strength: 2D
Weapons:
Laser Cannon
Fire Arc: Front
Skill: Vehicle Blasters
Fire Control: 2D
Range: 3-50/100/200m.
Damage: 4D
Notes: This speeder, which can be bought or rented from the repair shop in Elesa (SWG#2, page 70) has been modified for use in icy conditions. Not to be confused with the Ubrikkian 9000 Z004 (SWD6, page 242) which is a sport speeder.

NPCs –

Jer Blankuna, male Twi'lek (SWG#2, pages 67 (sidebar) and 71)
Dexterity 2D+1
blaster 3D
dodge 3D+2
melee weapons 3D
Knowledge 3D
law enforcement 5D+2
planetary systems: Tatooine 5D+2
streetwise 4D+1
willpower 5D
Mechanical 2D+1
Perception 3D+1
con 7D+2
persuasion 6D+1
Strength 3D
brawl 3D+2
Technical 3D
computer programming/repair 5D

Benkudi, male Dug (SWG#2, pages 67 (sidebar) and 71)
Dexterity 3D+1
blaster 4D+2
dodge 4D
melee weapons 4D+1
Knowledge 1D+2
intimidation 2D
planetary systems: Tatooine 3D
scholar: Dug History 3D
Mechanical 3D
Perception 1D+1
gambling 1D+2
Strength 3D
brawl 4D
climbing/jumping 5D+2
Technical 2D+2

Ree, male Twi'lek (SWG#2, pages 67 (sidebar), 71, and 73)
Dexterity 3D
brawl 4D+1
dodge 4D+2
melee weapons 3D+2
Knowledge 3D
planetary systems: Ando Prime 4D+2
planetary systems: Tatooine 4D+2
scholar: pod racers 4D+2
survival 5D
Mechanical 2D+1
repulsorlift operation 5D
Perception 3D
Strength 3D
brawl 3D+2
Technical 2D+2
computer programming/repair 4D+1
demolitions 4D+1
repulsorlift repair 6D+2
Note: Ree is Force sensitive.

Talids (SWG#2, page 71)
Dexterity 2D
dodge 3D
firearms 2D+2
melee weapons 2D+2
Knowledge 2D
survival 5D+1
value 4D
Mechanical 2D
Perception 2D
Strength 2D+1
Technical 1D+2
any repair skill (pick one) 3D+2
first aid 4D+1

Geon Justic, male human (SWG#2, pages 67 (sidebar) and 71)
Dexterity 1D+2
blaster 2D+2
dodge 3D
melee weapons 2D+2
Knowledge 1D+2
bureaucracy 4D
scholar: mining 4D
survival 2D+2
Mechanical 2D
Perception 1D+2
con 3D+1
investigation 3D+1
Strength 2D+2
brawl 3D+2
stamina 3D+1
Technical 2D+1

Kaeline Ungasan, male human (SWG#2, pages 67 (sidebar), 71 and 72)
Dexterity 3D
blaster 5D
dodge 6D+1
melee weapons 5D+1
missile weapons 5D
Knowledge 3D
intimidation 6D+1
law enforcement 5D+1
scholar: corporate sector 6D
scholar: mining 5D+1
scholar: pod racing 4D+2
streetwise 6D
value 5D
willpower 4D+2
Mechanical 3D+1
Perception 3D
con 6D
forgery 5D
investigation 4D+2
persuasion 6D
search 4D+2
Strength 2D+1
brawl 4D+1
Technical 3D+1
computer programming/repair 5D+1

Corporate Sector Authority Thugs (SWG#2, pages 71 and 72)
Name/Type: Second Level CSA Thugs (2)

Dexterity 2D+1
blaster 3D
dodge 3D
melee weapons 3D+1
Knowledge 1D+2
intimidation 3D
Mechanical 2D
Perception 1D+2
Strength 3D
Technical 1D+1

Name/Type: Fourth Level CSA Thug (1)
Dexterity 2D+1
blaster 3D+2
dodge 3D+2
melee weapons 5D+1
Knowledge 1D+2
intimidation 3D+2
Mechanical 2D
Perception 1D+2
Strength 3D
Technical 1D+1
Notes
: Both sets of Thug stats are built with 12 attribute dice. You might optionally consider using Typical Espo Troopers (HSCS, page 47) in lieu of these statistics if you have the Han Solo and the Corporate Sector Sourcebook available.

Constable (SWG#2, page 71)
Name/Type: Byam Awson (1)
Dexterity 3D+1
blaster 6D+1
dodge 4D+1
melee weapons 5D
Knowledge 2D
intimidation 4D
survival 3D
Mechanical 2D+2
Perception 2D
Strength 3D+1
brawl 5D
Technical 1D+2
computer programming/repair 2D+2
demolitions 4D
first aid 4D+1
Notes: This fellow is built with 15 attribute dice.

Miners (SWG#2, page 71)
Name/Type: Miners (7)
Dexterity 2D+1
blaster 3D
dodge 3D
melee weapons 3D+1
Knowledge 1D+2
scholar: mining 3D
Mechanical 2D
Perception 1D+2
Strength 3D
Technical 1D+1

Note: Built with 12 attribute dice.

Ree's Men (SWG#2, pages 71 and 73)
Name/Type: Technician, male human (1)
Dexterity 2D+1
blaster 3D+2
dodge 2D+2
Knowledge 2D+1
Mechanical 2D+2
astrogation 5D
space transports 4D+2
Perception 2D
Strength 1D+2
brawl 2D+2
Technical 3D
computer programming/repair 6D+2
demolitions 5D
droid programming/repair 6D+2
repulsorlift repair 7D+2
security 6D
space trasports repair 6D
Notes: This tech is built with 14 attribute dice.

Name/Type: Thugs, male humans (2)
Dexterity 2D+1
blaster 3D
dodge 3D
melee weapons 3D+1
Knowledge 1D+2
scholar: mining 3D
planetary systems: Ando Prime 3D
Mechanical 2D
Perception 1D+2
Strength 3D
Technical 1D+1
computer programming/repair 2D+2
Notes: You might consider using stats for Typical Thugs (SWD6 page 210) in lieu of these.

Ungasan's Bodyguard (SWG#2, pages 71 and 72)
Name/Type: Rikal Stargunner, male human (1)
Dexterity 3D+2
blaster 6D
blaster: blaster rifle 7D+1
dodge 5D+2
melee weapons 5D+2
Knowledge 2D
intimidation 3D
survival 4D+1
Mechanical 3D
Perception 2D
search 2D+2
Strength 3D
brawl 5D
climbing/jumping 4D+1
Technical 2D+1
demolitions 5D
first aid 4D+2
repulsorlift repair 5D
Notes: This fellow is built with a whopping 16 attribute dice.

Desilijic Clan Mercenary Leader (SWG#2, pages 71 and 72)
Name/Type: Davon Gitta
Dexterity 3D+1
blaster 5D
dodge 4D+2
melee weapons 4D+1
Knowledge 3D
intimidation 4D
streetwise 5D
Mechanical 3D
any pilot skill 5D
Perception 2D
hide 5D
search 4D+1
search: tracking 4D+1
sneak 5D
Strength 2D
brawl 3D
Technical 2D+2
computer programming/repair 4D
Notes: This fellow is built with 16 attribute dice.

Desilijic Clan Mercenaries (SWG#2, pages 71 and 72)
Name/Type: male Gammorreans
Dexterity 1D+2
blaster 2D+1
dodge 2D+1
melee weapons 3D
Knowledge 1D+2
intimidation 3D+2
Mechanical 2D
Perception 1D+2
Strength 3D+2
brawl 5D
Technical 1D+1
Notes
: These thugs are build on 12 points worth of attribute dice.

Creatures –

Tantas (SWG#2, mentioned briefly, page 73)
Described as "larger cousins of the tauntaun," treat them as tauntauns (SWD6, page 222) with Strength scores of 5D and a Move scores of 20.

Alien Species Templates –

Talids (SWG#2, sidebar, page 74)
Average Talid.
Dexterity 1D+1, Knowledge 2D, Mechanical 2D, Perception 2D, Strength 2D+2, Technical 2D.
DEXTERITY 1D/3D+1
KNOWLEDGE 1D+1/4D
MECHANICAL 1D+1/4D
PERCEPTION 1D+1/4D
STRENGTH 2D/4D+2
TECHNICAL 1D+1/4D
Special Abilities:
Survival Skill Bonus: At the time that a Talid character is created ONLY, the character gets 2D for every 1D placed into the Hide, Beast Riding, and Survival skills.
Move: 10/12

Issue Three

Cloud Cover (SWG#3, page 88)

NPCs –

Wing Guards (6) (SWG#3, text, page 91)
Type: Generic Thug 2 (SWd20, page 277)
Dexterity 2D+1
blasters 3D
dodge 3D
melee weapons 3D+1
Knowledge 1D+2
intimidation 3D
Mechanical 2D
Perception 1D+2
Strength 3D
Technical 1D+1

Jodo Kast, male human (SWG#3, sidebar, page 91)
Please see the information and statistics for Jodo Kast that were printed in "Galaxy Guide #10: Bounty Hunters," pages 61-62.

Zardra, female human (SWG#3, sidebar, page 91)
Please see the information and statistics for Zardra that were printed in "Galaxy Guide #10: Bounty Hunters," page 73.

