CYBERPUNK 2020 DRUG CONVERSIONS
using Ocelot's Drug Lab
by Gary Astleford
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The following drugs are taken from various Cyberpunk 2020 sourcebooks (specifics are noted in each entry). They have been created using Ocelot's Drug Lab. The sourcebooks were used as a guideline, so there may be inconsistencies with the written text. For the most part, this shouldn't cause a problem. Each drug is broken down to show exactly what it will do, and how the point and monetary costs were reached.

Acetylated Neocorticine, Neocorticine (When Gravity Fails, pg 64)

This nasty hallucinogen was developed as an interrogation tool, but it has somehow ended up as a street drug. It causes terrifying hallucinations which follow a basic theme which seems to repeat endlessly, culminating in terrible nausea once it has worn off. Comes in a deep red microdot.

Hallucinogen10
Strength +22
Hallucinations - Immediate-5
Nausea - Delayed-4
Subtotal3
Short Duration : 1d10 minx1
Total Difficulty3
Type A Illegalx 10
Base Cost30 Euro
Form : Gelcapx1
Total Cost30 Euro/Dose

Angel ("When The Chips Are Down," pg 4)

Not much information is given about the drug, other than it is used by pimps to ensure the continued services of their hookers, since it is highly addictive, very expensive, and each dose renders the user effectively "out of it" for several hours.

Hallucinogen10
Aphrodesiac10
Euphoric5
Strength +33
Highly Physiologically Addictive-15
Subtotal13
Long Duration : 1D10 hrsx3
Total Difficulty39
Type B Illegalx 7.5
Base Cost292.5 Euro
Form : Injectedx1.5
Total Cost438.75 Euro/Dose

Black Lace (CP2020, pg 123)

A high-powered, military version of 'Dorph which imparts euphoria, adrenal rush, and invulnerability to pain. Cool is raised, and users are more resistant to stun and shock effects. However, 'Lace is deadly, and slowly turns its users into cold-blooded killing machines as their empathies are chipped away.

Attribute Increase : Cool20
Stun Reducer10
Pain Negation10
Euphoric5
Strength +33
Highly Physiologically Addictive-15
Possible Attribute Loss : Empathy - Immediate-8
Aggressive Behavior - Immediate-6
Delusions : Invulnerability - Immediate-5
Subtotal14
Long Duration : 1d10 hrsx3
Total Difficulty42
Type A Illegalx 10
Base Cost420 Euro
Form : Powderedx1
Total Cost420 Euro/Dose

Blue Glass (CP2020, pg 123)

Blue Glass was originally developed as a biological weapon. Users risk severe brain damage and reduced intelligence.

Hallucinogen10
Strength +11
Possible Attribute Loss : Int - Immediate-8
Subtotal3
Medium Duration : 1d6 x 10 minx2
Total Difficulty6
Type C Illegalx 5
Base Cost30 Euro
Form : Paper Tabx1
Total Cost30 Euro/Dose

Boost  (CP2020 pg 123)

Boost increases the user's Intelligence. Addicts develop a tolerance to the drug, however, and must feed their habit or fall into terrible bouts of withdrawal.

Stat Increase : Intelligence20
Strength +22
Addiction Tolerance-4
Mildly Physiologically Addictive-10
Hallucinations - Delayed-5
Subtotal3
Long Duration : 1D10 hoursx3
Total Difficulty9
Type B Illegalx 7.5
Base Cost67.5 Euro
Form : Gel Capx1
Total Cost67.5 Euro/Dose

Beauties, Butaqualide HC1 (When Gravity Fails, pg 64)

Butaqualide comes in a bicolored capsule of powder blue and peacock blue, and is illegal without a prescription. It acts as a sleep agent and euphoric, but it scrambles the user's coordination.

Soporific5
Euphoric5
Strength +33
Slightly Physiologically Addictive-5
Reduced Attribute : Reflex - Immediate-5
Subtotal3
Medium Duration : 1D6x10 min.x2
Total Difficulty6
By Prescription Onlyx 5
Base Cost30 Euro
Form : Gelcapx1
Total Cost30 Euro/Dose

Char (Wildside, pg 82)

Char is an iceman drug. It induces and inhuman calm, confidence, and self-control in users. People on Char are imposing, authoritative, and rarely lose their tempers. While it has no strong physical side-effect, it is highly psychologically addictive.

Attribute Increase : Cool20
Strength +33
Reduced Attribute : Empathy - Immediate-5
Highly Psychologically Addictive-12
Subtotal6
Short Duration : 1d10 minx1
Total Difficulty6
Type C Illegalx 5
Base Cost30 Euro
Form : Dermx2
Total Cost60 Euro/Dose

Mr. Ex (Wildside, pg 81)

Mr. Ex is a stimulant which is used primarily by busy corporates and netrunners.

Increased Endurance10
Strength +110
Reduced Attribute : Cool - Immediate-5
Slightly Psychologically Addictive-4
The Munchies - Immediate-2
Bloodshot Eyes - Immediate-2
Possible Loss of Appetite - Delayed-1
Subtotal-3 (drop negative)
Long Duration : 1d10 hrsx3
Total Difficulty9
Type C Illegalx 5
Base Cost45 Euro
Form : Gelcapx1
Total Cost45 Euro/Dose

Paxium, Nofeqs  (When Gravity Fails, pg 64)

A very mild tranquilizer which comes in a yellow, hexagonal tablet.

