CYBERPUNK 2020 DRUG CONVERSIONS
using Ocelot's Drug Lab
by Gary Astleford
The following drugs are taken from various Cyberpunk 2020 sourcebooks (specifics are noted in each entry). They have been created using Ocelot's Drug Lab. The sourcebooks were used as a guideline, so there may be inconsistencies with the written text. For the most part, this shouldn't cause a problem. Each drug is broken down to show exactly what it will do, and how the point and monetary costs were reached.
Acetylated Neocorticine, Neocorticine (When Gravity Fails, pg 64)
This nasty hallucinogen was developed as an interrogation tool, but it has somehow ended up as a street drug. It causes terrifying hallucinations which follow a basic theme which seems to repeat endlessly, culminating in terrible nausea once it has worn off. Comes in a deep red microdot.
Hallucinogen 10 Strength +2 2 Hallucinations - Immediate -5 Nausea - Delayed -4 Subtotal 3 Short Duration : 1d10 min x1 Total Difficulty 3 Type A Illegal x 10 Base Cost 30 Euro Form : Gelcap x1 Total Cost 30 Euro/Dose
Angel ("When The Chips Are Down," pg 4)
Not much information is given about the drug, other than it is used by pimps to ensure the continued services of their hookers, since it is highly addictive, very expensive, and each dose renders the user effectively "out of it" for several hours.
Hallucinogen 10 Aphrodesiac 10 Euphoric 5 Strength +3 3 Highly Physiologically Addictive -15 Subtotal 13 Long Duration : 1D10 hrs x3 Total Difficulty 39 Type B Illegal x 7.5 Base Cost 292.5 Euro Form : Injected x1.5 Total Cost 438.75 Euro/Dose
Black Lace (CP2020, pg 123)
A high-powered, military version of 'Dorph which imparts euphoria, adrenal rush, and invulnerability to pain. Cool is raised, and users are more resistant to stun and shock effects. However, 'Lace is deadly, and slowly turns its users into cold-blooded killing machines as their empathies are chipped away.
Attribute Increase : Cool 20 Stun Reducer 10 Pain Negation 10 Euphoric 5 Strength +3 3 Highly Physiologically Addictive -15 Possible Attribute Loss : Empathy - Immediate -8 Aggressive Behavior - Immediate -6 Delusions : Invulnerability - Immediate -5 Subtotal 14 Long Duration : 1d10 hrs x3 Total Difficulty 42 Type A Illegal x 10 Base Cost 420 Euro Form : Powdered x1 Total Cost 420 Euro/Dose
Blue Glass (CP2020, pg 123)
Blue Glass was originally developed as a biological weapon. Users risk severe brain damage and reduced intelligence.
Hallucinogen 10 Strength +1 1 Possible Attribute Loss : Int - Immediate -8 Subtotal 3 Medium Duration : 1d6 x 10 min x2 Total Difficulty 6 Type C Illegal x 5 Base Cost 30 Euro Form : Paper Tab x1 Total Cost 30 Euro/Dose
Boost (CP2020 pg 123)
Boost increases the user's Intelligence. Addicts develop a tolerance to the drug, however, and must feed their habit or fall into terrible bouts of withdrawal.
Stat Increase : Intelligence 20 Strength +2 2 Addiction Tolerance -4 Mildly Physiologically Addictive -10 Hallucinations - Delayed -5 Subtotal 3 Long Duration : 1D10 hours x3 Total Difficulty 9 Type B Illegal x 7.5 Base Cost 67.5 Euro Form : Gel Cap x1 Total Cost 67.5 Euro/Dose
Beauties, Butaqualide HC1 (When Gravity Fails, pg 64)
Butaqualide comes in a bicolored capsule of powder blue and peacock blue, and is illegal without a prescription. It acts as a sleep agent and euphoric, but it scrambles the user's coordination.
Soporific 5 Euphoric 5 Strength +3 3 Slightly Physiologically Addictive -5 Reduced Attribute : Reflex - Immediate -5 Subtotal 3 Medium Duration : 1D6x10 min. x2 Total Difficulty 6 By Prescription Only x 5 Base Cost 30 Euro Form : Gelcap x1 Total Cost 30 Euro/Dose
Char (Wildside, pg 82)
Char is an iceman drug. It induces and inhuman calm, confidence, and self-control in users. People on Char are imposing, authoritative, and rarely lose their tempers. While it has no strong physical side-effect, it is highly psychologically addictive.
Attribute Increase : Cool 20 Strength +3 3 Reduced Attribute : Empathy - Immediate -5 Highly Psychologically Addictive -12 Subtotal 6 Short Duration : 1d10 min x1 Total Difficulty 6 Type C Illegal x 5 Base Cost 30 Euro Form : Derm x2 Total Cost 60 Euro/Dose
Mr. Ex (Wildside, pg 81)
Mr. Ex is a stimulant which is used primarily by busy corporates and netrunners.
Increased Endurance 10 Strength +1 10 Reduced Attribute : Cool - Immediate -5 Slightly Psychologically Addictive -4 The Munchies - Immediate -2 Bloodshot Eyes - Immediate -2 Possible Loss of Appetite - Delayed -1 Subtotal -3 (drop negative) Long Duration : 1d10 hrs x3 Total Difficulty 9 Type C Illegal x 5 Base Cost 45 Euro Form : Gelcap x1 Total Cost 45 Euro/Dose
Paxium, Nofeqs (When Gravity Fails, pg 64)
A very mild tranquilizer which comes in a yellow, hexagonal tablet.