Justor Ferral, male human (SWG#3, sidebar, page 94)

Dexterity 3D+2
blaster 8D
dodge 5D
melee weapons 8D+1
vehicle blasters 8D
Knowledge 2D+2
intimidate 6D
scholar: Imperial military 4D+1
survival 5D
Mechanical 3D+1
repulsorlift operation 7D+2
Perception 2D+1
search 6D+2
Strength 3D+2
brawling 7D+2
Technical 2D+1
computer programming/repair 4D+1
demolitions 4D+1
first aid 4D+1

Doc Drase, female human (SWG#3, text, page 95)
Dexterity 2D
Knowledge 3D
Mechanical 2D
Perception 2D
Strength 2D
Technical 3D
computer programming/repair 6D
first aid 6D+2
medicine 6D

Kal Vorusk, male human (SWG#3, sidebar, page 96)
Dexterity 3D+2
blaster 6D+1
dodge 5D+2
melee weapons 8D
Knowledge 2D
intimidation 4D+2
survival 3D+1
Mechanical 2D+1
Perception 2D
hide 5D
search 3D+2
search: tracking 4D+1
sneak 5D+1
Strength 4D
brawl: martial arts 8D+1
climbing/jumping 8D
Technical 2D
demolitions 3D+1
repulsorlift repair 3D+2

Govin Thane, male human (SWG#3, sidebar, page 99)
Dexterity 3D+2
blaster 7D+1
dodge 6D+2
melee weapons 6D
Knowledge 3D
intimidate 4D+2
scholar: Rebel Alliance 5D
value 5D+1
Mechanical 3D+1
astrogation 5D
space transports 5D
starship gunnery 6D+1
starship shields 5D
Perception 2D+2
con 5D+2
con: disguise 4D+1
hide 5D+1
investigation 5D+2
search 7D+2
sneak 5D+1
Strength 2D+2
brawl 5D
climbing/jumping 4D+1
Technical 2D+2
computer programming/repair 4D+1
demolitions 4D+1
space transports repair 4D+2
security 4D+1

DX-2K2, war droid (SWG#3, sidebar, page 99)
Dexterity 2D+2
blaster 6D+1
dodge 4D+2
melee weapons 7D
vehicle blasters 5D+1
Knowledge 1D+1
intimidation 4D+1
tactics 4D+2
Mechanical 2D+1
Perception 1D+1
search 7D
Strength 3D+2
brawl 7D
Technical 1D+2
Equipped With
:
Retractable vibro-ax (Strength + 3D+1 damage, maximum 7D)
Two heavy repeating blasters (8D damage)
Heavy armor (1D+2 bonus to Strength checks to resist damage)
Comlink
Improved sensor package (Grants a +2 bonus to all Search skill checks)
Vocabulator (DX-2K2 is capable of organic speech.)
Move: 8

Issue Four

Kashyyyk In Flames (SWG#4, page 80)

NPCs –

K-27, protocol droid (SWG#4, text, page 81)
Dexterity 1D
Knowledge 3D
cultures 4D+1
languages 10D
planetary systems: Kashyyyk 4D+1
scholar: Dosha 4D+1
scholar: galactic politics 4D+1
willpower 4D+1
Mechanical 1D
Perception 3D
persuasion 5D+1
Strength 2D
Technical 1D
computer programming/repair 2D+1
Equipped With:
Translator unit (+7D to Languages skill)
Recording unit (audio)
Vocabulator (Droid can emulate organic speech)
Move: 8
Size: 1.7 meters

Rruurrfhurra, male Wookie (SWG#4, sidebar, page 82)
Dexterity 1D+2
dodge 2D
melee weapons 2D+2
Knowledge 2D+1
firefighting 5D+1
planetary systems: Kashyyyk 4D+1
survival 4D+2
Mechanical 3D+1
Perception 2D+1
investigation 4D+1
search: tracking 3D
Strength 5D
brawl 6D
Technical 3D+1
computer programming/repair 4D+2
demolitions 6D
first aid 6D+1
ground vehicle repair 6D
Equipment Notes: Rruurrfhurra's flame-retardant overcoat grants a +2D bonus when resisting damage from fire or heat (though this does not include blasters or non-fire-based forms of damage).

Workers, male Wookies (SWG#4, text, page 84)
Dexterity 2D
Knowledge 1D+1
intimidation 4D
Mechanical 1D
Perception 1D+2
Strength 4D
brawl 5D+1
climbing/jumping 4D+2
Technical 2D

Trandoshan Saboteurs, male and female Trandoshans (SWG#4, sidebar, page 87)
Dexterity 2D
blaster 4D+1
dodge 3D+1
melee weapons 2D+2
vehicle blasters 3D
Knowledge 1D+2
Mechanical 1D+2
repulsorlift operation 2D+2
Perception 2D
Strength 3D+1
brawl 4D
climbing/jumping 5D+1
Technical 1D+1
demolitions 2D+2

Turren Lonarr, male human (SWG#4, sidebar, page 88)
Dexterity 3D+1
blaster 4D+2
dodge 6D
melee weapons 4D+2
pick pocket 6D+1
Knowledge 2D+2
intimidation 4D+2
languages 3D+1
planetary systems: Kashyyyk 4D+1
scholar: Dosh 4D+2
willpower 5D
Mechanical 3D
Perception 3D+2
con 7D+2
forgery 6D+2
hide 6D+2
persuasion 7D+2
sneak 6D+2
value 6D+2
Strength 2D+1
brawl 3D+2
Technical 3D
computer programming/repair 8D+1
demoltions 6D
droid repair 6D+2
security 6D

Droids –

JR-8 Maintenance Droid (DWG#4, text, page 86)
Type: PublicTechnic JR-8 Maintenance Droid
Dexterity 1D
Knowledge 1D
Mechanical 1D
Perception 1D
search 1D+2
Strength 2D
climbing/jumping 3D+1
Technical 1D
any repair skill (pick one) 1D+2
janitor 3D
Equipped With:
Low-light vision (can see twice as far as a human in dim light)
Tool mounts (the droid has one or more appendages that have tools attached to them)
Rust inhibitor (the droid's metal components are resistant to rust and corrosion)
Detergent nozzle (the droid can shoot detergent at a target, and any hit that is not dodged will blind the target for 1D rounds)
Move: 4
Size: Small

Creatures –

Kashyyyk Flame Beetles (SWG#4, sidebar, page 83)
A single flame beetle does a minimal amount of explosive damage in a .25 meter area when it explodes. Swarms pose the real danger. For every seven beetles in an exploding swarm, add +1 pips to the swarm's explosive damage (rounding up) and .25 meters to the explosion's diameter. This means that a swarm of 100 beetles will do 5D of damage in a 3.75meter diameter area.

Issue Five The Hutt Hit (SWG#5, page 84)

NPCs –

Krova the Hutt, female Hutt (SWG#5, sidebar, page 90)
Dexterity 2D
blaster 3D
dodge 5D
Knowledge 4D
intimidation 7D
languages 4D+2
scholar: criminal organizations 7D+2
value 6D+2
willpower 8D
Mechanical 3D
Perception 4D+1
con 8D
forgery 6D
hide 6D
investigation 8D
persuasion 8D
search 7D
sneak 5D+1
Strength 3D+1
stamina 4D
Technical 3D+1
computer programming/repair 4D+2
Force Points: 2
Dark Side Points: 2

Langro Dis, Bounty Hunter, male Dug (SWG#5, sidebar, page 90)
Dexterity 4D+1
blaster 7D
dodge 7D
melee weapons 7D
Knowledge 2D+2
intimidation 5D
languages 3D
Mechanical 3D+2
astrogation 5D
space transports 6D+2
Perception 2D
con 4D
hide 5D+2
investigation 4D+2
search 5D+2
search: tracking 2D+2
sneak 5D+2
Strength 2D+1
climbing/jumping 3D+2
Technical 3D
demolitions 4D+2
space transports repair 4D+1
Force Points: 2
Dark Side Points: 2

Marshall Hundria Kast, female Human (SWG#5, sidebar, page 91)
Dexterity 3D+2
blaster 7D
dodge 5D
melee parry 5D
melee weapons 5D+2
vehicle blasters 5D+2
Knowledge 2D+2
intimidation 5D+2
law enforcement 5D+2
planetary systems: Alvorine 5D
willpower 3D+1
Mechanical 3D
repulsorlift operation 6D
Perception 2D+1
Strength 3D+1
brawling 5D+1
Technical 3D
computer programming/repair 5D+1
blaster repair 4D+2
demolitions 3D+2
first aid 5D+1
repulsorlift repair 4D+2
Force Points: 1

Noth, Devotee of the Dark Side, male near-Human (SWG#5, sidebar, page 91)
Dexterity 4D
blaster 6D
dodge 6D+2
melee parry 7D+1
melee weapons 5D+1
thrown weapons 6D+2
Knowledge 2D+1
intimidation 4D+1
scholar: Sith lore 4D+2
willpower 3D
Mechanical 3D+1
Perception 2D+1
hide 6D+1
search 5D+1
Strength 3D+2
Technical 2D+1
Control 5D+1
Sense 2D+2
Alter 5D
Force Powers
: Absorb/Dissipate Energy, Affect Mind, Channel Rage, Concentration, Control Pain, Drain Energy, Emptiness, Enhance Attribute, Feed on Dark Side, Force Push, Hibernation Trance, Inflict Pain, Injure/Kill, Life Detection, Life Sense, Sense Force, Sith Sorcery, Telekinesis, Telekinetic Kill.
Force Points: 1
Dark Side Points: 6

Fallanji, Information Broker, male Twi'lek (SWG#5, page 93)
Dexterity 3D
blaster 3D+2
dodge 5D+1
Knowledge 3D
languages 3D+2
scholar: Alvorine 4D+1
willpower 4D
Mechanical 2D+1
Perception 4D+1
con 6D+2
con: disguise 5D+1
forgery 5D+1
hide 6D+1
investigation 7D+2
persuasion 5D+1
search 8D
sneak 5D
Strength 2D
Technical 2D+1
computer programming/repair 3D+2
security 3D+1
Force Points: 1

Miera Lij, Disgruntled Employee, female Human (SWG#5, page 93)
Dexterity 2D+1
melee weapons 2D+2
Knowledge 3D
bureaucracy 4D+2
scholar: Alvorine 5D
value 4D+1
Mechanical 2D+2
Perception 2D
con 3D+1
investigation 4D+1
persuasion 2D+2
Strength 2D
Technical 3D
computer programming/repair 5D+1
droid programming 4D

Typical Trooper (SWG#5, page 93)
Dexterity 3D
blaster 5D
dodge 3D+1
melee parry 3D+1
melee weapons 4D
Knowledge 2D
intimidation 4D
Mechanical 2D+2
repulsorlift operation 3D+2
Perception 2D
Strength 2D+1
Technical 2D
first aid 2D+1
security 3D+1

Vehicles –

Sorosuub HL-38 Armored Hovervan (SWG#5, page 93)
Craft
: SoroSuub HL-38 Armored Hovervan
Type: Landspeeder
Scale: Speeder
Length: 9 meters
Skill: Repulsorlift Operation: HL-38
Crew: 1 pilot
Crew Skill: Typically 6D in all pertinent skills
Passengers: 10 or cargo
Cargo Capacity: 600 metric tons
Cover: ½ to those in forward cab, full to those in back
Altitude Range: Up to 1 meter
Cost: 13,000 (new), 4,000 (used)
Maneuverability: 1D+1
Move: 50; 140 km/h
Body Strength: 2D+2
Weapons: None.

Talnar's Rescue (SWG#5, page 94)

NPCs –

Imperial Stormtroopers (SWG#5, sidebar, page 97)
Use stats for Imperial Stormtroopers (SWD6, pages 208-209).