Soporific5
Strength +11
Nausea - Delayed-4
Subtotal1
Medium Duration : 1d6 x 10 min.x1
Total Difficulty2
By Prescription Onlyx 5
Base Cost10 Euro
Form : Tabletx.5
Total Cost5 Euro/Dose

RPM, Ribopropylmethionine  (When Gravity Fails, pg 64)

This drug usually comes in a small, square, plastic derm. It can be applied anywhere on the skin. Few people willingly take this drug, however, as it causes horrifying hallucinations which get steadily worse for the duration. In addition, it slowly burns out the user's nervous system.

Hallucinogen10
Strength +33
Possible Attr. Loss : Reflex - Immed.-5
Hallucinations - Immediate-5
Subtotal3
Short Duration : 1D10 min.x1
Total Difficulty3
Type A Illegalx 10
Base Cost30 Euro
Form : Dermx2
Total Cost60 Euro/Dose

Smash  (CP2020 pg 123)

Smash is 2013's (and 2020's) answer to alcohol -- it's yellow, foamy, and comes in cans. It makes you loose, happy, and ready to party. However, when it wears off, users can become deeply depressed and occasionally suicidal.

Euphoric5
Depressant5
Strength +11
Slightly Physiologically Addictive-5
Depression - Delayed-2
Possible Suicidal Tendencies - Delayed-2
Subtotal2
Medium Duration : 1D6x10 min.x2
Total Difficulty4
Legal/Commonx1
Base Cost4 Euro
Form : Liquidx1.5
Total Cost6 Euro/Dose (1 can)

Sunnies, Sonniene  (WGF pg 64)

This powerful opiate was developed to negate pain and act as a euphoric. It comes in chalky white tablets give the user a feeling of invulnerability, which can put the user at risk in combat situations.

Attribute Increase : Cool20
Pain Negation10
Euphoric5
Strength +22
Mildly Physiologically Addictive -10
Delusions : Invulnerability - Immediate-5
Subtotal22
Long Duration : 1D10 hrsx3
Total Difficulty66
By Prescription Onlyx 5
Base Cost330 Euro
Form : Tabletx.5
Total Cost165 Euro/Dose

Speedheal  (CP2020 pg 117, 122-123)

Speedheal is designed to enhance the natural healing processes. Side effects are reduced reflexes which (according to the text) lasts for one week after use.

Ocelot's Note : I assume that the length of time the reduced reflex side effect lasts is due to the fact that the patient is given a dose every day for about a week. If you figure that one "treatment" of Speedheal as listed in the CP2020 rules costs 1650 euro, and if you also figure that one "treatment" lasts a week, then it's going to cost you about 235 euro per day. This version of Speedheal is only 35 euro more per dose, leading to a weekly sum of 1890 euro. Cyberpunks on an out-patient program may need to give themselves regular air-hypo injections, or may be issued autoinjectors (which the hospital will be happy to rent out for an outrageous amount of cash).

Increased Healing Rate15
Strength +22
Reduced Attribute : Reflex - Immediate-5
Subtotal12
Long Duration : 1D10 hoursx3
Total Difficulty36
By Prescription Onlyx 5
Base Cost180 Euro
Form : Injectedx1.5
Total Cost270 Euro/Dose

Stim  (CP2020 pg 122)

Stim increases endurance and keeps the user awake for longer periods. Side effects include mental delusions.

Increase Endurance10
Strength +33
Delusions - Immediate-5
Subtotal8
Short Duration : 1D10 minx1
Total Difficulty8
Type C Illegalx 5
Base Cost40 Euro
Form : Derm/Slap Patchx2
Total Cost80 Euro/Dose

Syncomp 15   (CP2020 pg 122)

Syncomp is a broad spectrum poison antidote, used to treat nerve- and bio-toxins. Side effects include reduction of Reflex.

Antidote15
Strength +33
Reduced Attribute : Reflex - Immediate-5
Subtotal13
Short Duration : 1D10 minx1
Total Difficulty13
By Prescription Onlyx5
Base Cost65 Euro
Form : Injectedx1.5
Total Cost97.5 Euro/Dose

Synthcoke, Snapcoke  (CP2020 pg 123, Hardwired pg 28)

A second generation, synthetic replacement for cocaine. Like the original, its side-effects are nasty, and include paranoia and psychological addiction.

Increased Endurance10
Euphoric5
Strength +11
Mildly Psychologically Addictive-8
Paranoia - Immediate-5
Subtotal3
Long Duration : 1D10 hrsx3
Total Difficulty9
Type B Illegalx 7.5
Base Cost67.5 Euro
Form : Powderedx1
Total Cost67.5 Euro/Dose

Synthetic Endorphins, 'Dorph  (CP2020 pg 123, Hardwired pg 28)

Designed as a combat drug and painkiller, 'Dorph reduces pain and stress effects. It also has a nasty side effect of damaging nervous systems, eventually reducing addicts into Parkinson's patients.

Pain Negation10
Stun Reducer10
Strength +22
Mildly Physiologically Addictive -10
Possible Attr. Loss : Reflex - Delayed-8
Subtotal4
Short Duration : 1D6x10 min.x2
Total Difficulty8
Type B Illegalx 7.5
Base Cost60 Euro
Form : Dermx2
Total Cost120 Euro/Dose

Tri-Phet, Triphetamine  (WGF pg 64)

Comes in the form of blue, triangular tablets. Increases Cool and gives the user a burst of energy. However, when it wears off it induces severe nausea and vomiting.

Increase Attribute : Cool20
Increased Endurance10
Strength +11
Mildly Physiologically Addictive -10
Nausea - Delayed-3
Subtotal18
Long Duration : 1D10 hrsx3
Total Difficulty54
Type B Illegalx 7.5
Base Cost382.5 Euro
Form : Tabletsx.5
Total Cost191.25 Euro/Dose


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