Soporific 5 Strength +1 1 Nausea - Delayed -4 Subtotal 1 Medium Duration : 1d6 x 10 min. x1 Total Difficulty 2 By Prescription Only x 5 Base Cost 10 Euro Form : Tablet x.5 Total Cost 5 Euro/Dose
RPM, Ribopropylmethionine (When Gravity Fails, pg 64)
This drug usually comes in a small, square, plastic derm. It can be applied anywhere on the skin. Few people willingly take this drug, however, as it causes horrifying hallucinations which get steadily worse for the duration. In addition, it slowly burns out the user's nervous system.
Hallucinogen 10 Strength +3 3 Possible Attr. Loss : Reflex - Immed. -5 Hallucinations - Immediate -5 Subtotal 3 Short Duration : 1D10 min. x1 Total Difficulty 3 Type A Illegal x 10 Base Cost 30 Euro Form : Derm x2 Total Cost 60 Euro/Dose
Smash (CP2020 pg 123)
Smash is 2013's (and 2020's) answer to alcohol -- it's yellow, foamy, and comes in cans. It makes you loose, happy, and ready to party. However, when it wears off, users can become deeply depressed and occasionally suicidal.
Euphoric 5 Depressant 5 Strength +1 1 Slightly Physiologically Addictive -5 Depression - Delayed -2 Possible Suicidal Tendencies - Delayed -2 Subtotal 2 Medium Duration : 1D6x10 min. x2 Total Difficulty 4 Legal/Common x1 Base Cost 4 Euro Form : Liquid x1.5 Total Cost 6 Euro/Dose (1 can)
Sunnies, Sonniene (WGF pg 64)
This powerful opiate was developed to negate pain and act as a euphoric. It comes in chalky white tablets give the user a feeling of invulnerability, which can put the user at risk in combat situations.
Attribute Increase : Cool 20 Pain Negation 10 Euphoric 5 Strength +2 2 Mildly Physiologically Addictive -10 Delusions : Invulnerability - Immediate -5 Subtotal 22 Long Duration : 1D10 hrs x3 Total Difficulty 66 By Prescription Only x 5 Base Cost 330 Euro Form : Tablet x.5 Total Cost 165 Euro/Dose
Speedheal (CP2020 pg 117, 122-123)
Speedheal is designed to enhance the natural healing processes. Side effects are reduced reflexes which (according to the text) lasts for one week after use.
Ocelot's Note : I assume that the length of time the reduced reflex side effect lasts is due to the fact that the patient is given a dose every day for about a week. If you figure that one "treatment" of Speedheal as listed in the CP2020 rules costs 1650 euro, and if you also figure that one "treatment" lasts a week, then it's going to cost you about 235 euro per day. This version of Speedheal is only 35 euro more per dose, leading to a weekly sum of 1890 euro. Cyberpunks on an out-patient program may need to give themselves regular air-hypo injections, or may be issued autoinjectors (which the hospital will be happy to rent out for an outrageous amount of cash).
Increased Healing Rate 15 Strength +2 2 Reduced Attribute : Reflex - Immediate -5 Subtotal 12 Long Duration : 1D10 hours x3 Total Difficulty 36 By Prescription Only x 5 Base Cost 180 Euro Form : Injected x1.5 Total Cost 270 Euro/Dose
Stim (CP2020 pg 122)
Stim increases endurance and keeps the user awake for longer periods. Side effects include mental delusions.
Increase Endurance 10 Strength +3 3 Delusions - Immediate -5 Subtotal 8 Short Duration : 1D10 min x1 Total Difficulty 8 Type C Illegal x 5 Base Cost 40 Euro Form : Derm/Slap Patch x2 Total Cost 80 Euro/Dose
Syncomp 15 (CP2020 pg 122)
Syncomp is a broad spectrum poison antidote, used to treat nerve- and bio-toxins. Side effects include reduction of Reflex.
Antidote 15 Strength +3 3 Reduced Attribute : Reflex - Immediate -5 Subtotal 13 Short Duration : 1D10 min x1 Total Difficulty 13 By Prescription Only x5 Base Cost 65 Euro Form : Injected x1.5 Total Cost 97.5 Euro/Dose
Synthcoke, Snapcoke (CP2020 pg 123, Hardwired pg 28)
A second generation, synthetic replacement for cocaine. Like the original, its side-effects are nasty, and include paranoia and psychological addiction.
Increased Endurance 10 Euphoric 5 Strength +1 1 Mildly Psychologically Addictive -8 Paranoia - Immediate -5 Subtotal 3 Long Duration : 1D10 hrs x3 Total Difficulty 9 Type B Illegal x 7.5 Base Cost 67.5 Euro Form : Powdered x1 Total Cost 67.5 Euro/Dose
Synthetic Endorphins, 'Dorph (CP2020 pg 123, Hardwired pg 28)
Designed as a combat drug and painkiller, 'Dorph reduces pain and stress effects. It also has a nasty side effect of damaging nervous systems, eventually reducing addicts into Parkinson's patients.
Pain Negation 10 Stun Reducer 10 Strength +2 2 Mildly Physiologically Addictive -10 Possible Attr. Loss : Reflex - Delayed -8 Subtotal 4 Short Duration : 1D6x10 min. x2 Total Difficulty 8 Type B Illegal x 7.5 Base Cost 60 Euro Form : Derm x2 Total Cost 120 Euro/Dose
Tri-Phet, Triphetamine (WGF pg 64)
Comes in the form of blue, triangular tablets. Increases Cool and gives the user a burst of energy. However, when it wears off it induces severe nausea and vomiting.
Increase Attribute : Cool 20 Increased Endurance 10 Strength +1 1 Mildly Physiologically Addictive -10 Nausea - Delayed -3 Subtotal 18 Long Duration : 1D10 hrs x3 Total Difficulty 54 Type B Illegal x 7.5 Base Cost 382.5 Euro Form : Tablets x.5 Total Cost 191.25 Euro/Dose