Imperial Biker Scouts (SWG#5, sidebar, page 97)
Use stats for Stormtrooper Scouts/Biker Scouts (IS page 48, GG5 page 65, or RoE pages 100-101).

Oquan Lieutenants, "Patch" and Selana (SWG#5, page 98)
Dexterity 3D+2
blaster 6D+1
dodge 6D+2
melee parry 4D+2
melee weapons 5D+1
Knowledge 3D
intimidation 6D+2
Mechanical 3D+1
any pilot skill (pick one) 5D
Perception 2D+2
con 4D
hide 6D+1
investigation 6D+1
search 5D+2
search: tracking 3D+1
sneak 6D+1
Strength 2D+1
Technical 3D
any repair skill (pick one) 4D+1
computer programming/repair 4D+1
demolitions 4D

Oquan, The (15) (SWG#5, page 98)
Dexterity 3D+1
blaster 5D
dodge 4D+2
melee weapons 4D+1
Knowledge 3D
intimidation 4D
streetwise 5D
survival: track 3D+2
Mechanical 3D
any pilot skill (pick one) 5D
Perception 2D
hide 5D
search 4D+1
sneak 5D
Strength 2D
brawl 3D
Technical 2D+2
computer programming/repair 4D

Prit's Guards (SWG#5, page 101)
Dexterity 2D+1
melee parry 2D+2
melee weapons 4D+1
Knowledge 1D+1
intimidation 3D+2
Mechanical 1D+2
Perception 1D+2
Strength 4D
brawling 5D+1
Technical 1D

Nir Rinit, male Human (SWG#5, sidebar, page 102)
Dexterity 3D
blaster 3D+2
dodge 6D
Knowledge 3D+1
scholar: surveillance 5D+1
survival 5D
Mechanical 3D
Perception 3D+2
con 6D
con: disguise 5D+2
forgery 5D
hide 6D
investigation 7D
persuasion 4D+1
search 6D+2
search: tracking 4D+1
Strength 2D
Technical 2D+2
computer programming/repair 4D+1
security 4D
Force Points: 1
Dark Side Points: 1

Goons (SWG#5, sidebar, page 102)
Dexterity 2D+1
blaster 3D+2
dodge 2D+2
melee parry 2D+2
melee weapons 3D+2
Knowledge 1D+2
intimidate 4D
Mechanical 1D+2
Perception 2D
Strength 3D
climbing/jumping 5D
Technical 1D+1

Rel Acoi, male Human (SWG#5, sidebar, page 103)
Dexterity 3D
blaster 7D+1
dodge 6D
melee parry 6D
melee weapons 6D+1
Knowledge 2D+2
intimidation 6D
streetwise 4D+1
willpower 5D+2
Mechanical 2D+2
astrogation 4D
jet pack operation 7D+1
Perception 3D+1
con 5D+2
con: disguise 4D
hide 5D+2
investigation 6D
persuasion 6D
search 7D+2
sneak 5D+1
Strength 3D+2
brawling 7D
Technical 2D+2
armor repair 4D
blaster repair 3D+1
computer programming/repair 4D+2
demolitions 4D+1
first aid 4D+1
Force Points: 3
Dark Side Points: 3

Talnar, male Human (SWG#5, sidebar, page 106)
Dexterity 2D+1
blaster 3D+2
dodge 4D
Knowledge 3D+1
survival 4D+2
willpower 4D
Mechanical 3D+1
astrogation 4D+2
space transports 5D+2
starship gunnery 4D+2
starship shields 5D+1
Perception 2D+2
con 3D+1
hide 4D
investigation 4D
search 7D+1
Strength 2D+1
climbing/jumping 3D+2
Technical 4D
computer programming/repair 7D
droid programming 6D
first aid 4D+1
Force Points: 4

Vehicles –

Imperial Troop Transport (SWG#5, sidebar, page 97)
Craft
: Nen-Carvon PX-7 Tracked Troop Transport
Type: Troop Transport
Scale: Speeder
Length: 13.25 meters
Skill: Ground Vehicle Operation: PX-7 Troop Transport
Crew: 2 (1 pilot, 1 gunner)
Crew Skill: Typically 4D in all pertinent skills
Passengers: 6
Cargo Capacity: 100 metric tons
Cover: ¾
Cost: Not available for sale
Maneuverability: 0D+2
Move: 45; 130 km/h
Body Strength: 3D
Weapons:
Twin Light Blaster Cannon
Fire Arc: Turret
Skill:
Vehicle Blasters
Fire Control:
2D
Range:
50-250/750/1.5 km.
Damage:
4D

Speeder Bikes (SWG#5, page 98)
Use statistics for the Ikos-Adno 22-B Nightfalcon (SWD6, page 243).

Lead Speeder (SWG#5, page 98)
Craft
: Modified SoroSuub LLS-3 Landspeeder
Type: Landspeeder
Scale: Speeder
Length: 4 meters
Skill: Repulsorlift Opertaion: LLS-3
Crew: 2 (1 pilot, 1 gunner)
Crew Skill: Typically 6D in all pertinent skills
Passengers: 4
Cargo Capacity: 50 kilograms
Cover: ½
Altitude Range: Up to 2 meters
Cost: 12,000 (new), 5,000 (used)
Maneuverability: 2D
Move: 70; 200 km/h
Body Strength: 2D+1
Weapons:
Defense Blaster
Fire Arc: Turret
Scale: Speeder
Skill: Vehicle Blasters: Defense Blaster
Fire Control: 2D
Range: 3-50/120/300
Damage: 3D

Speeder Trucks (SWG#5, page 98)
Craft
: Modified Ubrikkian Speeder Truck QL-2a Landspeeder
Type: Landspeeder Truck
Scale: Speeder
Length: 12 meters
Skill: Repulsorlift Operation: QL-2a
Crew: 2 (1 pilot, 1 gunner)
Crew Skill: Typically 6D in all pertinent skills
Passengers: 2
Cargo Capacity: 50 metric tons
Cover: ½ cover to occupants, full cover for cargo
Altitude Range: Up to 2 meters
Cost: 20,000 (new), 10,000 (used)
Maneuverability: 1D
Move: 52; 150 km/h
Body Strength: 2D+2
Weapons:
Defense Blaster
Fire Arc: Turret
Scale: Speeder
Skill: Vehicle Blasters: Defense Blaster
Fire Control: 2D
Range: 3-50/120/300
Damage: 3D

Equipment –

Mitrinomon Z-6 Jet Pack (SWG#5, page 98)
Model
: Mitrinomon Z-6 Jet Pack
Type: Personal jet pack
Skill: Jet Pack Operation
Cost: 300 (fuel not included)
Availability: 3, F or R
Game Notes: Has a Move of 100 meters horizontally, 70 meters vertically. The base difficulty to use is Easy, modified by obstacles. It has 20 charges, and can expend up to two per round. Additional fuel cells cost 150 credits each.

Ships –

The Miniad (SWG#5, sidebar, page 102)
Craft
: The Miniad
Type: Corellian Engineering Corporation FA-504S
Scale: Starfighter
Length: 28 meters
Skill: Space Transports: FA-504S
Crew: 1 (Unique)
Crew Skill: As Pilot
Passengers: 10
Cargo Capacity: 100,000 metric tons
Consumables: 2 months
Cost: 100,000 (new), 30,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 1D+1
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 3D+2
Shields: 2D
Sensors:
Passive: 25/1D
Scan:
50/2D
Search:
70/3D
Focus:
3/3D+2
Weapons:
Laser Cannon
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
2D
Space Range:
1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km.
Damage:
4D

Droids –

Modified Baktoid Combat Automata Protector Series (SWG#5, sidebar, page 106)
Dexterity 4D
vehicle blasters 10D+1
Knowledge 1D
Mechanical 1D
Perception 1D
search 4D+2
Strength 3D
climbing/jumping 6D+2
Technical 1D
Equipped With:
Armor (+2D to Strength rolls to resist damage)
Shield Generator (+3D to Strength rolls to resist damage)
Two Heavy Repeating Blasters (Do 8D damage, range 3-75/200/500)
Move: 8
Size: 2.5 meters tall
Cost: Not available for sale

Issue Six

Welcome to the Jungle (SWG#6, page 74)

Creatures –

Veermok (SWG#6, page 78; SON, sidebar, page 59)
Dexterity 4D+1
dodge 5D
Perception 2D+1
hide 3D+2
search 5D+1
sneak 5D
Strength 2D+2
jump 5D+1
Special Abilities:
Bite: Does Strength +1D damage.
Claw: Does Strength +2 damage.
Gore: Does Strength +1D damage.
Low Light Vision: A veermok can see twice as far as a human in dim light.
Move: 15
Size: Unlisted (medium)

Vornskyrs (SWG#6, page 78)
Statistics for Vornskyrs can be found in TTS, pages 159-160.

Nerfs (SWG#6, page 79; AA, pages 39-40)
Dexterity 3D+2
spit 4D+1
Perception 2D+1
hide 4D+2
Strength 2D+2
Special Abilities:
Bite: Does Strength +2 damage.
Head Butt: Does Strength +2 damage.
Kick: Does Strength +2 damage.
Low Light Vision: A nerf can see twice as far as a normal human in poor lighting conditions.
Spittle: If irritated, there is a 3 in 6 chance that a nerf will spit a foul-smelling saliva at targets up to ten meters away (range: 1-3/6/10). Nerf spit emits a foul odor, and is impossible to wash entirely from clothing. Anyone struck by nerf spittle suffers a penalty of -1D to actions involving personal interaction until washed and the offending article(s) of clothing are removed.
Move: 12
Size: 1 meter long and 0.5 meters tall.
Orneriness: 2D

Gasnit (SWG#6, pages 79-80)
Dexterity 2D
Perception 2D+2
search 6D+1
sneak 3D+1
Strength 8D
Special Abilities:
Bite: Does Strength +1D+1 damage.
Claws:
Do Strength +1D damage.
Darkvision:
Gasnits can see up to 20 meters in total darkness.
Heat Resistant: Any heat-based attacks made against a gasnit have their damage rolls reduced by 10 points. If this reduces the total damage below 0, then the shot is considered to have done no damage. Additionally, gasnits suffer no ill effects from hot environments.
Keen Vision:
If hunting during daylight hours, a gasnit receives a +1D bonus to Search skill rolls.
Low Light Vision:
A gasnit can see twice as far as a normal human in poor lighting conditions.
Poison: If bitten by a gasnit, a character must succeed at a Very Difficult Strength check. Failure indicates that the character takes 5D damage from the gasnit's venom.
Poison Immunity:
Gasnit are immune to most poisons.
Wings:
Do Strength +2 damage.
Move: 6 (ground), 20 (fly)
Size: Unlisted (Huge)

Hoojibs (SWG#6, pages 80-81, AA, pages 79-80)
Average Hoojib.
Dexterity 2D+1, Knowledge 2D+1, Mechanical 2D, Perception 2D+2, Strength 0D+2, Technical 2D.
Home Planet
: Arbra
Attribute Dice: 12D
DEXTERITY 1D+2/4D+1
KNOWLEDGE 1D+2/4D+1
MECHANICAL 1D+1/4D
PERCEPTION 2D/4D+2
STRENGTH 0D+1/2D+2
TECHNICAL 1D+1/4D
Special Abilities:
Energy Drain: Hoojibs can drain energy from any piece of equipment, or any being that contains energy of any sort. If the Hoojib is in contact with the energy source, the effects are automatic. A Hoojib can attempt to drain energy from an object or being within 4 meters, but must make a Strength check in order to do so depending on the distance (range: 1-2/3/4). Treat this just like a ranged attack. A Hoojib can drain 1D3 shots or hours of use from equipment, droids, power packs, or other inanimate objects per round.
Telepathy: Hoojibs can communicate telepathically with any number of beings within a 500 meter distance. Anyone wishing to resist the communication can resist by rolling Willpower or Control against the Hoojib's Perception attribute. Telepathic communication from a Hoojib is "heard" by the target being in his own language.
Move: 3/5
Size: 20 to 30 centimeters long.

Vehicles –

Repulsorlift Service Platform (SWG#6, page 84)
Craft
: Xanqar Levitator SU-4
Type: Airspeeder
Scale: Speeder
Length: 5 meters
Skill: Repulsorlift Operation: Repulsorlift Service Platform
Crew: 1
Crew Skill: Varies
Passengers: 6
Cargo Capacity: 100 kilograms
Cover: ½
Altitude Range: Up to 250 meters
Cost: 12,000 (new), 6,000 (used)
Maneuverability: 0D+1
Move: 18; 50 km/h
Body Strength: 2D
Weapons: None

NPCs –

Venra Andsof, female near-Human/Lorrdian (SWG#6, pages 84-85)
Dexterity 3D
dodge 3D+1
pick pockets 3D+2
Knowledge 2D+1
bureaucracy 4D+1
intimidation 3D+2
scholar: galactic politics 3D+2
willpower 6D+1
Mechanical 2D+2
Perception 2D+1
con 4D+2
con: disguise 3D+2
investigation 3D
persuasion 6D
search 3D
Strength 2D
brawling 2D+2
Technical 2D+2
computer programming/repair 4D
Force Points: 1
Dark Side Points: 0

Hereven Kev, male Human (SWG#6, page 85)
Dexterity 2D+2
blaster 5D+1
brawling parry 6D
dodge 5D
melee parry 5D
melee weapons 5D+1
thrown weapons 5D+1
Knowledge 2D
intimidation 3D+1
languages 2D+1
survival 3D+1
willpower 3D
Mechanical 2D+2
Perception 2D
hide 3D
search 4D+1
Strength 3D
brawling 6D+2
climbing/jumping 4D+2
swimming 4D
Technical 2D+2
first aid 3D+1
Control 7D+1
Sense 2D
Alter 6D+2
Force Powers
: Absorb/Dissipate Energy, Accelerate Another's Healing, Accelerate Healing, Affect Mind, Channel Rage, Concentration, Control Another's Pain, Control Pain, Drain Energy, Enhance Attribute, Force Push, Hatred, Inflict Pain, Injure/Kill, Life Detection, Life Sense, Rage, Sense Force, Telekinesis, Telekinetic Kill, Waves of Darkness,
Force Points
: 3
Dark Side Points: 7

Ambassador Milac Troper, human male (SWG#6, sidebar, page 85)
Dexterity 2D+2
blaster 5D
dodge 4D
pick pocket 3D+1
Knowledge 2D+1
alien species 4D+1
bureaucracy 4D+2
scholar: human cultures 4D+1
scholar: near-human cultures 4D+1
intimidation 3D
languages 2D+2
survival 4D
value 3D
willpower 5D+1
Mechanical 2D+2
astrogation 5D
space transports 4D+2
starship gunnery 5D
starship shields 3D+2
Perception 2D+2
con 4D+2
con: disguise 3D+1
hide 4D
investigation 4D+1
persuasion 7D+2
search 6D+1
sneak 4D+1
Strength 2D
climbing/jumping 3D
Technical 2D+2
computer programming/repair 6D
space transports repair 4D
Force Points: 2
Dark Side Points: 1

Fahraark, male Wookie (SWG#6, page 86)
Dexterity 2D+2
blaster 4D
dodge 5D+2
pick pocket 3D+2
thrown weapons 4D
Knowledge 2D+1
business 4D+1
intimidation 5D
scholar: spacer lore 3D+2
streetwise 3D+2
value 3D+2
Mechanical 3D
astrogation 4D
space transports 4D+1
Perception 2D
con 3D+2
con: disguise 2D+2
hide 4D+1
persuasion 2D+2
search 6D
sneak 4D+1
Strength 4D+2
brawling 6D
climbing/jumping 6D+1
Technical 3D+1
computer programming/repair 4D+1
demolitions 5D
security 4D+2
space transports repair 4D+2
Force Points: 3
Dark Side Points: 3

Friyahrr, male Wookie (SWG#6, page 86)
Dexterity 3D
blaster 4D+1
dodge 4D+2
thrown weapons 4D+1
Knowledge 2D+1
intimidation 4D+1
survival 3D
Mechanical 2D+2
astrogation 4D+2
space transports 5D
starship gunnery 4D
starship shields 3D
Perception 2D+1
hide 4D+1
search 5D
sneak 4D+1
Strength 5D
brawling 6D+1
climbing/jumping 5D+2
Technical 2D+2
computer programming/repair 4D
space transports repair 5D+1
Control 2D+2
Sense 1D+1
Alter 2D
Force Powers
: Control Pain, Enhance Attribute, Inflict Pain, Injure/Kill, Life Detection, Life Sense, Telekinesis, Telekinetic Kill.
Force Points
: 2
Dark Side Points: 4

Captain Roogak, male Ithorian (SWG#6, page 86)
Dexterity 2D+2
Knowledge 4D+1
scholar: nature 9D
survival 7D
willpower 8D+1
Mechanical 2D
beast riding 3D+2
capital ship piloting 7D+1
Perception 3D+2
con 7D+2
persuasion 7D+2
Strength 3D
Technical 2D+1
Force Points
: 0
Dark Side Points: 1

Herdship Crew Members, male or female Ithorian (SWG#6, page 86)
Dexterity 2D
dodge 2D+1
Knowledge 3D+1
scholar: architecture 5D+1
scholar: nature 6D
survival 6D
Mechanical 2D
astrogation 4D
capital ship gunnery 2D+2
capital ship piloting 4D
Perception 2D+1
Strength 3D
stamina 3D+2
Technical 2D+1
capital ship repair 4D+1
computer programming/repair 4D+1
first aid 3D+2
Force Points: 0
Dark Side Points: 0

Dayla Kev, female Human (SWG#6, sidebar, page 86)
Dexterity 2D+2
blaster 5D+2
dodge 5D+1
melee parry 5D+1
melee weapons 5D+2
Knowledge 3D+1
alien species 4D+2
business 4D
languages 3D+2
planetary systems 4D+2
survival 5D+2
Mechanical 3D
astrogation 4D+1
beast riding 5D+2
repulsorlift operation 4D+1
Perception 2D+2
hide 4D+2
investigation 3D+1
persuasion 3D+1
search 5D+2
search: tracking 3D+1
sneak 4D+2
Strength 3D
brawling 6D
climbing/jumping 4D
swimming 4D+2
Technical 3D+1
computer programming/repair 4D+1
demolitions 4D
first aid 4D+1
Control 7D+1
Sense 3D+1
Alter 7D
Force Powers
: Absorb/Dissipate Energy, Accelerate Another's Healing, Accelerate Healing, Affect Mind, Burst of Speed, Concentration, Control Another's Pain, Control Pain, Dim Another's Senses, Emptiness, Enhance Attribute, Force Lightning, Force Push, Friendship, Hibernation Trance, Illusion, Inflict Pain, Injure/Kill, Life Detection, Life Sense, Projective Telepathy, Receptive Telepathy, Sense Force, Telekinesis, Telekinetic Kill, Waves of Darkness.
Force Points
: 7
Dark Side Points: 5

Issue Seven

Reckonings (SWG#7, page 78)

NPCs –

The Padawan (SWG#7, sidebar, page 80)
Dexterity 1D+2
blaster 4D+1
dodge 5D+2
firearms 5D
lightsaber 5D
melee weapons 4D+1
Knowledge 4D
intimidation 6D+1
languages 5D+1
planetary systems: Lamaredd 6D+1
scholar: Jedi lore 6D
survival 5D+2
value 6D+1
Mechanical 3D
Perception 3D
con 5D+1
con: disguise 3D+2
forgery 5D+1
investigation 5D+1
persuasion 3D+2
search 6D
sneak 5D+1
Strength 1D+1
brawling 4D
swimming 2D+2
Technical 4D
lightsaber repair 5D+2
slugthrower repair 5D+2
security 5D+2
Control 8D+1
Sense 3D+2
Alter 4D
Force Powers
: Absorb/Dissipate Energy, Accelerate Another's Healing, Accelerate Healing, Affect Mind, Burst of Speed, Combat Sense, Concentration, Control Another's Pain, Control Pain, Danger Sense, Drain Energy, Emptiness, Enhance Attribute, Farseeing, Force of Will, Force Push, Friendship, Hibernation Trance, Inflict Pain, Injure/Kill, Life Detection, Life Sense, Rage, Sense Force, Telekinesis, Telekinetic Kill, Waves of Darkness.
Force Points
: 3
Dark Side Points: 15

Menahuun Scouts (SWG#7, sidebar, page 83)
Dexterity 4D+1
blaster 5D
dodge 5D+2
melee weapons 5D
Knowledge 3D
planetary systems: Lamaredd 4D+2
survival 5D+1
Mechanical 3D+1
Perception 2D+2
hide 5D+2
search 6D
sneak 4D+1
Strength 2D+2
brawling 3D+1
climbing/jumping 5D+1
swimming 5D+2
Technical 2D
Force Points
: 1

Menahuun Guard (SWG#7, sidebar, page 91)
Dexterity 2D+1
blaster 3D+2
dodge 2D+2
melee weapons 3D+2
thrown weapons 3D+2
Knowledge 2D
survival 2D+2
Mechanical 2D
Perception 1D+2
hide 3D
search 3D+2
Strength 3D+1
brawling 3D
climbing/jumping 4D+1
swimming 3D
Technical 1D+2
Note
: Menahuun hide armor grants a +1D bonus to Strength when resisting physical damage.

Eeytch, male Menahuun (SWG#7, sidebar, page 91)
Dexterity 2D+2
blaster 5D
dodge 4D+2
melee weapons 5D
thrown weapons 5D
Knowledge 4D
languages 5D+2
planetary systems: Lamaredd 7D+2
survival 6D+1
Mechanical 3D
Perception 3D+1
hide 4D+2
search 4D+2
Strength 2D+1
brawling 4D+2
climbing/jumping 5D
swimming 5D+1
Technical 2D+2
first aid 6D+1
medicine 3D+2
Control 7D
Sense 4D
Alter 6D+2
Force Powers
: Accelerate Another's Healing, Accelerate Healing, Affect Mind, Control Another's Pain, Concentration, Control Pain, Create Force Talisman, Emptiness, Enhance Another's Attribute, Enhance Attribute, Farseeing, Force Push, Force Weapon, Force Wind, Hibernation Trance, Life Detection, Life Sense, Receptive Telepathy, Sense Force, Telekinesis, Transfer Force.
Force Points
: 4
Dark Side Points: 3

Menahuun Champion (SWG#7, sidebar, page 93)
Dexterity 4D+2
blaster 6D+2
dodge 7D
melee parry 7D
melee weapons: spear 8D+1
thrown weapons 6D+2
vehicle blasters 6D+2
Knowledge 2D+1
intimidation 4D+2
survival 3D
Mechanical 3D
Perception 2D+2
hide 4D
search 4D
Strength 3D+1
brawling 5D+1
climbing/jumping 6D+2
swimming 4D+2
Technical 2D
first aid 2D+2
security 3D+1
Force Points: 1
Dark Side Points: 1

Droids –

MMV-608 (SWG#7, sidebar, page 88)
Dexterity 4D
blaster 7D+1
dodge 5D+1
melee parry 5D+1
melee weapons 5D+2
vehicle blasters 5D+2
Knowledge 1D
intimidation 4D
Mechanical 1D
Perception 3D
search 5D+2
Strength 5D
brawling 6D+2
Technical 1D
Equipped With:
Heavy Armor (+2D to Strength to resist damage)
Infrared Vision (The droid can see in the dark up to 30 meters)
Locked Access (The droid's shut-down switch is secured or internally located)
2 Repeating Blaster Rifles (The same as standard blaster rifles, but the Rate of Fire is unlimited)
2 Vibro-Axes (Does Strength +3D+1 damage, maximum: 7D)
Vocabulator (The droid has a speaker that allows it to replicate organic speech)
4 Weapon Mounts (The droid has four appendages that have weapons attached to them)
Move: 8
Size: Unlisted (Large)
Cost: Not for sale (20,000 estimated)
Note: As per the text on page 87, this droid has a vulnerability. Players who succeed at a Very Difficult Droid Repair skill check will notice that a bundle of neurocircuitry curls out from the back of the droid's head. If someone can manage to flank the droid and destroy the circuitry, the droid will immediately shut down. Making a called shot against this bundle adds +4D to the difficulty to-hit (see rules for Called Shots, SWD6, page 91), but a successful hit will destroy the droid.

Creatures –

Cavehopper (SWG#7, sidebar, page 91)
Dexterity 6D+2
Perception 3D

Strength 3D+1
Special Abilities:
Bite Attack: Does Strength +1D damage.
Darkvision:
Cavehoppers can see up to 20 meters in total darkness.
Exceptional Reflexes: Cavehoppers gain a +1D bonus to all Perception rolls made to determine initiative.
Kick Attack: The cavehopper can kick twice in a round, and a successful attack inflicts Strength +1D+2 damage.
Thick Hide:
The cavehopper's thick hide grants it a +2 pip bonus to resist damage from physical attacks.
Move: 12
Size: Unlisted (Medium)

Alien Species –

The Menahuun (SWG#7, sidebar, page 95)
Average Menahuun.
Dexterity 2D+2, Knowledge 2D, Mechanical 2D, Perception 2D+1, Strength 1D+2, Technical 1D+1.
Home Planet
: Lamaredd
Attribute Dice: 12D
DEXTERITY 2D/4D+2
KNOWLEDGE 1D+1/4D
MECHANICAL 1D+1/4D
PERCEPTION 1D+2/4D+1
STRENGTH 1D/3D+2
TECHNICAL 1D/3D+1
Special Abilities:
Darkvision: Menahuun can see up to 20 meters in total darkness.
Good Climbers: Menahuun characters get a +2D bonus to all Climbing/Jumping skill checks made when climbing.
Good Swimmers: Menahuun characters get a +1D bonus to all Swimming skill checks.
Heightened Senses: Menahuun get a +2 pip bonus to all Search skill checks.
Move: 6/8
Size: 1.2 meters tall

Issue Eight

Hive of the Infidel (SWG#8, page 78)

Equipment –

Vonduun Crab Armor (SWG#8, sidebar, page 79)
A wide variety of vonduun crab armor is available, and the quality is based on wearer's rank. The three types detailed in this article are listed below.

Model: Warrior's Vonduun Crab Armor
Type: Vonduun Crab Armor
Scale: Character
Cost: Not available for sale
Availability: 4, X
Game Notes: Grants a +1D+1 bonus to Strength rolls to resist all forms of damage, but reduces the wearer's Dexterity score by -1D.

Model: Subaltern's Vonduun Crab Armor
Type: Vonduun Crab Armor
Scale: Character
Cost: Not available for sale
Availability: 4, X
Game Notes: Grants a +1D+2 bonus to Strength rolls to resist all forms of damage, but reduces the wearer's Dexterity score by -1D.

Model: Sub-Commander's Vonduun Crab Armor
Type: Vonduun Crab Armor
Scale: Character
Cost: Not available for sale
Availability: 4, X
Game Notes: Grants a +2D bonus to Strength rolls to resist all forms of damage, but reduces the wearer's Dexterity score by -1D.

Yuuzhan Vong Claws (SWG#8, page 79)
Model
: Yuuzhan Vong Claws
Type: Combat Implant
Scale: Character
Cost: Not available for sale
Availability: 4, X
Difficulty: Easy
Damage: Strength +1D damage (maximum: 6D)
Game Notes: These retractable bone spurs are commonly implanted in the user's knuckles, elbows, and sometimes knees. Extending them requires an Easy Willpower roll.

Yuuzhan Vong Cuffs (SWG#8, page 79)
These small creatures are used by the Yuuzhan Vong as restraint devices, and are locked around humanoid wrists much like regular handcuffs or binders. Anyone attempting to escape can roll a Security skill check, with a Heroic +15 difficulty. On a failed roll, the cuffs tighten painfully, inflicting 1D of damage. If attacked, the creature has a Body Strength of 2D, and an armor bonus of +3D. If not killed in a single attack, the creature will tighten its grip, inflicting 2D damage per round until dead.

Starships –

Chilastra (SWG#8, page 80)
Craft
: The Chilastra
Type: Loronar MOD-17 Container Freighter
Scale: Capital
Length: 550 meters
Skill: Capital Ship Piloting: MOD-17
Crew: 50
Crew Skill: All applicable skills at 4D
Passengers: 30 (troops)
Cargo Capacity: 200,000 metric tons
Consumables: 6 months
Cost: 6 million (new), 3 million (used)
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: x12
Nav Computer: Yes
Maneuverability: 0D
Space: 3
Atmosphere: 260; 750 km/h
Hull: 4D
Shields: 1D
Sensors:
Passive: 30/1D
Scan:
40/2D
Search:
50/2D+2
Focus:
4/3D
Weapons: None

NPCs –

Landing Bay Chief (SWG#8, page 80)
Dexterity 3D+1
blaster 5D
dodge 4D+2
vehicle blasters 4D+1
Knowledge 2D+1
scholar: New Republic 4D
Mechanical 2D+2
astrogation 4D
capital ship piloting 4D+2
starship gunnery 3D+2
Perception 3D+1
con 4D+1
persuasion 5D+2
search 4D+2
Strength 2D
brawling 3D
Technical 2D
computer programming/repair 4D+1
Force Points: 0
Dark Side Points: 0

Generic Bridge Crew, male or female Human (SWG#8, page 83)
Dexterity 3D+1
blaster 4D
dodge 4D
Knowledge 2D+2
languages 3D
scholar: New Republic 3D+2
Mechanical 3D
astrogation 4D+2
capital ship piloting 5D
capital ship gunnery 3D+2
capital ship shields 4D+1
Perception 2D+2
search 3D+1
Strength 2D+1
brawling 3D
Technical 2D+2
capital ship repair 4D+1
computer programming/repair 4D+1
first aid 3D+2
Force Points: 0
Dark Side Points: 0

Noor Shan, female Sullustan (SWG#8, page 83)
Dexterity 3D
blaster 3D+2
dodge 5D+2
Knowledge 2D+2
intimidation 4D+1
languages 3D+1
scholar: spacer lore 4D
willpower 3D+2
Mechanical 3D+2
capital ship piloting 4D+1
Perception 3D
con 5D
con: disguise 3D+2
investigation 5D
persuasion 4D+2
search 5D+2
Strength 2D
brawling 2D+2
climbing/jumping 2D+2
Technical 3D+2
Force Points
: 0
Dark Side Points: 0

Yesha Bergeson, female Human (SWG#8, page 83)
Dexterity 3D+2
blaster 7D
dodge 7D+1
melee parry 5D+1
melee combat 7D
vehicle blasters 7D
Knowledge 2D+2
scholar: New Republic 4D+2
scholar: spacer lore 4D+2
Mechanical 4D
astrogation 7D+1
capital ship piloting 6D+1
capital ship shields 5D+1
space transport 6D
Perception 2D
persuasion 3D+2
Strength 2D+2
brawling: martial arts 7D+2
climbing/jumping 3D+1
Technical 3D
capital ship repair 4D+2
computer programming/repair 6D+1
space transports repair 4D+2
Force Points: 0
Dark Side Points: 0

Dr. Vlohei, male Ithorian (SWG#8, sidebar, page 84)
Dexterity 2D+2
brawling parry 3D+1
dodge 3D+1
Knowledge 4D+2
languages 5D+2
scholar: medicine 9D+1
scholar: nature 5D+1
scholar: spacer lore 8D+1
survival 6D
willpower 6D+1
Mechanical 2D
Perception 3D+2
persuasion 4D+1
Strength 2D+2
brawling 4D+2
Technical 2D+1
computer programming/repair 6D
droid repair 5D+2
first aid 7D+1
medicine 6D+2
Force Points: 0
Dark Side Points: 0

Velsey, male Rodian (SWG#8, sidebar, page 86)
Dexterity 3D+1
blaster 5D+1
dodge 6D+1
Knowledge 3D
intimidation 6D
languages 4D
streetwise 6D+2
value 6D+1
willpower 6D+1
Mechanical 3D+1
repulsorlift operation 4D
Perception 3D
con 6D+2
con: disguise 3D+2
forgery 4D+2
investigation 6D+2
persuasion 7D
search 5D+1
search: tracking 3D+2
sneak 3D+2
Strength 2D
brawling 3D+1
Technical 3D+1
computer programming/repair 4D+2
Force Points: 0
Dark Side Points: 10

Velsey's Thugs, male or female Rodian (SWG#8, sidebar, page 86)
Dexterity 4D
blaster 4D+1
dodge 5D+2
Knowledge 2D+2
intimidation 4D
languages 3D+1
streetwise 3D+1
willpower 3D+1
Mechanical 2D+2
Perception 2D+2
con 4D
con: disguise 3D+1
hide 4D+1
investigation 4D+1
persuasion 3D+1
search 6D
sneak 4D+1
Strength 3D+2
brawling 4D
Technical 2D+1
Force Points
: 0
Dark Side Points: 3

Ka-Tu-Un, male Cerean (SWG#8, sidebar, page 87)
Dexterity 3D+1
dodge 5D+1
melee parry 5D+2
melee combat 6D+2
thrown weapons 5D+1
Knowledge 4D
languages 5D
willpower 6D
Mechanical 2D+2
Perception 3D
persuasion 3D+2
search 5D+1
Strength 2D
brawling 4D
Technical 3D
Control 7D
Sense 4D
Alter 5D+2
Force Powers
: Accelerate Another's Healing, Accelerate Healing, Affect Mind, Burst of Speed, Combat Sense, Concentration, Control Another's Pain, Control Pain, Danger Sense, Dim Another's Senses, Emptiness, Enhance Attribute, Force Push, Friendship, Hibernation Trance, Illusion, Life Detection, Life Sense, Projective Telepathy, Receptive Telepathy, Sense Force, Telekinesis.
Force Points
: 6
Dark Side Points: 1

Generic Security Guard (SWG#8, sidebar, page 88)
Dexterity 3D
blaster 4D
blaster: heavy blaster pistol 4D+2
dodge 4D+2
melee combat 4D
melee parry 4D
vehicle blasters 4D
Knowledge 2D+2
intimidation 4D+1
languages 3D
Mechanical 2D+2
Perception 2D+1
persuasion 2D+2
search 3D+2
Strength 2D+2
brawling 3D+2
Technical 2D+2
computer programming/repair 4D+1
first aid 4D+1
security 4D+2
Force Points: 0
Dark Side Points: 0

Generic Security Officer (SWG#8, sidebar, page 88)
Dexterity 3D+2
blaster 5D
blaster: heavy blaster pistol 6D+1
dodge 5D+1
melee combat 5D
melee parry 4D+2
vehicle blasters 5D
Knowledge 2D+2
intimidatione 4D+2
languages 3D+1
willpower 3D+1
Mechanical 3D
Perception 3D
persuasion 4D
search 4D+2
Strength 3D
brawling 4D+1
Technical 2D+2
computer programming/repair 4D+2
first aid 4D+1
Force Points: 0
Dark Side Points: 0

Generic Crewmember (SWG#8, sidebar, page 88)
Dexterity 2D+1
Knowledge 2D
scholar: varies 3D+1
Mechanical 2D
capital ship pilot 4D
Perception 2D
Strength 1D+2
Technical 2D
computer programming/repair 3D+1
capital ship repair 3D+1
first aid 2D+1
Force Points: 0
Dark Side Points: 0

Generic Refugee (SWG#8, sidebar, page 88)
As listed in the article, use stats for an average character of the refugee's species.

Generic Refugee Leader (SWG#8, sidebar, page 88)
Dexterity 2D+1
blaster 3D
dodge 3D+2
Knowledge 3D
bureaucracy 5D
languages 3D+1
scholar: Druckenwell 5D
scholar: galactic politics 5D
willpower 5D
Mechanical 2D+2
Perception 3D
con 4D
investigation 5D+2
persuasion 6D+1
Strength 2D
brawling 2D+2
Technical 3D
Force Points
: 0
Dark Side Points: 0

Droids –

Binary Load Lifter (SWG#8, page 87)
Statistics for the Cybot Galactica CLL-8 Binary Load Lifter can be found in SWAJ#3; page 84, SWAJ#14, page 263; and PSG, page 60.

Topside Infiltration (SWG#8, page 90)

Artillery –

Surface-Mounted Turbolaser Platform (SWG#8, page 90)
Fire Arc
: Turret
Type
: Turbolaser Platform
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Range
: 100-500/2/4 km
Damage: 5D

Creatures –

Nashtah (SWG#8, page 93; AA, page 38)
Dexterity 3D+2
Perception 5D
search 6D
search: tracking 6D+2
Strength 4D
climbing/jumping 7D
Special Abilities:
Barbed Tail: Does Strength +2 damage.
Bite: Does Strength +1D damage.
Claws: Do Strength +2 damage.
Exceptional Reflexes: Nashtah gain a +1D bonus to all Perception rolls made to determine initiative.
Leap Attack: A nashtah can leap at a target up to 10 meters away while attacking with each of its six claws. Treat this like a ranged attack (range: 1-3/6/10), with the nashtah's jumping skill rolled to determine a hit. If successful, the nashtah can make six claw attacks against the same target, subtracting -1D for the first two attacks, -2D for the second two, and -3D for the last two. The nashtah can do nothing else in that round, including dodge.
Move: 20
Size: 1.5 meters long.

Vaynai Pollinators Swarm (SWG#8, page 94)
Dexterity 4D
Perception 1D

search 3D
Strength 1D+2
Special Abilities:
Sting: The collective sting from the swarm, if successful (use the swarm's Dexterity roll for the attack), is painful. Anyone successfully stung must make a Moderate difficulty Strength check, or suffer 3D+2 damage from the swarm's venom.
Swarm: Treat the entire swarm as a single creature. All damage done to the swarm is reduced by 15 points before being applied. When reduced to Incapacitated (or worse), the swarm will retreat.
Move: 15 (flying)
Size: Medium-sized (the swarm, not the individual insects)

Droids –

Attack Droids (SWG#8, page 93)
Dexterity 4D
blaster 5D
dodge 5D+1
melee combat 5D+1
melee combat: force pike 6D
melee parry 5D+1
vehicle blasters 5D
Knowledge 1D
intimidation 3D
Mechanical 1D
Perception 3D
search 5D+1
sneak 4D
Strength 5D
brawling 6D
climbing/jumping 5D+2
Technical 1D
Equipped With:
2 Force Pikes (Difficulty: Moderate, Damage: 7D)
Heuristic Processor (The droid is able to use skills that it is untrained in)
Improved Sensor Package (The droid has a +2 bonus to all Search skill checks)
Infrared Vision (The droid can see in the dark up to 30 meters)
Locked Access (The droid's shut-down switch is secured or internally located)
Motion Sensors (The droid can sense motion, and gains a +2 bonus to Search checks against moving targets)
Rust Inhibitor (The droid's metal components are resistant to rust and corrosion)
Move: Unlisted (assume a Move score of 10)
Size: Large
Cost: Unlisted

Equipment/Artifacts –

Fenelar Armor (SWG#8, sidebar, page 96)
Model
: Fenelar armor
Type: Antique body armor
Scale: Character
Cost: 55,000 credits
Availability: 4, X
Damage: See below
Game Notes: Fenelar armor provides a +2D bonus to Strength rolls to resist damage from physical attacks, and a +1D bonus to Strength rolls to resist damage from energy attacks. Dexterity is reduced by -1D. The armor's helmet contains motion and sound sensors (+1D bonus to all Search skill rolls), a comlink, and an infrared imaging system (allows the user to see in the dark up to 30 meters). The forearm bracers contain concealed combat knives (Difficulty: Easy, Damage: Strength +1D). Due to the armor's overall design, anyone wearing it gains a +1D bonus to all Intimidation skill rolls.

NPCs –

Sentry, male Weequay (SWG#8, page 93)
Dexterity 4D
blaster 5D+1
dodge 5D+1
melee combat 4D+2
melee parry 5D+1
vehicle blasters 4D+2
Knowledge 1D+2
intimidation 3D
Mechanical 2D+2
animal handling 4D+1
beast riding 4D+1
Perception 2D
search 3D+2
Strength 2D+2
brawling 3D+1
Technical 1D+1
Force Points
: 0
Dark Side Points: 0

Villa House Guard, male Weequay (SWG#8, page 94)
Dexterity 4D
blaster 5D
brawling parry 5D+2
dodge 5D+1
melee combat 5D+1
melee parry 5D+2
vehicle blasters 5D
Knowledge 1D+2
intimidation 3D+1
Mechanical 2D+2
Perception 2D
search 4D
Strength 3D
brawling 4D+1
Technical 1D+1
Force Points
: 0
Dark Side Points: 0

Security Specialist, male or female Human (SWG#8, sidebar, page 95)
Dexterity 3D
blaster 3D+2
dodge 3D+1
Knowledge 3D+1
languages 4D
scholar: security 5D
Mechanical 3D+1
sensors 4D+1
Perception 3D
forgery 4D+1
investigation 4D
search 4D+2
Strength 1D+2
brawling 2D+1
Technical 3D+2
computer programming/repair 4D+2
demolitions 5D+1
droid programming 4D+2
droid repair 4D+2
security 6D+1
Force Points: 0
Dark Side Points: 0

Chyvalle, female Weequay (SWG#8, sidebar, page 95)
Dexterity 4D
blaster 5D+1
dodge 7D+1
melee combat 5D+1
melee parry 6D+1
Knowledge 2D+1
intimidation 3D+1
languages 3D
Mechanical 3D
sensors 4D
Perception 3D
con 4D+2
con: disguise 3D+2
hide 6D+2
investigation 4D+2
persuasion 3D+2
search 6D+1
sneak 7D+2
Strength 3D+1
brawling 4D+2
climbing/jumping 4D
Technical 2D+1
computer programming/repair 3D+1
demolitions 3D+1
security 4D
Force Points: 0
Dark Side Points: 0

Havaal, male Duros (SWG#8, page 96)
Dexterity 3D+1
blaster 3D+2
dodge 3D+2
Knowledge 2D+2
bureaucracy 5D+2
business 4D+1
languages 4D
value 4D
Mechanical 4D
repulsorlift operation 4D+2
Perception 2D+2
con 4D
forgery 4D+2
investigation 4D+2
persuasion 4D+2
search 4D
sneak 3D+2
Strength 1D+1
brawl 1D+2
Technical 4D
computer programming/repair 5D+2
Force Points: 0
Dark Side Points: 0

Gallo Memm, male Nimbanel (SWG#8, page 97)
Dexterity 3D
blaster 5D+2
dodge 6D
Knowledge 3D
bureaucracy 8D+1
business 7D
intimidation 4D+1
languages 4D+2
scholar: galactic history 6D+2
value 7D
willpower 7D+2
Mechanical 3D+1
Perception 2D+2
bargain 5D+1
con 5D+2
con: disguise 3D+1
forgery 4D+2
investigation 6D+2
persuasion 4D+2
search 4D
Strength 2D
brawling 4D+2
Technical 4D
computer programming/repair 8D+2
Force Points: 0
Dark Side Points: 4

Alien Species –

Weequay (SWG#8, various NPCs, pages 90-95)
The Weequay have been previously detailed in GG#12, pages 92-94.

Nimbanel (SWG#8, sidebar, page 97)
The Nimbanel have been previously detailed in GG#12, pages 63-65 (under the heading "Nimbanese").


Issue Nine

Race for the Tessent (SWG#9, page 68)

NPCs –

Follnor Callat, male Human (SWG#9, page 71)
Dexterity 2D+1
blaster 5D+1
brawling parry 3D+2
dodge 3D+2
Knowledge 4D
alien species 6D+2
intimidation 4D+2
languages 7D+2
scholar: archaeology 10D+2
scholar: galactic
history 7D+2
streetwise 7D+1
willpower 7D
Mechanical 3D
Perception 2D+2
con 4D+2
con: disguise 3D+1
forgery 7D+2
investigation 7D
persuasion 7D
Strength 2D
brawl 3D+2
Technical 4D
computer programming/repair 7D
Force Points: 1
Dark Side Points: 3

Fenn Shysha, male Human (SWG#9, page 72)
Dexterity 3D+2
blaster 9D
blaster: blaster carbine 9D+2
brawling parry 6D
dodge 8D
melee combat 6D
melee parry 5D+2
missile weapons 8D+1
vehicle blasters 8D
Knowledge 2D+1
intimidation 5D
languages 2D+2
scholar: Mandalore 7D
survival 6D
Mechanical 3D+1
astrogation 5D+2
beast riding 4D+2
space transports 5D
starship gunnery 7D+2
starship shields 4D+1
Perception 3D
hide 6D
search 5D
search: tracking 4D
sneak 5D+2
Strength 3D
brawling 5D+2
climbing/jumping 7D
Technical 2D+2
armor repair 3D+2
blaster repair 3D+1
demolitions 5D+2
Force Points: 4
Dark Side Points: 0

Male Blood Carver (SWG#9, page 72)
Dexterity 3D+1
blaster 4D
dodge 5D+2
melee combat 4D
Knowledge 2D
intimidation 3D+1
languages 2D+2
Mechanical 3D
Perception 2D
con 4D
con: disguise 2D+2
forgery 4D
hide 4D+2
investigation 4D
persuasion 2D+2
search 5D+1
sneak 4D+2
Strength 2D
brawling 2D+2
climbing/jumping 3D+2
Technical 2D+2
computer programming/repair 3D+2
Force Points: 1
Dark Side Points: 1

Kintan Gunrunner, male red Nikto (SWG#9, page 72)
Dexterity 3D+2
blaster 4D+2
dodge 4D
melee combat 4D+2
Knowledge 2D
intimidation 4D
languages 3D
streetwise 3D+1
Mechanical 3D
Perception 1D+2
Strength 4D
brawling 5D
climbing/jumping 6D
Technical 2D+2
Force Points
: 0
Dark Side Points: 1

Tu'rsc'yulir, female red Nikto (SWG#9, page 73)
Dexterity 3D+1
blaster 4D+2
dodge 5D+2
Knowledge 3D
business 6D
intimidation 3D+2
languages 4D
streetwise 4D+1
value 5D+1
Mechanical 3D
astrogation 6D+1
repulsorlift operation 4D
sensors 4D+1
space transports 4D+2
starship shields 4D
Perception 3D+2
bargain 5D
con 6D+2
con: disguise 4D+1
forgery 6D+2
hide 5D
investigation 6D+1
search 5D+2
Strength 2D
brawling 3D+1
Technical 3D
blaster repair 4D+1
repulsorlift repair 4D+1
Force Points: 2
Dark Side Points: 2

"Plug-Eye" Maygo, male Sanyassan (SWG#9, page 73)
Dexterity 2D+1
blaster 4D
dodge 2D+2
Knowledge 2D
intimidation 4D+2
Mechanical 2D
Perception 2D+1
Strength 4D+1
brawling 6D
stamina 5D
Technical 2D
Force Points
: 0
Dark Side Points: 3

Vashan Rebels (SWG#9, page 74)
Dexterity 2D+1
blasters 3D
dodge 3D
melee weapons 3D+1
Knowledge 1D+2
intimidation 3D
Mechanical 2D
Perception 1D+2
Strength 3D
Technical 1D+1
Force Points
: 0
Dark Side Points: 0

Tershan, male Rodian (SWG#9, page 74)
Dexterity 4D
blaster 6D+2
dodge 6D+2
melee combat 6D
Knowledge 2D
intimidation 5D+2
survival 4D+2
Mechanical 2D+2
repulsorlift operation 4D+1
Perception 3D+1
con 7D
hide 7D
investigation 8D
search 7D+1
Strength 3D
brawling 5D
Technical 2D
repulsorlift repair 3D
Force Points: 2
Dark Side Points: 0

Tershan's Crew (SWG#9, page 74)
Dexterity 3D+2
blaster 5D
dodge 6D
melee combat 4D+1
Knowledge 2D
intimidation 4D+1
survival 4D+1
Mechanical 2D+2
repulsorlift operation 3D+2
Perception 2D+2
con 5D
hide 5D
investigation 5D
search 4D+2
Strength 3D
brawling 3D+2
Technical 2D
repulsorlift repair 3D
Force Points: 1
Dark Side Points: 0

LC-Zed, assassin droid (SWG#9, page 75)
Dexterity 3D
blaster 6D
dodge 4D+2
melee combat 4D+1
melee parry 4D+1
vehicle blasters 5D
Knowledge 1D
intimidation 4D
Mechanical 1D
Perception 2D
search 5D+2
Strength 4D
brawl 6D
Technical 1D
Equipped With:
2 Heavy Blasters (Damage: 5D, Shots: 25 (each), Range: 3-7/25/50)
Cerellium Armor (equivalent to Medium Armor, +2D to Strength, -1D to Dexterity)
Improved Sensor Package (The droid has a +2 bonus to all Search skill checks)
Comlink (The droid has an integrated comlink system)
Move: 10
Size: Unlisted (Medium)
Cost: Not available for sale
Notes: As mentioned in the adventure, LC-Zed is an early-model LC "hunting droid," a precursor to the Eliminator 434-series assassin droid (which is detailed in the SWS).

Kallukoras, male Trandoshan (SWG#9, page 75)
Dexterity 2D+2
blaster 5D
dodge 4D+2
melee combat 3D+1
Knowledge 2D
business 4D
intimidation 3D+2
languages 2D+2
Mechanical 2D+1
repulsorlift operation 3D+2
Perception 2D
bargain 3D+2
search 4D
Strength 3D+1
brawling 5D
climbing/jumping 4D+2
Technical 2D+2
armor repair 8D+2
Force Points: 1
Dark Side Points: 2

Korraj (SWG#9, page 75)
Dexterity 4D
blaster 6D+2
dodge 6D+2
melee combat 6D
Knowledge 2D
intimidation 5D+2
survival 4D+2
Mechanical 3D
repulsorlift operation 4D+2
Perception 3D
con 6D+2
hide 6D+2
investigation 7D+2
search 7D
Strength 3D
brawling 5D
Technical 2D
repulsorlift repair 3D
Force Points: 2
Dark Side Points: 0

Korraj's Henchmen (SWG#9, page 75)
Dexterity 3D+2
blaster 5D
dodge 6D
melee combat 4D+1
Knowledge 2D
intimidation 4D+1
survival 4D+1
Mechanical 2D+2
repulsorlift operation 3D+2
Perception 2D+2
con 5D
hide 5D
investigation 5D
search 4D+2
Strength 3D
brawling 3D+2
Technical 2D
repulsorlift repair 3D
Force Points: 1
Dark Side Points: 0

Saqc'or, male Svivreni (SWG#9, page 76)
Dexterity 2D+1
blaster 4D+1
dodge 4D+1
Knowledge 3D
intimidation 3D+2
languages 4D
scholar: geology 5D+1
survival 4D+2
value 5D+2
Mechanical 2D+2
Perception 3D
hide 4D+1
search 6D+1
Strength 3D+2
brawling 5D+2
climbing/jumping 6D
stamina 4D+1
Technical 3D+1
computer programming/repair 5D+1
demolitions 6D
first aid 4D+1
mining 7D+2
repulsorlift repair 3D+2
Force Points: 1
Dark Side Points: 1

Vcikas, male Mon Calamari (SWG#9, page 76)
Dexterity 3D
blaster 4D+2
dodge 5D+2
Knowledge 3D+1
intimidation 4D
languages 4D+1
scholar: galactic history 6D
survival 7D+2
Mechanical 3D
Perception 2D+1
con 4D+1
con: disguise 3D
forgery 4D+1
hide 4D+2
persuasion 3D
search 5D+1
search: tracking 6D
sneak 6D
Strength 3D
brawling 4D+2
climbing/jumping 5D+2
swimming 7D
Technical 3D+1
computer programming/repair 5D+1
security 8D+1
Force Points: 1
Dark Side Points: 2

Poina Tuc-shol, male Vashan (SWG#9, page 78)
Dexterity 3D+2
blaster 6D+2
brawling parry 4D+2
dodge 6D+1
melee combat 6D+1
melee combat: short sword 7D
melee parry 6D
vehicle blasters 6D+2
Knowledge 1D+1
intimidation 5D+1
languages 1D+2
scholar: religion 3D+2
survival 5D+1
Mechanical 2D+2
Perception 1D
hide 2D+1
sneak 3D+2
Strength 3D+1
brawling 5D+1
climbing/jumping 6D
Technical 2D
Force Points
: 3
Dark Side Points: 1

Groex Gal, male Ebranite (SWG#9, page 79)
Dexterity 4D+1
blaster 7D
dodge 6D
Knowledge 2D+2
languages 4D
scholar: galactic history 5D+1
scholar: mountaineering 8D+1
scholar: wilderness lore 6D+2
survival 6D+1
Mechanical 3D
astrogation 4D+2
beast riding 4D+2
starfighter pilot 5D+1
starship gunnery 5D+2
starship shields 4D
Perception 2D
hide 3D
search 4D+2
search: tracking 5D
sneak 3D+2
Strength 3D+1
brawling 6D
climbing/jumping 8D
swimming 4D
Technical 2D+2
first aid 3D+1
starfighter repair 4D+1
Force Points: 3
Dark Side Points: 0

Alien Species –

Svivreni (SWG#9, sidebar, page 76)
Svivreni have been previously detailed in AE, page 150.

Ebranite (SWG#9, page 79)
Ebranites have been previously detailed in GG#12, pages 34-36.

Creatures –

Kintan Strider (SWG#9, page 73)
Dexterity 2D
Perception 1D

search 5D+1
Strength 6D+1
slam 7D+1
Special Abilities:
Natural Armor: Kintan striders possess a natural armor that grants them a +2D bonus to resist physical damage.
Regenerative Abilities: Kintan striders heal at four times the standard rate.
Slam Attack
: A kintan strider can slam an opponent, inflicting its Strength rating with a successful hit.
Move: 10
Size: 2.5 meters tall

Zoun Mauler (SWG#9, page 76)
Dexterity 4D+1
Perception 1D

hide 2D
search 3D
sneak 4D+2
Strength 3D+1
climbing/jumping 4D+2
swimming 4D+2
Special Abilities:
Claws: A zoun mauler's claws inflict Strength +2 damage.
Exceptional Reflexes: Zoun maulers gain a +1D bonus to all Perception rolls made to determine initiative
Move: 10
Size: Unlisted (Medium)

Apilid Worms (SWG#9, page 77)
Dexterity 3D
Perception 1D

hide 3D+2
search 3D+2
Strength 2D+1
Special Abilities:
Bite: Apilid worms can bite for their Strength +2 in damage.
Blindsight:
Apilid worms are blind, and use vibrations to navigate.
Move: 8
Size: Unlisted (Small)
Note: Though listed as a creature, the Apilid Worms seem to be capable of speaking Basic, as well as their own language.

Vehicles –

Kintan Gunrunner Skiffs (SWG#9, page 73)
Statistics for the Ubrikkian Bantha II cargo skiff can be found in SWS, page 63; SWTSE, page 159.

Starships –

Z-95 Headhunter (SWG#9, page 80)
Please see SWD6, page 250; SWS, page 15.

Free Mandalore (SWG#9, page 80)
Craft
: Modified Kubrai-class Transportation Kubrai S4
Type: Space Transport
Scale: Starfighter
Length: 20 meters
Skill: Space Transports: Kubrai S4
Crew: 1
Crew Skill: Unique (Fenn Shysa)
Passengers: 4
Cargo Capacity: 32 metric tons
Consumables: 1 month
Cost: Not available for sale (590,000 credits estimated value)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x4
Nav Computer: Yes
Maneuverability: 2D
Space: 10
Atmosphere: 415; 1,200 km
Hull: 3D+1
Shields: 2D+1
Sensors:
Passive: 25/0D
Scan:
50/1D
Search:
75/2D
Focus:
4/4D
Weapons:
2 Blaster Cannons (fire-linked)
Fire Arc: Turret
Skill:
Starship Gunnery
Fire Control:
3D
Space Range:
1-5/10/17
Atmosphere Range:
100-500/1/1.7 km
Damage:
5D
Proton Torpedo Tubes (4 proton tracking beacons per tube)
Fire Arc: Turret
Skill:
Starship Gunnery
Fire Control:
3D
Space Range:
1/3/7
Atmosphere Range:
30-100/300/700 m
Damage:
Special

"Uglies" (SWG#9, page 80)
Craft
: Kintan Gunrunner "Uglies"
Type: Scratch-built starfighters
Scale: Starfighter
Length: 16 meters
Skill: Starfighter Piloting: Uglies
Crew: 1
Crew Skill: 4D in all applicable skills
Passengers: None
Cargo Capacity: 80 kilograms
Consumables: 1 day
Cost: 25,000 to 40,000 credits
Hyperdrive Multiplier: x2
Hyperdrive Back-Up: None
Nav Computer: Capable of storing coordinates for 2 jumps
Maneuverability: 2D+1
Space: 7
Atmosphere: 350; 1,000 km/h
Hull: 3D+1
Shields: 1D+1
Sensors:
Passive: 15/0D
Scan:
25/1D
Search:
40/2D
Focus:
1/2D
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
2D
Space Range:
1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km
Damage:
5D

Issue Ten

Standoff on Leritor (SWG#10, page 92)

Alien Species –

Sauvax (SWG#10, page 93)
Home Planet
: Leritor
Average Sauvax. Dexterity 1D+2, Knowledge 2D, Mechanical 1D+2, Perception 1D+2, Strength 3D, Technical 2D.
Attribute Dice
: 12D
DEXTERITY 1D/3D+2
KNOWLEDGE 1D+1/4D
MECHANICAL 1D/3D+2
PERCEPTION 1D/3D+2
STRENGTH 2D+1/5D
TECHNICAL 1D+1/4D
Special Abilities:
Amphibious: Sauvax can survive both on land and in water, and gain a +1D bonus to their Swimming skill.
Enhanced Senses: Sauvax characters have a permanent +2 pip bonus to all Search skill rolls.
Natural Armor: Sauvax characters possess a thick shell which provides a +1D bonus to all Strength checks made to resist physical damage.
Move: 10/12
Size: Unlisted (Medium)

Equipment –

Gruush (SWG#10, page 93)
Model
: Sauvax Gruush
Type: Native Weapon/Tool
Scale: Character
Cost: Not available for sale
Availability: 3, R
Difficulty: Moderate
Damage: Strength +2D+1 (Max: 7D+1)
Game Notes: A multipurpose spear used by the Sauvax to hunt fish and cultivate seaweed. The head of a gruush consists of a straight, barbed point, and a curved hook, and can be used either as a melee weapon, or thrown.

Starships –

Slaver Snub Fighters (SWG#10, page 96)
Craft
: Core Galaxy Systems PTR-3 Vedette
Type: Starfighter
Scale: Starfighter
Length: 10.5 meters
Skill: Starfighter Pilot: PTR-3
Crew: 1
Crew Skill: All applicable skills at 5D
Passengers: 0
Cargo Capacity: 50 kilograms
Consumables: 1 day
Cost: 75,000 (new), 30,000 (used)
Maneuverability: 2D
Space: 9
Atmosphere: 375; 1,080 km/h
Hull: 3D+1
Shields: 0D+2
Sensors:
Passive: 15/0D
Scan:
25/1D
Search:
40/2D
Focus:
1/2D
Weapons:
Laser Cannon
Fire Arc: Front
Skill:
Starship Gunnery
Fire Control:
2D
Space Range:
1-3/12/25
Atmosphere Range:
100-300/1.2/2.5 km
Damage:
4D

NPCs –

Sauvax Commoners (SWG#10, sidebar, page 93)
Dexterity 1D+2
Knowledge 2D
professional skill 2D+2
scholar: various 2D+2
Mechanical 1D+2
Perception 1D+2
search 3D
Strength 3D
swimming 4D
Technical 2D
craft skill 2D+2
Force Points: 0
Dark Side Points: 0

Slaver Guard, male Klatooinian (SWG#10, page 97)
Dexterity 4D
blaster 5D+1
dodge 5D
melee weapons 4D+2
vehicle blasters 4D+2
Knowledge 1D+2
intimidation 2D+2
languages 2D+1
Mechanical 3D
repulsorlift operation 3D+1
Perception 1D
search 3D+2
Strength 3D+1
brawling 4D
Technical 2D
first aid 2D+2
Force Points: 0
Dark Side Points: 1

Profex Rynalla, female Human (SWG#10, page 99)
Dexterity 3D
blaster 4D+2
dodge 4D+2
melee combat 4D+2
Knowledge 4D
intimidation 7D
languages 5D+1
scholar: archaeology 6D+1
scholar: galactic history 6D
scholar: Jedi lore 5D+2
scholar: Sith lore 6D
value 5D+2
Mechanical 3D
Perception 3D+2
con 4D+2
investigation 5D
persuasion 5D+1
search 4D+2
Strength 2D
brawling 3D+2
Technical 2D+1
computer programming/repair 4D
security 2D+2
Control 5D+1
Sense 2D
Alter 6D
Force Powers
: Absorb/Dissipate Energy, Accelerate Another's Healing, Accelerate Healing, Burst of Speed, Concentration, Control Another's Pain, Control Pain, Emptiness, Enhance Attribute, Force Lightning, Force Strike, Hibernation Trance, Inflict Pain, Injure/Kill, Life Detection, Life Sense, Sense Force, Telekinesis, Telekinetic Kill, Waves of Darkness.
Force Points: 2
Dark Side Points: 8

Equipment –

The Bracers of Najus (SWG#10, sidebar, page 99)
Model
: The Bracers of Najus
Type: Dark Side Artifact
Scale: Character
Cost: Not available for sale
Availability: 4 (Unique)
Game Notes: If worn, the Bracers of Najus double the benefits of any attempts to call upon the Dark Side against a target who is allied with the light side of the Force (ie, against a Force-sensitive opponent who has no Dark Side points). What this means is that any Force points gained by calling on the Dark Side (SWD6, page 152) triple the character's dice pools instead of doubling them. The bracers have no effect if the user's opponent has at least one Dark Side point. In fact, the Dark Side-allied opponent gains any beneficial bonuses if an attempt is made to use the bracers against him.



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